コード例 #1
0
    void OnCollisionEnter2D(Collision2D other)
    {
        Text other_text = other.gameObject.GetComponent <Text>();

        if (null == other_text)
        {
            return;
        }

        Text            this_text = this.gameObject.GetComponent <Text>();
        TextJudgeResult result    = ScoreManager.Instance.ContainsTextPair(this_text.text, other_text.text);

        if (result.isMatch())
        {
            UnitManagerSystem.Instance.DeadEnemy(this.gameObject);
        }
        if (result.isFirst())
        {
            SceneTransition.Instance.Sound.PlaySe(0);
            MissionNoticeInfo _notice_info = new MissionNoticeInfo(
                MissionNoticeType.BreakEnemy,
                new MissionNoticeEnemyBreak(status.name),
                this_text.text + " " + other_text.text
                );
            UnitManagerSystem.Instance.EnemyBreakNotice.OnNext(_notice_info);
        }
    }
コード例 #2
0
 private void set_break_enemy(MissionNoticeInfo _info)
 {
     if (_info.NoticeType == MissionNoticeType.BreakEnemy)
     {
         Debug.Util.Log("Get " + _info.Name + " By Shopping");
         if (shopping_result_dic.ContainsKey(_info.Name))
         {
             shopping_result_dic[_info.Name]++;
         }
         else
         {
             shopping_result_dic.Add(_info.Name, 1);
         }
     }
 }
コード例 #3
0
    private void pop_reward(MissionNoticeInfo _info)
    {
        GameObject _prefab = null;
        // TODO Random取得をメソッド化して可用性を高めること(+1をtけないと全種類出せない…)
        int object_type = UnityEngine.Random.Range((int)PopObjectType.ShoppingBag, (int)PopObjectType.ShoppingBag3 + 1);

        prefab_data_dic.TryGetValue((PopObjectType)object_type, out _prefab);
        GameObject shopping_bag = GameObject.Instantiate(
            _prefab, transform.position, transform.rotation);

        // TODO Prefabの出現時のステータス設定。どこかに分離したい
        shopping_bag.transform.SetParent(parent.transform, false);
        shopping_bag.transform.localPosition = new Vector2(
            UnityEngine.Random.Range(0, 400), -162);
        shopping_bag.transform.localRotation = Quaternion.Euler(0, 0, 0);
    }