// Function from file: spirit_board.dm public bool spirit_board_checks(dynamic M = null) { int bonus = 0; dynamic light_amount = null; dynamic T = null; int users_in_range = 0; Mob_Living L = null; bonus = 0; if (M.ckey == this.lastuser) { bonus = 10; } if (this.cooldown > Game13.time - (bonus + 30)) { return(false); } light_amount = 0; T = GlobalFuncs.get_turf(this); light_amount = ((Tile)T).get_lumcount(); if (Convert.ToDouble(light_amount) > 2) { M.WriteMsg("<span class='warning'>It's too bright here to use " + this.name + "!</span>"); return(false); } users_in_range = 0; foreach (dynamic _a in Lang13.Enumerate(Map13.FetchInRangeExcludeThis(this, 1), typeof(Mob_Living))) { L = _a; if (Lang13.Bool(L.ckey) && L.client != null) { if (Game13.time - L.client.inactivity < Game13.time - 300 || L.stat != 0 || L.restrained()) { M.WriteMsg("<span class='warning'>" + L + " doesn't seem to be paying attention...</span>"); } else { users_in_range++; } } } if (users_in_range < 2) { M.WriteMsg("<span class='warning'>There aren't enough people to use the " + this.name + "!</span>"); return(false); } return(true); }