コード例 #1
0
 // Start is called before the first frame update
 void Start()
 {
     //necessary initialization regarding trash can
     miscManager       = misc.GetComponent <MiscelleniousManager>();
     fruitStallManager = fruitStalls.GetComponent <FruitStallManager>();
     playerManager     = players.GetComponent <PlayerManager>();
     errorMessageNothingToTrashP1.SetActive(false);
     errorMessageNothingToTrashP2.SetActive(false);
 }
コード例 #2
0
ファイル: HUDManager.cs プロジェクト: antug2001/Salad-Chef
 // Start is called before the first frame update
 void Start()
 {
     //initialization done regarding HUDS
     helpScreen.SetActive(false);
     helpButton.SetActive(true);
     miscelleniousManager = miscellinious.GetComponent <MiscelleniousManager>();
     playerOneWininMessage.SetActive(false);
     playerTwoWininMessage.SetActive(false);
     playerDrawMessage.SetActive(false);
 }
コード例 #3
0
ファイル: GameManager.cs プロジェクト: antug2001/Salad-Chef
 void Start()
 {
     //all the necessary reference collected
     inputManager         = gameFacilitator.GetComponent <InputManager>();
     fruitStallManager    = fruitStalls.GetComponent <FruitStallManager>();
     customersManager     = customers.GetComponent <CustomerManager>();
     trashCansManager     = trashCans.GetComponent <TrashCanManager>();
     choppingBoardManager = choppingBoards.GetComponent <ChoppingBoardManager>();
     plateTablelManager   = plateTable.GetComponent <PlateTableManager>();
     miscelleniousManager = miscellinious.GetComponent <MiscelleniousManager>();
     hudManager           = gameObject.GetComponent <HUDManager>();
 }
コード例 #4
0
 // Start is called before the first frame update
 void Start()
 {
     //necessary initialization specially customer fruit requirement randomized with time limit
     errorMessageWrongDeliveryP1.SetActive(false);
     errorMessageWrongDeliveryP2.SetActive(false);
     duccessfulDeliveryP1.SetActive(false);
     duccessfulDeliveryP2.SetActive(false);
     plateTableManager    = plate.GetComponent <PlateTableManager>();
     fruitManager         = fruit.GetComponent <FruitStallManager>();
     playerManager        = players.GetComponent <PlayerManager>();
     miscManager          = misc.GetComponent <MiscelleniousManager>();
     choppingBoardManager = chopBoard.GetComponent <ChoppingBoardManager>();
     //print("s "+ fruitObjectIcon1[0]);
     //print("d "+ fruitObjectIcon[0, 0]);
     initialLengthC1 = healthBarChopC1.transform.localScale.x;
     initialLengthC2 = healthBarChopC2.transform.localScale.x;
     initialLengthC3 = healthBarChopC3.transform.localScale.x;
     initialLengthC4 = healthBarChopC4.transform.localScale.x;
     initialLengthC5 = healthBarChopC5.transform.localScale.x;
     for (int i = 0; i < TOTAL_FRUIT_TYPE; i++)
     {
         // print("length " + fruitObjectIcon.Length + " " + fruitObjectIcon1);
         fruitObjectIcon[0, i] = fruitObjectIcon1[i];
         fruitObjectIcon[1, i] = fruitObjectIcon2[i];
         fruitObjectIcon[2, i] = fruitObjectIcon3[i];
         fruitObjectIcon[3, i] = fruitObjectIcon4[i];
         fruitObjectIcon[4, i] = fruitObjectIcon5[i];
     }
     //print("length " + fruitObjectIcon1.Length );
     DisableAllCustomerFoodIcons();
     customerWaitTime         = new float[NO_OF_TOTAL_CUSTOMER];
     customerWaitTimer        = new float[NO_OF_TOTAL_CUSTOMER];
     customerFruitRequirement = new int[NO_OF_TOTAL_CUSTOMER, NO_OF_TOTAL_FOOD];
     InitiateCustomerWaitTime();
     InitiateCustomerFruitRequirement();
     // DisableAllCustomerFoodIcons();
 }