/// <summary> /// generate the text for an gather mission detail /// </summary> /// <param name="mission">the mission</param> /// <returns>mission detail text</returns> private string GenerateMissionGatherDetail(MissionGather mission) { StringBuilder sb = new StringBuilder(); sb.Clear(); sb.AppendLine("All Required Game Items"); foreach (var gameItem in mission.RequiredGameItems) { sb.AppendLine(TAB + gameItem.Name); //sb.AppendLine($" ( {gameItem.Quantity} )"); } if (mission.Status == Mission.MissionStatus.Incomplete) { sb.AppendLine("Game Items Yet to Gather"); foreach (var gameItem in mission.GameItemsNotCompleted(_player.Inventory.ToList())) { sb.AppendLine(TAB + gameItem.Name); } } sb.Remove(sb.Length - 2, 2); // remove the last two characters that generate a blank line return(sb.ToString());; }
private string GenerateMissionGatherDetail(MissionGather mission) { StringBuilder sb = new StringBuilder(); sb.Clear(); sb.AppendLine("All Required Game Items (Quantity)"); foreach (var gameItemQuatity in mission.RequiredGameItemQuantities) { sb.Append(TAB + gameItemQuatity.GameItem.Name); sb.AppendLine($" ( {gameItemQuatity.Quantity})"); } if (mission.status == Mission.MissionStatus.Incomplete) { sb.AppendLine("Game Items Yet to Gather (Quantity)"); foreach (var gameItemQuantity in mission.GameItemQuantitiesNotCompleted(_player.Inventory.ToList())) { int quantityInInventory = 0; GameItemQuantity gameItemQyantityGathered = _player.Inventory.FirstOrDefault(gi => gi.GameItem.id == gameItemQuantity.GameItem.id); if (gameItemQyantityGathered != null) { quantityInInventory = gameItemQyantityGathered.Quantity; } sb.Append(TAB + gameItemQuantity.GameItem.Name); sb.AppendLine($"({gameItemQuantity.Quantity - quantityInInventory})"); } } sb.Remove(sb.Length - 2, 2); return(sb.ToString()); }
/// <summary> /// generate the text for an gather mission detail /// </summary> /// <param name="mission">the mission</param> /// <returns>mission detail text</returns> private string GenerateMissionGatherDetail(MissionGather mission) { StringBuilder sb = new StringBuilder(); sb.Clear(); sb.AppendLine("All Required Game Items (Quantity)"); foreach (var gameItemQuantity in mission.RequiredGameItemQuantities) { sb.Append(TAB + gameItemQuantity.GameItem.Name); sb.AppendLine($" ( {gameItemQuantity.Quantity} )"); } if (mission.Status == Mission.MissionStatus.Incomplete) { sb.AppendLine("Game Items Yet to Gather (Quantity)"); foreach (var gameItemQuantity in mission.GameItemQuantitiesNotCompleted(_player.Inventory.ToList())) { // // get the current quantity of game item in inventory // int quantityInInventory = 0; GameItemQuantity gameItemQuantityGatherered = _player.Inventory.FirstOrDefault(gi => gi.GameItem.Id == gameItemQuantity.GameItem.Id); if (gameItemQuantityGatherered != null) { quantityInInventory = gameItemQuantityGatherered.Quantity; } sb.Append(TAB + gameItemQuantity.GameItem.Name); sb.AppendLine($" ( {gameItemQuantity.Quantity - quantityInInventory} )"); } } sb.Remove(sb.Length - 2, 2); // remove the last two characters that generate a blank line return(sb.ToString());; }