コード例 #1
0
    private void FireMissileMethod()
    {
        var instantiatedMissile = PhotonNetwork.Instantiate(Missile.gameObject.name, MissileSpawnPoint.position, MissileSpawnPoint.rotation);

        missileExplode = instantiatedMissile.GetComponent <MissileExplode>();

        //missileExplode.SetCollisionIgnore(rocketName);

        time = 0;
    }
コード例 #2
0
    void OnCollisionEnter(Collision collision)
    {
        if (collision.collider.tag == "MissileTag")
        {
            Debug.Log("Missile hit");

            MissileExplode explodeScript = collision.gameObject.GetComponent <MissileExplode>();
            explodeScript.DetonateMissile();

            AmountOfHealth = AmountOfHealth - 1;
        }
    }