コード例 #1
0
    public bool LoadCsv(string strContent)
    {
        if (strContent.Length == 0)
        {
            return(false);
        }
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int           contentOffset = 0;
        List <string> vecLine;

        vecLine = GameAssist.readCsvLine(strContent, ref contentOffset);
        if (vecLine.Count != 9)
        {
            Debug.Log("MissionKillMonster.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "ID")
        {
            Debug.Log("MissionKillMonster.csv中字段[ID]位置不对应"); return(false);
        }
        if (vecLine[1] != "Name")
        {
            Debug.Log("MissionKillMonster.csv中字段[Name]位置不对应"); return(false);
        }
        if (vecLine[2] != "MuBiao1")
        {
            Debug.Log("MissionKillMonster.csv中字段[MuBiao1]位置不对应"); return(false);
        }
        if (vecLine[3] != "Num1")
        {
            Debug.Log("MissionKillMonster.csv中字段[Num1]位置不对应"); return(false);
        }
        if (vecLine[4] != "MuBiao2")
        {
            Debug.Log("MissionKillMonster.csv中字段[MuBiao2]位置不对应"); return(false);
        }
        if (vecLine[5] != "Num2")
        {
            Debug.Log("MissionKillMonster.csv中字段[Num2]位置不对应"); return(false);
        }
        if (vecLine[6] != "MuBiao3")
        {
            Debug.Log("MissionKillMonster.csv中字段[MuBiao3]位置不对应"); return(false);
        }
        if (vecLine[7] != "Num3")
        {
            Debug.Log("MissionKillMonster.csv中字段[Num3]位置不对应"); return(false);
        }
        if (vecLine[8] != "DaoHang")
        {
            Debug.Log("MissionKillMonster.csv中字段[DaoHang]位置不对应"); return(false);
        }

        while (true)
        {
            vecLine = GameAssist.readCsvLine(strContent, ref contentOffset);
            if ((int)vecLine.Count == 0)
            {
                break;
            }
            if ((int)vecLine.Count != (int)9)
            {
                return(false);
            }
            MissionKillMonsterElement member = new MissionKillMonsterElement();
            member.ID      = Convert.ToInt32(vecLine[0]);
            member.Name    = vecLine[1];
            member.MuBiao1 = Convert.ToInt32(vecLine[2]);
            member.Num1    = Convert.ToInt32(vecLine[3]);
            member.MuBiao2 = Convert.ToInt32(vecLine[4]);
            member.Num2    = Convert.ToInt32(vecLine[5]);
            member.MuBiao3 = Convert.ToInt32(vecLine[6]);
            member.Num3    = Convert.ToInt32(vecLine[7]);
            member.DaoHang = vecLine[8];

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.ID] = member;
        }
        return(true);
    }
コード例 #2
0
 private MissionKillMonsterTable()
 {
     m_mapElements    = new Dictionary <int, MissionKillMonsterElement>();
     m_emptyItem      = new MissionKillMonsterElement();
     m_vecAllElements = new List <MissionKillMonsterElement>();
 }
コード例 #3
0
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 9)
        {
            Debug.Log("MissionKillMonster.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "ID")
        {
            Debug.Log("MissionKillMonster.csv中字段[ID]位置不对应"); return(false);
        }
        if (vecLine[1] != "Name")
        {
            Debug.Log("MissionKillMonster.csv中字段[Name]位置不对应"); return(false);
        }
        if (vecLine[2] != "MuBiao1")
        {
            Debug.Log("MissionKillMonster.csv中字段[MuBiao1]位置不对应"); return(false);
        }
        if (vecLine[3] != "Num1")
        {
            Debug.Log("MissionKillMonster.csv中字段[Num1]位置不对应"); return(false);
        }
        if (vecLine[4] != "MuBiao2")
        {
            Debug.Log("MissionKillMonster.csv中字段[MuBiao2]位置不对应"); return(false);
        }
        if (vecLine[5] != "Num2")
        {
            Debug.Log("MissionKillMonster.csv中字段[Num2]位置不对应"); return(false);
        }
        if (vecLine[6] != "MuBiao3")
        {
            Debug.Log("MissionKillMonster.csv中字段[MuBiao3]位置不对应"); return(false);
        }
        if (vecLine[7] != "Num3")
        {
            Debug.Log("MissionKillMonster.csv中字段[Num3]位置不对应"); return(false);
        }
        if (vecLine[8] != "DaoHang")
        {
            Debug.Log("MissionKillMonster.csv中字段[DaoHang]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            MissionKillMonsterElement member = new MissionKillMonsterElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ID);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Name);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.MuBiao1);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Num1);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.MuBiao2);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Num2);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.MuBiao3);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Num3);
            readPos += GameAssist.ReadString(binContent, readPos, out member.DaoHang);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.ID] = member;
        }
        return(true);
    }