public GuitarGameplayRulestate(MissFeedback missFeedbackFn) : base(missFeedbackFn) { hitAndMissNoteDetect = new GuitarNoteHitAndMissDetect(HitNote, MissNote); sustainBreakDetect = new GuitarSustainBreakDetect(SustainBreak); guitarSustainHitKnowledge = new GuitarSustainHitKnowledge(); guitarWhammyDetect = new GuitarWhammyDetect(); }
public BaseGameplayRulestate(MissFeedback missFeedbackFn) { setNoteHitFn = SetNoteHit; this.missFeedbackFn = missFeedbackFn; stats.Reset(); }
public BotGameplayRulestate(MissFeedback missFeedbackFn) : base(missFeedbackFn) { }
public BaseGameplayRulestate(MissFeedback missFeedbackFn) { this.missFeedbackFn = missFeedbackFn; stats.Reset(); }
public DrumsGameplayRulestate(MissFeedback missFeedback) : base(missFeedback) { hitAndMissNoteDetect = new DrumsNoteHitAndMissDetect(HitNote, MissNote); }