void OnMouseDown() { FireLevel = MobileInterface.GetPlayerFireScore(); if (FireLevel < 10) { FireLevel += 1; } else if (FireLevel < 100) { FireLevel += 10; } else if (FireLevel <= 1000) { FireLevel += 100; } if (FireLevel > 1000) { FireLevel = 1; } MobileInterface.SetPlayerFireScore(FireLevel); }