private void OnTriggerStay2D(Collider2D collision) { MissleSeeker tempMissleSeeker = gameObject.transform.parent.GetComponent <MissleSeeker>(); if (collision.gameObject.name == "ufo1(Clone)" && tempMissleSeeker.b_pickTarger1UFO1 == false && tempMissleSeeker.b_pickTarger2UFO2 == false && tempMissleSeeker.b_pickTarger3UFO3 == false && tempMissleSeeker.b_pickTarger4Asteroid1 == false && tempMissleSeeker.b_pickTarger5Asteroid2 == false) { tempMissleSeeker.target1UFO1Transform.position = collision.gameObject.transform.position; tempMissleSeeker.b_pickTarger1UFO1 = true; } if (collision.gameObject.name == "ufo2(Clone)" && tempMissleSeeker.b_pickTarger1UFO1 == false && tempMissleSeeker.b_pickTarger2UFO2 == false && tempMissleSeeker.b_pickTarger3UFO3 == false && tempMissleSeeker.b_pickTarger4Asteroid1 == false && tempMissleSeeker.b_pickTarger5Asteroid2 == false) { tempMissleSeeker.target2UFO2Transform.position = collision.gameObject.transform.position; tempMissleSeeker.b_pickTarger2UFO2 = true; } if (collision.gameObject.name == "ufo3(Clone)" && tempMissleSeeker.b_pickTarger1UFO1 == false && tempMissleSeeker.b_pickTarger2UFO2 == false && tempMissleSeeker.b_pickTarger3UFO3 == false && tempMissleSeeker.b_pickTarger4Asteroid1 == false && tempMissleSeeker.b_pickTarger5Asteroid2 == false) { tempMissleSeeker.target3UFO3Transform.position = collision.gameObject.transform.position; tempMissleSeeker.b_pickTarger3UFO3 = true; } if (collision.gameObject.tag == "ASTEROID" && tempMissleSeeker.b_pickTarger1UFO1 == false && tempMissleSeeker.b_pickTarger2UFO2 == false && tempMissleSeeker.b_pickTarger3UFO3 == false && tempMissleSeeker.b_pickTarger4Asteroid1 == false && tempMissleSeeker.b_pickTarger5Asteroid2 == false) { tempMissleSeeker.target4asteriod1Transform.position = collision.gameObject.transform.position; tempMissleSeeker.b_pickTarger4Asteroid1 = true; } if (collision.gameObject.tag == "ASTEROID2" && tempMissleSeeker.b_pickTarger1UFO1 == false && tempMissleSeeker.b_pickTarger2UFO2 == false && tempMissleSeeker.b_pickTarger3UFO3 == false && tempMissleSeeker.b_pickTarger4Asteroid1 == false && tempMissleSeeker.b_pickTarger5Asteroid2 == false) { tempMissleSeeker.target5asteriod2Transform.position = collision.gameObject.transform.position; tempMissleSeeker.b_pickTarger5Asteroid2 = true; } }
private void OnTriggerEnter2D(Collider2D collision) { Corsair tempCorsair = gameObject.transform.parent.GetComponent <Corsair>(); // Collision with UFO for Corsair 1 if (collision.gameObject.name == "ufo1(Clone)" && this.gameObject.GetComponentInParent <Corsair>().gameObject.name == "corsair1" && tempCorsair.b_IsAimed_Corsair2 == false) { MissleSeeker tempMissleSeeker = GameObject.Find("ObjPoolManager/corsair1Ammo/gun1/missleSeekerC1").GetComponent <MissleSeeker>(); MissleSeeker temp2MissleSeeker = GameObject.Find("ObjPoolManager/corsair1Ammo/gun2/missleSeekerC1").GetComponent <MissleSeeker>(); tempCorsair.b_IsAimed_Corsair1 = true; tempCorsair.go_flame1.SetActive(false); tempCorsair.go_flame2.SetActive(false); int i_random; i_random = Random.Range(0, 10); if (i_random <= 5) { ObjPoolManager.cl_ObjPoolManager.Corsair1LaunchMissleGun1(); tempMissleSeeker.target1UFO1Transform.position = collision.gameObject.transform.position; tempMissleSeeker.b_pickTarger1UFO1 = true; } if (i_random > 5) { ObjPoolManager.cl_ObjPoolManager.Corsair1LaunchMissleGun2(); temp2MissleSeeker.target1UFO1Transform.position = collision.gameObject.transform.position; temp2MissleSeeker.b_pickTarger1UFO1 = true; } } if (collision.gameObject.name == "ufo2(Clone)" && this.gameObject.GetComponentInParent <Corsair>().gameObject.name == "corsair1" && tempCorsair.b_IsAimed_Corsair2 == false) { MissleSeeker tempMissleSeeker = GameObject.Find("ObjPoolManager/corsair1Ammo/gun1/missleSeekerC1").GetComponent <MissleSeeker>(); MissleSeeker temp2MissleSeeker = GameObject.Find("ObjPoolManager/corsair1Ammo/gun2/missleSeekerC1").GetComponent <MissleSeeker>(); tempCorsair.b_IsAimed_Corsair1 = true; tempCorsair.go_flame1.SetActive(false); tempCorsair.go_flame2.SetActive(false); int i_random; i_random = Random.Range(0, 10); if (i_random <= 5) { ObjPoolManager.cl_ObjPoolManager.Corsair1LaunchMissleGun1(); tempMissleSeeker.target2UFO2Transform.position = collision.gameObject.transform.position; tempMissleSeeker.b_pickTarger2UFO2 = true; } if (i_random > 5) { ObjPoolManager.cl_ObjPoolManager.Corsair1LaunchMissleGun2(); temp2MissleSeeker.target2UFO2Transform.position = collision.gameObject.transform.position; temp2MissleSeeker.b_pickTarger2UFO2 = true; } } if (collision.gameObject.name == "ufo3(Clone)" && this.gameObject.GetComponentInParent <Corsair>().gameObject.name == "corsair1" && tempCorsair.b_IsAimed_Corsair2 == false) { MissleSeeker tempMissleSeeker = GameObject.Find("ObjPoolManager/corsair1Ammo/gun1/missleSeekerC1").GetComponent <MissleSeeker>(); MissleSeeker temp2MissleSeeker = GameObject.Find("ObjPoolManager/corsair1Ammo/gun2/missleSeekerC1").GetComponent <MissleSeeker>(); tempCorsair.b_IsAimed_Corsair1 = true; tempCorsair.go_flame1.SetActive(false); tempCorsair.go_flame2.SetActive(false); int i_random; i_random = Random.Range(0, 10); if (i_random <= 5) { ObjPoolManager.cl_ObjPoolManager.Corsair1LaunchMissleGun1(); tempMissleSeeker.target3UFO3Transform.position = collision.gameObject.transform.position; tempMissleSeeker.b_pickTarger3UFO3 = true; } if (i_random > 5) { ObjPoolManager.cl_ObjPoolManager.Corsair1LaunchMissleGun2(); temp2MissleSeeker.target3UFO3Transform.position = collision.gameObject.transform.position; temp2MissleSeeker.b_pickTarger3UFO3 = true; } } // Collision with UFO for Corsair 2 if (collision.gameObject.name == "ufo1(Clone)" && this.gameObject.GetComponentInParent <Corsair>().gameObject.name == "corsair2" && tempCorsair.b_IsAimed_Corsair1 == false) { MissleSeeker tempMissleSeeker = GameObject.Find("ObjPoolManager/corsair2Ammo/gun1/missleSeekerC2").GetComponent <MissleSeeker>(); MissleSeeker temp2MissleSeeker = GameObject.Find("ObjPoolManager/corsair2Ammo/gun2/missleSeekerC2").GetComponent <MissleSeeker>(); tempCorsair.b_IsAimed_Corsair2 = true; // for shoting tempCorsair.go_flame1.SetActive(false); tempCorsair.go_flame2.SetActive(false); int i_random; i_random = Random.Range(0, 10); if (i_random <= 5) { ObjPoolManager.cl_ObjPoolManager.Corsair2LaunchMissleGun1(); tempMissleSeeker.target1UFO1Transform.position = collision.transform.position; tempMissleSeeker.b_pickTarger1UFO1 = true; } if (i_random > 5) { ObjPoolManager.cl_ObjPoolManager.Corsair2LaunchMissleGun2(); temp2MissleSeeker.target1UFO1Transform.position = collision.transform.position; temp2MissleSeeker.b_pickTarger1UFO1 = true; } } if (collision.gameObject.name == "ufo2(Clone)" && this.gameObject.GetComponentInParent <Corsair>().gameObject.name == "corsair2" && tempCorsair.b_IsAimed_Corsair1 == false) { MissleSeeker tempMissleSeeker = GameObject.Find("ObjPoolManager/corsair2Ammo/gun1/missleSeekerC2").GetComponent <MissleSeeker>(); MissleSeeker temp2MissleSeeker = GameObject.Find("ObjPoolManager/corsair2Ammo/gun2/missleSeekerC2").GetComponent <MissleSeeker>(); tempCorsair.b_IsAimed_Corsair2 = true; // for shoting tempCorsair.go_flame1.SetActive(false); tempCorsair.go_flame2.SetActive(false); int i_random; i_random = Random.Range(0, 10); if (i_random <= 5) { ObjPoolManager.cl_ObjPoolManager.Corsair2LaunchMissleGun1(); tempMissleSeeker.target2UFO2Transform.position = collision.transform.position; tempMissleSeeker.b_pickTarger2UFO2 = true; } if (i_random > 5) { ObjPoolManager.cl_ObjPoolManager.Corsair2LaunchMissleGun2(); temp2MissleSeeker.target2UFO2Transform.position = collision.transform.position; temp2MissleSeeker.b_pickTarger2UFO2 = true; } } if (collision.gameObject.name == "ufo3(Clone)" && this.gameObject.GetComponentInParent <Corsair>().gameObject.name == "corsair2" && tempCorsair.b_IsAimed_Corsair1 == false) { MissleSeeker tempMissleSeeker = GameObject.Find("ObjPoolManager/corsair2Ammo/gun1/missleSeekerC2").GetComponent <MissleSeeker>(); MissleSeeker temp2MissleSeeker = GameObject.Find("ObjPoolManager/corsair2Ammo/gun2/missleSeekerC2").GetComponent <MissleSeeker>(); tempCorsair.b_IsAimed_Corsair2 = true; // for shoting tempCorsair.go_flame1.SetActive(false); tempCorsair.go_flame2.SetActive(false); int i_random; i_random = Random.Range(0, 10); if (i_random <= 5) { ObjPoolManager.cl_ObjPoolManager.Corsair2LaunchMissleGun1(); tempMissleSeeker.target3UFO3Transform.position = collision.transform.position; tempMissleSeeker.b_pickTarger3UFO3 = true; } if (i_random > 5) { ObjPoolManager.cl_ObjPoolManager.Corsair2LaunchMissleGun2(); temp2MissleSeeker.target3UFO3Transform.position = collision.transform.position; temp2MissleSeeker.b_pickTarger3UFO3 = true; } } // Collision with ASTERIOD for C1,C2 if (collision.gameObject.tag == "ASTEROID" && this.gameObject.GetComponentInParent <Corsair>().gameObject.name == "corsair1" && tempCorsair.b_IsAimed_Corsair2 == false) { MissleSeeker tempMissleSeeker = GameObject.Find("ObjPoolManager/corsair1Ammo/gun1/missleSeekerC1").GetComponent <MissleSeeker>(); MissleSeeker temp2MissleSeeker = GameObject.Find("ObjPoolManager/corsair1Ammo/gun2/missleSeekerC1").GetComponent <MissleSeeker>(); tempCorsair.b_IsAimed_Corsair1 = true; // for shoting tempCorsair.go_flame1.SetActive(false); tempCorsair.go_flame2.SetActive(false); int i_random; i_random = Random.Range(0, 10); if (i_random <= 5) { ObjPoolManager.cl_ObjPoolManager.Corsair1LaunchMissleGun1(); tempMissleSeeker.target4asteriod1Transform.position = collision.transform.position; tempMissleSeeker.b_pickTarger4Asteroid1 = true; } if (i_random > 5) { ObjPoolManager.cl_ObjPoolManager.Corsair1LaunchMissleGun2(); temp2MissleSeeker.target4asteriod1Transform.position = collision.transform.position; temp2MissleSeeker.b_pickTarger4Asteroid1 = true; } } if (collision.gameObject.tag == "ASTEROID" && this.gameObject.GetComponentInParent <Corsair>().gameObject.name == "corsair2" && tempCorsair.b_IsAimed_Corsair1 == false) { MissleSeeker tempMissleSeeker = GameObject.Find("ObjPoolManager/corsair2Ammo/gun1/missleSeekerC2").GetComponent <MissleSeeker>(); MissleSeeker temp2MissleSeeker = GameObject.Find("ObjPoolManager/corsair2Ammo/gun2/missleSeekerC2").GetComponent <MissleSeeker>(); tempCorsair.b_IsAimed_Corsair2 = true; // for shoting tempCorsair.go_flame1.SetActive(false); tempCorsair.go_flame2.SetActive(false); int i_random; i_random = Random.Range(0, 10); if (i_random <= 5) { ObjPoolManager.cl_ObjPoolManager.Corsair2LaunchMissleGun1(); tempMissleSeeker.target4asteriod1Transform.position = collision.transform.position; tempMissleSeeker.b_pickTarger4Asteroid1 = true; } if (i_random > 5) { ObjPoolManager.cl_ObjPoolManager.Corsair2LaunchMissleGun2(); temp2MissleSeeker.target4asteriod1Transform.position = collision.transform.position; temp2MissleSeeker.b_pickTarger4Asteroid1 = true; } } if (collision.gameObject.tag == "ASTEROID2" && this.gameObject.GetComponentInParent <Corsair>().gameObject.name == "corsair1" && tempCorsair.b_IsAimed_Corsair2 == false) { MissleSeeker tempMissleSeeker = GameObject.Find("ObjPoolManager/corsair1Ammo/gun1/missleSeekerC1").GetComponent <MissleSeeker>(); MissleSeeker temp2MissleSeeker = GameObject.Find("ObjPoolManager/corsair1Ammo/gun2/missleSeekerC1").GetComponent <MissleSeeker>(); tempCorsair.b_IsAimed_Corsair1 = true; // for shoting tempCorsair.go_flame1.SetActive(false); tempCorsair.go_flame2.SetActive(false); int i_random; i_random = Random.Range(0, 10); if (i_random <= 5) { ObjPoolManager.cl_ObjPoolManager.Corsair1LaunchMissleGun1(); tempMissleSeeker.target5asteriod2Transform.position = collision.transform.position; tempMissleSeeker.b_pickTarger5Asteroid2 = true; } if (i_random > 5) { ObjPoolManager.cl_ObjPoolManager.Corsair1LaunchMissleGun2(); temp2MissleSeeker.target5asteriod2Transform.position = collision.transform.position; temp2MissleSeeker.b_pickTarger5Asteroid2 = true; } } if (collision.gameObject.tag == "ASTEROID2" && this.gameObject.GetComponentInParent <Corsair>().gameObject.name == "corsair2" && tempCorsair.b_IsAimed_Corsair1 == false) { MissleSeeker tempMissleSeeker = GameObject.Find("ObjPoolManager/corsair2Ammo/gun1/missleSeekerC2").GetComponent <MissleSeeker>(); MissleSeeker temp2MissleSeeker = GameObject.Find("ObjPoolManager/corsair2Ammo/gun2/missleSeekerC2").GetComponent <MissleSeeker>(); tempCorsair.b_IsAimed_Corsair2 = true; // for shoting tempCorsair.go_flame1.SetActive(false); tempCorsair.go_flame2.SetActive(false); int i_random; i_random = Random.Range(0, 10); if (i_random <= 5) { ObjPoolManager.cl_ObjPoolManager.Corsair2LaunchMissleGun1(); tempMissleSeeker.target5asteriod2Transform.position = collision.transform.position; tempMissleSeeker.b_pickTarger5Asteroid2 = true; } if (i_random > 5) { ObjPoolManager.cl_ObjPoolManager.Corsair2LaunchMissleGun2(); temp2MissleSeeker.target5asteriod2Transform.position = collision.transform.position; temp2MissleSeeker.b_pickTarger5Asteroid2 = true; } } }
private void FixedUpdate() { MissleSeeker tempMissleSeeker = GameObject.Find("ObjPoolManager/corsair1Ammo/gun1/missleSeekerC1").GetComponent <MissleSeeker>(); MissleSeeker temp2MissleSeeker = GameObject.Find("ObjPoolManager/corsair1Ammo/gun2/missleSeekerC1").GetComponent <MissleSeeker>(); if ((tempMissleSeeker.b_pickTarger1UFO1 == true || tempMissleSeeker.b_pickTarger2UFO2 == true || tempMissleSeeker.b_pickTarger3UFO3 == true || tempMissleSeeker.b_pickTarger4Asteroid1 == true || tempMissleSeeker.b_pickTarger5Asteroid2 == true) || (temp2MissleSeeker.b_pickTarger1UFO1 == true || temp2MissleSeeker.b_pickTarger2UFO2 == true || temp2MissleSeeker.b_pickTarger3UFO3 == true || temp2MissleSeeker.b_pickTarger4Asteroid1 == true || temp2MissleSeeker.b_pickTarger5Asteroid2 == true)) { f_missleSensor -= Time.deltaTime; } if (f_missleSensor <= 0) { tempMissleSeeker.b_pickTarger1UFO1 = false; tempMissleSeeker.b_pickTarger2UFO2 = false; tempMissleSeeker.b_pickTarger3UFO3 = false; tempMissleSeeker.b_pickTarger4Asteroid1 = false; tempMissleSeeker.b_pickTarger5Asteroid2 = false; temp2MissleSeeker.b_pickTarger1UFO1 = false; temp2MissleSeeker.b_pickTarger2UFO2 = false; temp2MissleSeeker.b_pickTarger3UFO3 = false; temp2MissleSeeker.b_pickTarger4Asteroid1 = false; temp2MissleSeeker.b_pickTarger5Asteroid2 = false; f_missleSensor = 5; } if (b_colIsUFO1 == true || b_colIsUFO2 == true || b_colIsUFO3 == true || b_colIsAsteriod1 == true || b_colIsAsteroid2 == true) { f_counter -= Time.deltaTime; } if (f_counter <= 0) { Corsair tempCorsair = gameObject.transform.parent.GetComponent <Corsair>(); if (this.gameObject.GetComponentInParent <Corsair>().gameObject.name == "corsair1") { b_colIsUFO1 = false; b_colIsUFO2 = false; b_colIsUFO3 = false; b_colIsAsteriod1 = false; b_colIsAsteroid2 = false; tempCorsair.b_chasingUFO = false; tempCorsair.b_chasingAsteroid = false; f_counter = 2; } if (this.gameObject.GetComponentInParent <Corsair>().gameObject.name == "corsair2") { b_colIsUFO1 = false; b_colIsUFO2 = false; b_colIsUFO3 = false; b_colIsAsteriod1 = false; b_colIsAsteroid2 = false; tempCorsair.b_chasingUFO = false; tempCorsair.b_chasingAsteroid = false; f_counter = 2; } } }