/// <summary> /// 毎フレームでスタミナ回復 /// </summary> public void RecoverStamina() { if (playerState.stamina == initPlayerState.stamina) { return; //Max値なら回復しない } playerState.stamina += playerState.recoverStaminaOnSecond * Time.deltaTime; if (playerState.stamina > initPlayerState.stamina) { playerState.stamina = initPlayerState.stamina; } uiController.SetStamina(playerState.stamina, initPlayerState.stamina); }