public void MakeContribution() { if (!LegionfallData.legionfallDictionary.ContainsKey(this.m_contributionID)) { return; } MobileContribution contribution = ((LegionfallData.MobileContributionData)LegionfallData.legionfallDictionary[this.m_contributionID]).contribution; if (contribution.State == 1) { LegionfallBuildingPanel.s_lastContributionID = this.m_contributionID; Debug.Log("Starting to contribute to ID " + contribution.ContributionID); if (Main.instance.MakeContributionRequestInitiatedAction != null) { Main.instance.MakeContributionRequestInitiatedAction(); } MobilePlayerMakeContribution mobilePlayerMakeContribution = new MobilePlayerMakeContribution(); mobilePlayerMakeContribution.ContributionID = contribution.ContributionID; Login.instance.SendToMobileServer(mobilePlayerMakeContribution); this.m_lootDisplayPending = true; this.m_delayBeforeShowingLoot = 2f; this.m_lootDisplayTimeRemaining = 3f; Main.instance.m_UISound.Play_ButtonRedClick(); } }
public static void AddOrUpdateLegionfallBuilding(MobileContribution contribution) { if (LegionfallData.instance.m_legionfallDictionary.ContainsKey(contribution.ContributionID)) { LegionfallData.instance.m_legionfallDictionary.Remove(contribution.ContributionID); } LegionfallData.MobileContributionData mobileContributionData = default(LegionfallData.MobileContributionData); mobileContributionData.contribution = contribution; mobileContributionData.underAttackExpireTime = 0L; LegionfallData.instance.m_legionfallDictionary.Add(contribution.ContributionID, mobileContributionData); }
private void Update() { if (this.m_lootDisplayPending && this.m_contributeButton.interactable) { this.m_delayBeforeShowingLoot -= Time.deltaTime; if (this.m_delayBeforeShowingLoot > 0f) { return; } } if (this.m_delayBeforeShowingLoot <= 0f && this.m_lootDisplayTimeRemaining > 0f && this.m_lootItemQuantity > 0) { if (!this.m_gotLootArea.activeSelf) { Main.instance.m_UISound.Play_GetItem(); this.m_gotLootArea.SetActive(true); this.m_lootAreaCanvasGroup.alpha = 0f; iTween.ValueTo(base.gameObject, iTween.Hash(new object[] { "name", "Fade Loot In", "from", 0f, "to", 1f, "easeType", "easeOutCubic", "time", 0.5f, "onupdate", "FadeLootInCallback", "oncomplete", "FadeLootInCompleteCallback" })); } ItemRec record = StaticDB.itemDB.GetRecord(this.m_lootItemID); if (record != null) { this.m_gotLootItemName.text = record.Display + ((this.m_lootItemQuantity != 1) ? (" (" + this.m_lootItemQuantity + "x)") : string.Empty); } else { this.m_gotLootItemName.text = "???" + ((this.m_lootItemQuantity != 1) ? (" (" + this.m_lootItemQuantity + "x)") : string.Empty); } this.m_rewardDisplay.InitReward(MissionRewardDisplay.RewardType.item, this.m_lootItemID, 1, 0, 0); this.m_lootDisplayTimeRemaining -= Time.deltaTime; } else if (this.m_lootDisplayTimeRemaining <= 0f && this.m_lootDisplayPending) { if (this.m_gotLootArea.activeSelf) { iTween.ValueTo(base.gameObject, iTween.Hash(new object[] { "name", "Fade Loot Out", "from", 0f, "to", 1f, "easeType", "easeOutCubic", "time", 0.5f, "onupdate", "FadeLootOutCallback", "oncomplete", "FadeLootOutCompleteCallback" })); } this.m_lootDisplayPending = false; } if (LegionfallData.legionfallDictionary.ContainsKey(this.m_contributionID)) { LegionfallData.MobileContributionData mobileContributionData = (LegionfallData.MobileContributionData)LegionfallData.legionfallDictionary[this.m_contributionID]; MobileContribution contribution = mobileContributionData.contribution; if (contribution.State == 3) { if (mobileContributionData.underAttackExpireTime == 0L) { mobileContributionData.underAttackExpireTime = GarrisonStatus.CurrentTime() + (long)mobileContributionData.contribution.CurrentValue; } long num = mobileContributionData.underAttackExpireTime - GarrisonStatus.CurrentTime(); num = ((num <= 0L) ? 0L : num); Duration duration = new Duration((int)num, false); this.m_healthText.text = StaticDB.GetString("TIME_LEFT", null) + " " + duration.DurationString; this.m_progressFillBar.fillAmount = contribution.CurrentValue / contribution.UpperValue; } } }
public void InitPanel(int contributionID, int questID) { if (this.m_grayscaleShader != null) { Material material = new Material(this.m_grayscaleShader); this.m_buildingTitleBanner.material = material; } this.m_questID = questID; this.m_contributionID = contributionID; this.m_buildingName.font = GeneralHelpers.LoadFancyFont(); this.m_buildingState.font = GeneralHelpers.LoadStandardFont(); this.m_buildingDescription.font = GeneralHelpers.LoadStandardFont(); this.m_costLabel.font = GeneralHelpers.LoadStandardFont(); this.m_cost.font = GeneralHelpers.LoadStandardFont(); this.m_contributeButtonLabel.font = GeneralHelpers.LoadStandardFont(); this.m_cantContributeText.font = GeneralHelpers.LoadStandardFont(); this.m_cantContributeText.text = StaticDB.GetString("CANT_CONTRIBUTE", "You can only contribute when the building is under construction."); this.m_healthText.font = GeneralHelpers.LoadStandardFont(); this.m_gotLootLabel.font = GeneralHelpers.LoadStandardFont(); this.m_gotLootLabel.text = StaticDB.GetString("YOU_RECEIVED_ITEM", "You received item: (PH)"); this.m_gotLootItemName.font = GeneralHelpers.LoadStandardFont(); this.m_gotLootArea.SetActive(false); if (!LegionfallData.legionfallDictionary.ContainsKey(contributionID)) { return; } MobileContribution contribution = ((LegionfallData.MobileContributionData)LegionfallData.legionfallDictionary[contributionID]).contribution; this.m_buildingStateImageFrame_building.gameObject.SetActive(false); this.m_buildingStateImageFrame_active.gameObject.SetActive(false); this.m_buildingStateImageFrame_underAttack.gameObject.SetActive(false); this.m_buildingStateImageFrame_destroyed.gameObject.SetActive(false); this.m_contributeArea.SetActive(false); this.m_cantContributeArea.SetActive(true); this.m_healthText.gameObject.SetActive(true); this.m_buildingTitleBanner.material.SetFloat("_GrayscaleAmount", (contribution.State != 4) ? 0f : 1f); this.m_buildingTitleBanner.color = ((contribution.State != 4) ? Color.white : Color.gray); this.m_progressFillGlow.gameObject.SetActive(false); int num; switch (contribution.State) { case 1: this.m_progressFillGlow.gameObject.SetActive(true); num = contribution.UitextureAtlasMemberIDUnderConstruction; this.m_buildingState.text = StaticDB.GetString("UNDER_CONSTRUCTION", "Under Construction (PH)"); this.m_buildingState.color = new Color(1f, 0.8235f, 0f, 1f); this.m_buildingStateImageFrame_building.gameObject.SetActive(true); this.m_contributeArea.SetActive(true); this.m_cantContributeArea.SetActive(false); this.m_progressFillBar.sprite = Resources.Load <Sprite>("LegionfallDialog/LegionfallCompanion_BarFilling_UnderConstruction"); break; case 2: num = contribution.UitextureAtlasMemberIDActive; this.m_buildingState.text = StaticDB.GetString("BUILDING_ACTIVE", "Building Active (PH)"); this.m_buildingState.color = new Color(0f, 1f, 0f, 1f); this.m_buildingStateImageFrame_active.gameObject.SetActive(true); this.m_progressFillBar.sprite = Resources.Load <Sprite>("LegionfallDialog/LegionfallCompanion_BarFilling_Active"); break; case 3: num = contribution.UitextureAtlasMemberIDUnderAttack; this.m_buildingState.text = StaticDB.GetString("UNDER_ATTACK", "Under Attack (PH)"); this.m_buildingState.color = new Color(1f, 0f, 0f, 1f); this.m_buildingStateImageFrame_underAttack.gameObject.SetActive(true); this.m_progressFillBar.sprite = Resources.Load <Sprite>("LegionfallDialog/LegionfallCompanion_BarFilling_UnderAttack"); break; case 4: num = contribution.UitextureAtlasMemberIDDestroyed; this.m_buildingState.text = StaticDB.GetString("DESTROYED", "Destroyed (PH)"); this.m_buildingState.color = new Color(0.6f, 0.6f, 0.6f, 1f); this.m_buildingStateImageFrame_destroyed.gameObject.SetActive(true); this.m_progressFillBar.sprite = Resources.Load <Sprite>("LegionfallDialog/LegionfallCompanion_BarFilling_UnderConstruction"); break; default: return; } Sprite sprite = null; switch (num) { case 6318: sprite = Resources.Load <Sprite>("LegionfallDialog/LegionfallCompanion_CommandCenter_Active-v2"); break; case 6319: sprite = Resources.Load <Sprite>("LegionfallDialog/LegionfallCompanion_CommandCenter_Destroyed-v2"); break; case 6320: sprite = Resources.Load <Sprite>("LegionfallDialog/LegionfallCompanion_CommandCenter_UnderAttack-v2"); break; case 6321: sprite = Resources.Load <Sprite>("LegionfallDialog/LegionfallCompanion_CommandCenter_UnderConstruction-v2"); break; case 6322: sprite = Resources.Load <Sprite>("LegionfallDialog/LegionfallCompanion_MageTower_Active-v2"); break; case 6323: sprite = Resources.Load <Sprite>("LegionfallDialog/LegionfallCompanion_MageTower_Destroyed-v2"); break; case 6324: sprite = Resources.Load <Sprite>("LegionfallDialog/LegionfallCompanion_MageTower_UnderAttack-v2"); break; case 6325: sprite = Resources.Load <Sprite>("LegionfallDialog/LegionfallCompanion_MageTower_UnderConstruction-v2"); break; case 6326: sprite = Resources.Load <Sprite>("LegionfallDialog/LegionfallCompanion_NetherDisruptor_Active-v2"); break; case 6327: sprite = Resources.Load <Sprite>("LegionfallDialog/LegionfallCompanion_NetherDisruptor_Destroyed-v2"); break; case 6328: sprite = Resources.Load <Sprite>("LegionfallDialog/LegionfallCompanion_NetherDisruptor_UnderAttack-v2"); break; case 6329: sprite = Resources.Load <Sprite>("LegionfallDialog/LegionfallCompanion_NetherDisruptor_UnderConstruction-v2"); break; } if (sprite != null) { this.m_buildingStateImage.sprite = sprite; } this.m_buildingName.text = contribution.Name; this.m_buildingDescription.text = GeneralHelpers.LimitZhLineLength(contribution.Description, 16); this.m_progressFillBar.fillAmount = contribution.UnitCompletion; this.m_progressFillGlow.anchorMin = new Vector2(this.m_progressFillBar.fillAmount, 0.5f); this.m_progressFillGlow.anchorMax = new Vector2(this.m_progressFillBar.fillAmount, 0.5f); this.m_progressFillGlow.anchoredPosition = Vector2.zero; if (contribution.State == 3) { this.m_healthText.text = StaticDB.GetString("TIME_LEFT", "Time Left (PH):") + " 123 Hours"; } else { this.m_healthText.text = ((int)(this.m_progressFillBar.fillAmount * 100f)).ToString() + "%"; } this.m_costLabel.text = StaticDB.GetString("COST", null); if (LegionfallData.WarResources() >= contribution.ContributionCurrencyCost) { this.m_cost.text = LegionfallData.WarResources().ToString("N0") + "/" + contribution.ContributionCurrencyCost; this.m_contributeButton.interactable = true; this.m_contributeButtonLabel.color = new Color(1f, 0.859f, 0f, 1f); } else { this.m_cost.text = string.Concat(new object[] { "<color=#ff0000ff>", LegionfallData.WarResources().ToString("N0"), "</color>/", contribution.ContributionCurrencyCost }); this.m_contributeButton.interactable = false; this.m_contributeButtonLabel.color = new Color(0.6f, 0.6f, 0.6f, 1f); } this.m_currencyIcon.sprite = GeneralHelpers.LoadCurrencyIcon(contribution.ContributionCurrencyType); this.m_contributeButtonLabel.text = StaticDB.GetString("CONTRIBUTE", "Contribute (PH)"); SpellDisplay[] componentsInChildren = this.m_buffArea.GetComponentsInChildren <SpellDisplay>(); foreach (SpellDisplay spellDisplay in componentsInChildren) { Object.DestroyImmediate(spellDisplay.gameObject); } foreach (int spell2 in contribution.Spell) { SpellDisplay spellDisplay2 = Object.Instantiate <SpellDisplay>(this.m_legionfallBuffSpellDisplayPrefab); spellDisplay2.transform.SetParent(this.m_buffArea, false); spellDisplay2.SetSpell(spell2); spellDisplay2.SetLocked(contribution.State != 2 && contribution.State != 3); } iTween.Stop(base.gameObject); this.m_progressBarGlow.color = new Color(1f, 1f, 1f, 0f); this.m_progressFillGlowGlow.color = new Color(1f, 1f, 1f, 0f); }