コード例 #1
0
ファイル: PropertyValues.cs プロジェクト: moto2002/snowbattle
    public override void ReadFromString(string value)
    {
        StringStreamReader reader = new StringStreamReader(value);
        int length = reader.ReadInt();

        for (int index = 0; index < length; ++index)
        {
            int id = reader.ReadInt();
            if (0 == id)
            {
                continue;
            }
            MissionInst inst = new MissionInst();
            inst.m_id            = id;
            inst.m_isFinished    = reader.ReadBool();
            inst.m_questRequire1 = reader.ReadShort();
            inst.m_questRequire2 = reader.ReadShort();
            inst.m_questRequire3 = reader.ReadShort();
            inst.m_questRequire4 = reader.ReadShort();

            if (myMissions.Length < index)
            {
                myMissions[index] = inst;
            }
        }
    }
コード例 #2
0
    //设置任务完成状态
    public void SetFinishMission(int id)
    {
        MissionInst inst = FindMission(id);

        if (inst != null)
        {
            inst.m_isFinished = true;
        }
    }
コード例 #3
0
    //public List<MissionInst> m_myMissionList = new List<MissionInst>();

    public void AddMission(MissionInst inst)
    {
        for (int index = 0; index < m_myMissions.Count(); index++)
        {
            if (null == m_myMissions[index] || m_myMissions[index].m_id == 0)
            {
                m_myMissions[index] = inst;
                return;
            }
        }
        return;
    }
コード例 #4
0
ファイル: PropertyValues.cs プロジェクト: moto2002/snowbattle
 public override void Read(BinaryHelper stream, int fixSize)
 {
     for (int i = 0; i < myMissions.Length; i++)
     {
         int id = stream.ReadInt();
         if (id != 0)
         {
             MissionInst inst = new MissionInst();
             inst.m_id            = id;
             inst.m_isFinished    = stream.ReadBool();
             inst.m_questRequire1 = stream.ReadShort();
             inst.m_questRequire2 = stream.ReadShort();
             inst.m_questRequire3 = stream.ReadShort();
             inst.m_questRequire4 = stream.ReadShort();
             myMissions[i]        = inst;
         }
     }
 }
コード例 #5
0
ファイル: PropertyValues.cs プロジェクト: moto2002/snowbattle
    public override byte[] Write()
    {
        BinaryHelper helper = new BinaryHelper();

        for (int i = 0; i < myMissions.Length; i++)
        {
            MissionInst inst = myMissions[i];
            helper.Write(inst.m_id);
            if (inst.m_id != 0)
            {
                helper.Write(inst.m_isFinished);
                helper.Write(inst.m_questRequire1);
                helper.Write(inst.m_questRequire2);
                helper.Write(inst.m_questRequire3);
                helper.Write(inst.m_questRequire4);
            }
        }
        return(helper.GetBytes());
    }
コード例 #6
0
    public void AcceptMissionCallback(int id, bool finished)
    {
        MissionInfo info = GameTable.MissionTableAsset.Lookup(id);
        MissionInst inst = new MissionInst();

        inst.m_id            = id;
        inst.m_isFinished    = finished;
        inst.m_questRequire1 = info.condition1;
        inst.m_questRequire2 = info.condition2;
        inst.m_questRequire3 = 0;
        MyMissions myMission = MyMissions.Singleton;

        myMission.AddMission(inst);
        if (finished == true)
        {
            AddFinishedMission(id);
        }
        /*        myMission.m_myMissionList.Add(inst);*/
        Debug.Log("Add Mission " + id);
    }