コード例 #1
0
    public LevelState GetLevelState(bool includeEverything)
    {
        var levelState  = new LevelState(levelName);
        var allUnitData = new List <Unit.UnitData>();

        if (includeEverything)
        {
            allUnitData.AddRange(currentObstacleManager.GetDataOfUnits());
            allUnitData.AddRange(currentMobManager.GetDataOfUnits());
        }
        else
        {
            allUnitData.AddRange(currentObstacleManager.GetDataOfUnits <ItemOnGround>());
        }

        levelState.unitData = allUnitData;
        return(levelState);
    }