private void InitializeMission() { string missionXMLpath = System.IO.File.ReadAllText(System.AppDomain.CurrentDomain.BaseDirectory + "myworld.xml"); mission = new MissionSpec(missionXMLpath, false); AddBlocks(mission); mission.setModeToCreative(); }
public static void Main(string[] args) { MissionSpec my_mission = new MissionSpec(); my_mission.timeLimitInSeconds(10); my_mission.drawBlock(19, 0, 19, "redstone_block"); my_mission.createDefaultTerrain(); my_mission.setTimeOfDay(6000, false); my_mission.drawCuboid(50, 0, 50, 100, 10, 100, "redstone_block"); my_mission.drawItem(3, 0, 2, "diamond_pickaxe"); my_mission.drawSphere(50, 10, 50, 10, "ice"); my_mission.drawLine(50, 20, 50, 100, 20, 100, "redstone_block"); my_mission.startAt(2.5f, 0.0f, 2.5f); my_mission.endAt(19.5f, 0.0f, 19.5f, 1.0f); my_mission.requestVideo(320, 240); my_mission.setModeToCreative(); my_mission.rewardForReachingPosition(19.5f, 0.0f, 19.5f, 100.0f, 1.1f); my_mission.observeRecentCommands(); my_mission.observeHotBar(); my_mission.observeFullInventory(); my_mission.observeGrid(-2, 0, -2, 2, 1, 2, "Cells"); my_mission.observeDistance(19.5f, 0.0f, 19.5f, "Goal"); my_mission.allowAllDiscreteMovementCommands(); // check that the XML we produce validates bool pretty_print = false; string xml = my_mission.getAsXML(pretty_print); try { bool validate = true; MissionSpec my_mission2 = new MissionSpec(xml, validate); // check that we get the same XML if we go round again string xml2 = my_mission2.getAsXML(pretty_print); if (xml2 != xml) { Console.WriteLine("Mismatch between first generation XML and the second."); Environment.Exit(1); } } catch (Exception e) { Console.WriteLine("Error validating the XML we generated: {0}", e); Environment.Exit(1); } }
public static void Main(string[] args) { MissionSpec my_mission = new MissionSpec(); my_mission.timeLimitInSeconds( 10 ); my_mission.drawBlock( 19, 0, 19, "redstone_block" ); my_mission.createDefaultTerrain(); my_mission.setTimeOfDay(6000,false); my_mission.drawCuboid(50,0,50,100,10,100,"redstone_block"); my_mission.drawItem(3,0,2,"diamond_pickaxe"); my_mission.drawSphere(50,10,50,10,"ice"); my_mission.drawLine(50,20,50,100,20,100,"redstone_block"); my_mission.startAt( 2.5f, 0.0f, 2.5f ); my_mission.endAt( 19.5f, 0.0f, 19.5f, 1.0f ); my_mission.requestVideo( 320, 240 ); my_mission.setModeToCreative(); my_mission.rewardForReachingPosition(19.5f,0.0f,19.5f,100.0f,1.1f); my_mission.observeRecentCommands(); my_mission.observeHotBar(); my_mission.observeFullInventory(); my_mission.observeGrid(-2,0,-2,2,1,2,"Cells"); my_mission.observeDistance(19.5f,0.0f,19.5f,"Goal"); my_mission.allowAllDiscreteMovementCommands(); // check that the XML we produce validates bool pretty_print = false; string xml = my_mission.getAsXML( pretty_print ); try { bool validate = true; MissionSpec my_mission2 = new MissionSpec( xml, validate ); // check that we get the same XML if we go round again string xml2 = my_mission2.getAsXML( pretty_print ); if( xml2 != xml ) { Console.WriteLine("Mismatch between first generation XML and the second."); Environment.Exit(1); } } catch( Exception e ) { Console.WriteLine("Error validating the XML we generated: {0}", e); Environment.Exit(1); } }
public static void Main(string[] args) { MissionSpec my_mission = new MissionSpec(); my_mission.setSummary("example mission"); my_mission.timeLimitInSeconds(10); my_mission.drawBlock(19, 0, 19, "redstone_block"); my_mission.createDefaultTerrain(); my_mission.setTimeOfDay(6000, false); my_mission.drawCuboid(50, 0, 50, 100, 10, 100, "redstone_block"); my_mission.drawItem(3, 0, 2, "diamond_pickaxe"); my_mission.drawSphere(50, 10, 50, 10, "ice"); my_mission.drawLine(50, 20, 50, 100, 20, 100, "redstone_block"); my_mission.startAt(2.5f, 0.0f, 2.5f); my_mission.endAt(19.5f, 0.0f, 19.5f, 1.0f); my_mission.requestVideo(320, 240); my_mission.setModeToCreative(); my_mission.rewardForReachingPosition(19.5f, 0.0f, 19.5f, 100.0f, 1.1f); my_mission.observeRecentCommands(); my_mission.observeHotBar(); my_mission.observeFullInventory(); my_mission.observeGrid(-2, 0, -2, 2, 1, 2, "Cells"); my_mission.observeDistance(19.5f, 0.0f, 19.5f, "Goal"); my_mission.removeAllCommandHandlers(); my_mission.allowContinuousMovementCommand("move"); my_mission.allowContinuousMovementCommand("strafe"); my_mission.allowDiscreteMovementCommand("movenorth"); my_mission.allowInventoryCommand("swapInventoryItems"); if (my_mission.getSummary() != "example mission") { Console.WriteLine("Unexpected summary"); Environment.Exit(1); } string[] expected_command_handlers = { "ContinuousMovement", "DiscreteMovement", "Inventory" }; string[] actual_command_handlers = new List <string>(my_mission.getListOfCommandHandlers(0)).ToArray(); if (actual_command_handlers.Length != expected_command_handlers.Length) { Console.WriteLine("Number of command handlers mismatch"); Environment.Exit(1); } for (int i = 0; i < actual_command_handlers.Length; i++) { if (!actual_command_handlers[i].Equals(expected_command_handlers[i])) { Console.WriteLine("Unexpected command handler: {0}", actual_command_handlers[i]); Environment.Exit(1); } } string[] expected_continuous_commands = { "move", "strafe" }; string[] actual_continuous_commands = new List <string>(my_mission.getAllowedCommands(0, "ContinuousMovement")).ToArray(); if (actual_continuous_commands.Length != expected_continuous_commands.Length) { Console.WriteLine("Number of continuous commands mismatch"); Environment.Exit(1); } for (int i = 0; i < actual_continuous_commands.Length; i++) { if (!actual_continuous_commands[i].Equals(expected_continuous_commands[i])) { Console.WriteLine("Unexpected continuous command: {0}", actual_continuous_commands[i]); Environment.Exit(1); } } string[] expected_discrete_commands = { "movenorth" }; string[] actual_discrete_commands = new List <string>(my_mission.getAllowedCommands(0, "DiscreteMovement")).ToArray(); if (actual_discrete_commands.Length != expected_discrete_commands.Length) { Console.WriteLine("Number of discrete commands mismatch"); Environment.Exit(1); } for (int i = 0; i < actual_discrete_commands.Length; i++) { if (!actual_discrete_commands[i].Equals(expected_discrete_commands[i])) { Console.WriteLine("Unexpected discrete command: {0}", actual_discrete_commands[i]); Environment.Exit(1); } } string[] expected_inventory_commands = { "swapInventoryItems" }; string[] actual_inventory_commands = new List <string>(my_mission.getAllowedCommands(0, "Inventory")).ToArray(); if (actual_inventory_commands.Length != expected_inventory_commands.Length) { Console.WriteLine("Number of commands mismatch"); Environment.Exit(1); } for (int i = 0; i < actual_inventory_commands.Length; i++) { if (!actual_inventory_commands[i].Equals(expected_inventory_commands[i])) { Console.WriteLine("Unexpected command: {0}", actual_inventory_commands[i]); Environment.Exit(1); } } // check that the XML we produce validates bool pretty_print = false; string xml = my_mission.getAsXML(pretty_print); try { bool validate = true; MissionSpec my_mission2 = new MissionSpec(xml, validate); // check that we get the same XML if we go round again string xml2 = my_mission2.getAsXML(pretty_print); if (xml2 != xml) { Console.WriteLine("Mismatch between first generation XML and the second."); Environment.Exit(1); } } catch (Exception e) { Console.WriteLine("Error validating the XML we generated: {0}", e); Environment.Exit(1); } // check that known-good XML validates const string xml3 = @"<?xml version=""1.0"" encoding=""UTF-8"" ?><Mission xmlns=""http://ProjectMalmo.microsoft.com"" xmlns:xsi=""http://www.w3.org/2001/XMLSchema-instance""> <About><Summary>Run the maze!</Summary></About> <ServerSection><ServerInitialConditions><AllowSpawning>true</AllowSpawning><Time><StartTime>1000</StartTime><AllowPassageOfTime>true</AllowPassageOfTime></Time><Weather>clear</Weather></ServerInitialConditions> <ServerHandlers> <FlatWorldGenerator generatorString=""3;7,220*1,5*3,2;3;,biome_1"" /> <ServerQuitFromTimeUp timeLimitMs=""20000"" /> <ServerQuitWhenAnyAgentFinishes /> </ServerHandlers></ServerSection> <AgentSection><Name>Jason Bourne</Name><AgentStart><Placement x=""-204"" y=""81"" z=""217""/></AgentStart><AgentHandlers> <VideoProducer want_depth=""true""><Width>320</Width><Height>240</Height></VideoProducer> <RewardForReachingPosition><Marker reward=""100"" tolerance=""1.1"" x=""-104"" y=""81"" z=""217""/></RewardForReachingPosition> <ContinuousMovementCommands><ModifierList type=""deny-list""><command>attack</command><command>crouch</command></ModifierList></ContinuousMovementCommands> <AgentQuitFromReachingPosition><Marker x=""-104"" y=""81"" z=""217""/></AgentQuitFromReachingPosition> </AgentHandlers></AgentSection></Mission>"; try { const bool validate = true; MissionSpec my_mission3 = new MissionSpec(xml3, validate); if (my_mission3.getSummary() != "Run the maze!") { Console.WriteLine("Unexpected summary"); Environment.Exit(1); } string[] expected_command_handlers2 = { "ContinuousMovement" }; string[] actual_command_handlers2 = new List <string>(my_mission3.getListOfCommandHandlers(0)).ToArray(); if (actual_command_handlers2.Length != expected_command_handlers2.Length) { Console.WriteLine("Number of command handlers mismatch"); Environment.Exit(1); } for (int i = 0; i < actual_command_handlers2.Length; i++) { if (!actual_command_handlers2[i].Equals(expected_command_handlers2[i])) { Console.WriteLine("Unexpected command handler: {0}", actual_command_handlers2[i]); Environment.Exit(1); } } string[] expected_continuous_commands2 = { "jump", "move", "pitch", "strafe", "turn", "use" }; string[] actual_continuous_commands2 = new List <string>(my_mission3.getAllowedCommands(0, "ContinuousMovement")).ToArray(); if (actual_continuous_commands2.Length != expected_continuous_commands2.Length) { Console.WriteLine("Number of continuous commands mismatch"); Environment.Exit(1); } for (int i = 0; i < actual_continuous_commands2.Length; i++) { if (!actual_continuous_commands2[i].Equals(expected_continuous_commands2[i])) { Console.WriteLine("Unexpected continuous command: {0}", actual_continuous_commands2[i]); Environment.Exit(1); } } } catch (Exception e) { Console.WriteLine("Error validating known-good XML: {0}", e); Environment.Exit(1); } }