コード例 #1
0
    public void Open()
    {
        gameObject.SetActive(true);

        foreach (Transform t in missionPlace)
        {
            Destroy(t.gameObject);
        }

        for (int i = 0; i < 4; ++i)//c
        {
            if (PlayerData.instance.missions.Count > i)
            {
                MissionEntry entry = Instantiate(missionEntryPrefab);
                entry.transform.SetParent(missionPlace, false);

                entry.FillWithMission(PlayerData.instance.missions[i], this);
            }
            else
            {
                AdsForMission obj = Instantiate(addMissionButtonPrefab);
                obj.missionUI = this;
                obj.transform.SetParent(missionPlace, false);
            }
        }
    }
コード例 #2
0
    //public AdsForMission addMissionButtonPrefab;

    public void Open()
    {
        gameObject.SetActive(true);

        if (!PlayerData.instance.koreanCheck)
        {
            title.text            = "MISSION";
            achievementTitle.text = "REWARD";
        }
        else
        {
            title.text            = "미 션";
            achievementTitle.text = "별 획득 !";
        }


        foreach (Transform t in repetitionMissionPlace)
        {
            Destroy(t.gameObject);
        }

        for (int i = 0; i < 2; ++i)
        {
            if (PlayerData.instance.missions.Count > i)
            {
                MissionEntry entry = Instantiate(missionEntryPrefab);
                entry.transform.SetParent(repetitionMissionPlace, false);

                entry.FillWithMission(PlayerData.instance.missions[i], this);
            }

            /*
             * else
             * {
             *  AdsForMission obj = Instantiate(addMissionButtonPrefab);
             *  obj.missionUI = this;
             *  obj.transform.SetParent(repetitionMissionPlace, false);
             * }
             */
        }

        foreach (Transform t in achievementMissionPlace)
        {
            Destroy(t.gameObject);
        }

        for (int i = 0; i < PlayerData.instance.achievementMissions.Count; ++i)
        {
            AchievementMissionEntry entry = Instantiate(achievementMissionEntryPrefab);
            entry.transform.SetParent(achievementMissionPlace, false);

            entry.FillWithMission(PlayerData.instance.achievementMissions[i], this);
        }
    }
コード例 #3
0
ファイル: MissionUI.cs プロジェクト: vunq90/testvideoiec
    public IEnumerator Open()
    {
        gameObject.SetActive(true);

        foreach (Transform t in missionPlace)
        {
            Addressables.ReleaseInstance(t.gameObject);
        }

        for (int i = 0; i < 3; ++i)
        {
            if (PlayerData.instance.missions.Count > i)
            {
                AsyncOperationHandle op = missionEntryPrefab.InstantiateAsync();
                yield return(op);

                if (op.Result == null || !(op.Result is GameObject))
                {
                    Debug.LogWarning(string.Format("Unable to load mission entry {0}.", missionEntryPrefab.Asset.name));
                    yield break;
                }
                MissionEntry entry = (op.Result as GameObject).GetComponent <MissionEntry>();
                entry.transform.SetParent(missionPlace, false);
                entry.FillWithMission(PlayerData.instance.missions[i], this);
            }
            else
            {
                AsyncOperationHandle op = addMissionButtonPrefab.InstantiateAsync();
                yield return(op);

                if (op.Result == null || !(op.Result is GameObject))
                {
                    Debug.LogWarning(string.Format("Unable to load button {0}.", addMissionButtonPrefab.Asset.name));
                    yield break;
                }
                AdsForMission obj = (op.Result as GameObject)?.GetComponent <AdsForMission>();
                obj.missionUI = this;
                obj.transform.SetParent(missionPlace, false);
            }
        }
    }
コード例 #4
0
    public void Open()
    {
        gameObject.SetActive(true);

        foreach (Transform t in missionPlace)
            Destroy(t.gameObject);

        for(int i = 0; i < 3; ++i)
        {
            if (PlayerData.instance.missions.Count > i)
            {
                MissionEntry entry = Instantiate(missionEntryPrefab);
                entry.transform.SetParent(missionPlace, false);

                entry.FillWithMission(PlayerData.instance.missions[i], this);
            }
            else
            {

            }
        }
    }