public override void RuntimeInitialize(int startNodeIndex) { base.RuntimeInitialize(startNodeIndex); mixerRunner.Initialize(base.name, null); mixerRunner.Output.ConnectInput(0, state1.Output, 0); mixerRunner.Output.ConnectInput(1, state2.Output, 0); mixerRunner.Output.SetInputWeight(0, 1f); mixerRunner.Output.SetInputWeight(1, 1f); mixerRunner.BlendMode = blendMode; }