private static void DelayTimeToNitifyFatigue(long time) { if (modulePlayer.roleInfo == null || modulePlayer.id_ == 0 || moduleGlobal.system == null) { return; } Logger.LogDetail("SDKManager:: Send <b><color=#00FF00>[{0}]</color></b> local notification!", SwitchType.Fatigue); var fatigue = modulePlayer.roleInfo.fatigue; var max = modulePlayer.maxFatigue; var index = modulePlayer.roleInfo.index; if (index <= 0) { return; } var value = PlayerPrefs.GetInt(index + SwitchType.Fatigue.ToString()); if (value > 0) { m_mobPush.removeLocalNotification(value); } if (!moduleSet.pushState.ContainsKey(SwitchType.Fatigue)) { return; } var state = moduleSet.pushState[SwitchType.Fatigue]; if (state == 0) { return; } if (fatigue >= max) { return; } var intervalTime = moduleGlobal.system.fatigue; var remainTime = ((max - fatigue) * intervalTime) + time - intervalTime; if (remainTime > 0) { SetMobPushFatigue(index, remainTime); } }