public void WorldLoaded(World w) { world = w; nod = w.Players.Single(p => p.InternalName == "NOD"); nod.PlayerActor.Trait <PlayerResources>().Cash = 0; var actors = w.WorldActor.Trait <SpawnMapActors>().Actors; nikoomba = actors["Nikoomba"]; vil01 = actors["Vil01"]; vil02 = actors["Vil02"]; vil03 = actors["Vil03"]; vil04 = actors["Vil04"]; vil05 = actors["Vil05"]; vil06 = actors["Vil06"]; vil07 = actors["Vil07"]; vil08 = actors["Vil08"]; vil09 = actors["Vil09"]; vil10 = actors["Vil10"]; vil11 = actors["Vil11"]; vil12 = actors["Vil12"]; vil13 = actors["Vil13"]; civ01 = actors["Civ01"]; civ02 = actors["Civ02"]; civ03 = actors["Civ03"]; civ04 = actors["Civ04"]; civ05 = actors["Civ05"]; civ06 = actors["Civ06"]; civ07 = actors["Civ07"]; nr1 = actors["NODReinforceNthA"]; nr2 = actors["NODReinforceNthB"]; nr3 = actors["NODReinforceNWstA"]; Game.MoveViewport(nr1.Location.ToFloat2()); Action afterFMV = () => { MissionUtils.PlayMissionMusic(); }; Game.RunAfterDelay(0, () => Media.PlayFMVFullscreen(w, "nod1pre.vqa", () => Media.PlayFMVFullscreen(w, "nod1.vqa", afterFMV))); }
public void PlayRandomMusic() { MissionUtils.PlayMissionMusic(); }