private void FireMissileMethod() { var instantiatedMissile = PhotonNetwork.Instantiate(Missile.gameObject.name, MissileSpawnPoint.position, MissileSpawnPoint.rotation); missileExplode = instantiatedMissile.GetComponent <MissileExplode>(); //missileExplode.SetCollisionIgnore(rocketName); time = 0; }
void OnCollisionEnter(Collision collision) { if (collision.collider.tag == "MissileTag") { Debug.Log("Missile hit"); MissileExplode explodeScript = collision.gameObject.GetComponent <MissileExplode>(); explodeScript.DetonateMissile(); AmountOfHealth = AmountOfHealth - 1; } }