コード例 #1
0
    // Use this for initialization
    void Start()
    {
        timeSinceLastFired = 0f;
        playerMissilePool  = GetComponent <MissileObjectPool>();

        cam = Camera.main;
    }
コード例 #2
0
 // Use this for initialization
 void Start()
 {
     timeSinceLastLaunch   = 0f;
     timeLeftForNextLaunch = 5f;
     enemyMissilePool      = GetComponent <MissileObjectPool>();
 }