public FlverWriteFunc_SubmeshInfo(FlverSubmesh submesh, List <FlverMaterial> materialList, List <FlverVertexGroup> vertexGroupList, List <FlverFaceSet> faceSetList) { MaterialIndex = MiscUtil.AddTolistAndReturnIndex(materialList, submesh.Material); MiscUtil.IterateIndexList(VertexGroupIndices, vertexGroupList, submesh.VertexGroups); MiscUtil.IterateIndexList(FaceSetIndices, faceSetList, submesh.FaceSets); BoneIndices = submesh.BoneIndices; }