コード例 #1
0
ファイル: Twitch.cs プロジェクト: GermanKingYT/HesaPrivate
        internal static void Init()
        {
            Q = new Spell(SpellSlot.Q);
            W = new Spell(SpellSlot.W, 950f)
            {
                MinHitChance = HitChance.VeryHigh
            };
            E = new Spell(SpellSlot.E, 1200f);
            R = new Spell(SpellSlot.R, 975f);

            W.SetSkillshot(0.25f, 100f, 1410f, false, SkillshotType.SkillshotCircle);

            ComboOption.AddQ();
            ComboOption.AddSlider("ComboQCount", "Use Q| Min Enemies Count >= x", 3, 1, 5);
            ComboOption.AddSlider("ComboQRange", "Use Q| Min Search Range", 600, 0, 1800);
            ComboOption.AddW();
            ComboOption.AddE();
            ComboOption.AddBool("ComboEKill", "Use E| Target Can KillSteal", false);
            ComboOption.AddBool("ComboEFull", "Use E| Target Have Full Stack", false);
            ComboOption.AddR();
            ComboOption.AddBool("ComboRKillSteal", "Use R| Target Can KS");
            ComboOption.AddSlider("ComboRCount", "Use R| Min Enemies Count >= x", 3, 1, 5);
            ComboOption.AddBool("ComboRYouMuu", "Use Youmuu| R Is Active");

            HarassOption.AddW();
            HarassOption.AddE();
            HarassOption.AddBool("HarassEStack", "Use E| Target Will Leave E Range");
            HarassOption.AddSlider("HarassEStackCount", "Use E| Target Min Stack Count >= x", 3, 1, 6);
            HarassOption.AddBool("HarassEFull", "Use E| Target Have Full Stack");
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddE();
            LaneClearOption.AddSlider("LaneClearECount", "Use E| Min Kill Count >= x", 3, 1, 5);
            LaneClearOption.AddMana();

            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            LastHitOption.AddNothing();

            FleeOption.AddMove(false);

            KillStealOption.AddW();
            KillStealOption.AddE();

            MiscOption.AddQ();
            MiscOption.AddBool("AutoQ", "Auto Q| After KS Target and Have Enemies In Range");

            DrawOption.AddW();
            DrawOption.AddE();
            DrawOption.AddR();
            DrawOption.AddFarm();
            DrawOption.AddEvent();

            PlayerIsKillTarget = false;

            Game.OnUpdate += OnUpdate;
            Game.OnNotify += OnNotify;
        }
コード例 #2
0
ファイル: Kindred.cs プロジェクト: GermanKingYT/HesaPrivate
        internal static void Init()
        {
            Q = new Spell(SpellSlot.Q, 340f);
            W = new Spell(SpellSlot.W, 800f);
            E = new Spell(SpellSlot.E, 550f);
            R = new Spell(SpellSlot.R, 550f);

            ComboOption.AddQ();
            ComboOption.AddBool("ComboAQA", "Use Q| Reset Auto Attack");
            ComboOption.AddW();
            ComboOption.AddE();

            HarassOption.AddQ();
            HarassOption.AddW();
            HarassOption.AddE();
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddQ();
            LaneClearOption.AddSlider("LaneClearQCount", "Use Q| Min Hit Counts >= x", 3, 1, 5);
            LaneClearOption.AddMana();

            JungleClearOption.AddQ();
            JungleClearOption.AddW();
            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            LastHitOption.AddNothing();

            FleeOption.AddQ();
            FleeOption.AddMove();

            KillStealOption.AddQ();

            MiscOption.AddQ();
            MiscOption.AddBool("QCheck", "Use Q| Safe Check?");
            MiscOption.AddBool("QTurret", "Use Q| Dont Cast To Turret");
            MiscOption.AddBool("QMelee", "Use Q| Anti Melee");
            MiscOption.AddR();
            MiscOption.AddBool("AutoR", "Auto R| Save Myself?");
            MiscOption.AddSlider("AutoRHp", "Auto R| Player Health Percent <= x%", 15);
            MiscOption.AddBool("AutoSave", "Auto R| Save Ally?");
            MiscOption.AddSlider("AutoSaveHp", "Auto R| Ally Health Percent <= x%", 20);
            MiscOption.AddSetting("Forcus");
            MiscOption.AddBool("Forcus", "Forcus Attack Passive Target");
            MiscOption.AddBool("ForcusE", "Forcus Attack E Mark Target");

            DrawOption.AddW();
            DrawOption.AddE();
            DrawOption.AddR();
            DrawOption.AddFarm();
            DrawOption.AddEvent();

            Game.OnUpdate                  += OnUpdate;
            Orbwalker.BeforeAttack         += BeforeAttack;
            Orbwalker.AfterAttack          += AfterAttack;
            Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast;
        }
コード例 #3
0
ファイル: Sivir.cs プロジェクト: aleks9829/AimTec-9
        private static void Initializer()
        {
            Q = new Aimtec.SDK.Spell(SpellSlot.Q, 1200f);
            Q.SetSkillshot(0.25f, 90f, 1350f, false, SkillshotType.Line);

            W = new Aimtec.SDK.Spell(SpellSlot.W);

            E = new Aimtec.SDK.Spell(SpellSlot.E);

            R = new Aimtec.SDK.Spell(SpellSlot.R);

            ComboOption.AddMenu();
            ComboOption.AddQ();
            ComboOption.AddW();
            ComboOption.AddR();
            ComboOption.AddSlider("ComboRCount", "Use R| Enemies Count >= x", 3, 1, 5);

            HarassOption.AddMenu();
            HarassOption.AddQ();
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddMenu();
            LaneClearOption.AddQ();
            LaneClearOption.AddSlider("LaneClearQCount", "Use Q|Min Hit Count >= x", 3, 1, 5);
            LaneClearOption.AddW();
            LaneClearOption.AddMana();

            JungleClearOption.AddMenu();
            JungleClearOption.AddQ();
            JungleClearOption.AddW();
            JungleClearOption.AddMana();

            KillStealOption.AddMenu();
            KillStealOption.AddQ();

            MiscOption.AddMenu();
            MiscOption.AddBasic();
            MiscOption.AddQ();
            MiscOption.AddBool("Q", "AutoQ", "Auto Q| CC");
            MiscOption.AddE();
            MiscOption.AddSubMenu("Block", "Block Spell Settings");
            MyEvadeManager.Attach(MiscMenu["SharpShooter.MiscSettings.Block"].As <Menu>());
            MiscOption.AddR();
            MiscOption.AddBool("R", "AutoR", "Auto R", false);

            DrawOption.AddMenu();
            DrawOption.AddQ(Q);
            DrawOption.AddFarm();
            DrawOption.AddDamageIndicatorToHero(true, false, false, false, true);

            Game.OnUpdate        += OnUpdate;
            Orbwalker.PostAttack += PostAttack;
        }
コード例 #4
0
ファイル: Sivir.cs プロジェクト: GermanKingYT/HesaPrivate
        internal static void Init()
        {
            Q = new Spell(SpellSlot.Q, 1200f)
            {
                MinHitChance = HitChance.VeryHigh
            };
            W = new Spell(SpellSlot.W);
            E = new Spell(SpellSlot.E);
            R = new Spell(SpellSlot.R);

            Q.SetSkillshot(0.25f, 90f, 1350f, false, SkillshotType.SkillshotLine);

            ComboOption.AddQ();
            ComboOption.AddW();
            ComboOption.AddR();
            ComboOption.AddSlider("ComboRCount", "Use R| Min Enemies Counts >= x", 3, 1, 5);

            HarassOption.AddQ();
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddQ();
            LaneClearOption.AddSlider("LaneClearQCount", "Use Q| Min Hit Counts >= x", 3, 1, 5);
            LaneClearOption.AddW();
            LaneClearOption.AddMana();

            JungleClearOption.AddQ();
            JungleClearOption.AddW();
            JungleClearOption.AddMana();

            LastHitOption.AddNothing();

            FleeOption.AddMove(false);

            KillStealOption.AddQ();

            MiscOption.AddQ();
            MiscOption.AddBool("AutoQ", "Auto Q| CC");
            MiscOption.AddE();
            MiscOption.AddBool("AutoE", "Auto E| Shield Spell");
            MiscOption.AddSlider("AutoEHp", "Auto E| Player HealthPercent <= x%", 80);
            MiscOption.AddR();
            MiscOption.AddBool("AutoR", "Auto R", false);

            DrawOption.AddQ();
            DrawOption.AddFarm();
            DrawOption.AddEvent();

            Game.OnUpdate                  += OnUpdate;
            Orbwalker.AfterAttack          += AfterAttack;
            Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast;
        }
コード例 #5
0
ファイル: Vayne.cs プロジェクト: tuantee01/EnsoulSharp
        private static void Initializer()
        {
            Q = new Spell(SpellSlot.Q, 300f);
            W = new Spell(SpellSlot.W);
            E = new Spell(SpellSlot.E, 650f)
            {
                Delay = 0.25f
            };
            R = new Spell(SpellSlot.R);

            ComboOption.AddMenu();
            ComboOption.AddQ();
            ComboOption.AddBool("ComboAQA", "Use Q| After Attack");
            ComboOption.AddE();
            ComboOption.AddR();
            ComboOption.AddSlider("ComboRCount", "Use R| Enemies Count >= x", 2, 1, 5);
            ComboOption.AddSlider("ComboRHp", "Use R| And Player HealthPercent <= x%", 40, 0, 100);

            HarassOption.AddMenu();
            HarassOption.AddQ();
            HarassOption.AddBool("HarassQ2Passive", "Use Q| Only target have 2 Stack");
            HarassOption.AddE();
            HarassOption.AddBool("HarassE2Passive", "Use E| Only target have 2 Stack");
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddMenu();
            LaneClearOption.AddQ();
            LaneClearOption.AddMana();

            JungleClearOption.AddMenu();
            JungleClearOption.AddQ();
            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            KillStealOption.AddMenu();
            KillStealOption.AddE();

            //GapcloserOption.AddMenu();

            MiscOption.AddMenu();
            MiscOption.AddSubMenu("Stealth", "Stealth Settings");
            MiscOption.AddList("Stealth", "HideSelect", "Enabled Mode: ", new[] { "Always Max Stealth Time", "Config", "Off" }, 1);
            MiscOption.AddBool("Stealth", "Hideinsolo", "Enabled Solo Stealth Config");
            MiscOption.AddSlider("Stealth", "Hideinsolomyhp", "When Player HealthPercent <= x%", 30);
            MiscOption.AddSlider("Stealth", "Hideinsolotargethp", "And Enemy HealthPercent => x%", 60);
            MiscOption.AddBool("Stealth", "Hideinmulti", "Enabled Team Fight Stealth Config");
            MiscOption.AddSlider("Stealth", "Hideinmultimyhp", "When Player HealthPercent <= x%", 70);
            MiscOption.AddSlider("Stealth", "HideinmultiallyCount", "And Allies Count <= x", 2, 0, 4);
            MiscOption.AddSlider("Stealth", "HideinmultienemyCount", "And Enemies Count >= x", 3, 2, 5);
            MiscOption.AddBasic();
            MiscOption.AddQ();
            MiscOption.AddBool("Q", "QCheck", "Auto Q| Safe Check");
            MiscOption.AddList("Q", "QTurret", "Auto Q| Disable Dash to Enemy Turret",
                               new[] { "Only Dash Q", "Only After Attack Q", "Both", "Off" });
            MiscOption.AddBool("Q", "QMelee", "Auto Q| Anti Melee");
            MiscOption.AddE();
            MiscOption.AddBool("E", "AntiGapcloserE", "Auto E| Anti Gapcloser");
            MiscOption.AddR();
            MiscOption.AddBool("R", "AutoR", "Auto R");
            MiscOption.AddSlider("R", "AutoRCount", "Auto R| Enemies Count >= x", 3, 1, 5);
            MiscOption.AddSlider("R", "AutoRRange", "Auto R| Search Enemies Range", 600, 500, 1200);
            MiscOption.AddSetting("Forcus");
            MiscOption.AddBool("Forcus", "ForcusAttack", "Forcus Attack 2 Passive Target");

            DrawOption.AddMenu();
            DrawOption.AddE(E);
            DrawOption.AddDamageIndicatorToHero(false, true, true, false, true);

            Game.OnUpdate      += OnUpdate;
            Orbwalker.OnAction += OnAction;
            //Gapcloser.OnGapcloser += OnGapcloser;
        }
コード例 #6
0
ファイル: TwistedFate.cs プロジェクト: emrah2324/EnsoulSharp
        private static void Initializer()
        {
            Q = new Spell(SpellSlot.Q, 1450f);
            Q.SetSkillshot(0.25f, 40f, 1000f, false, false, SkillshotType.Line);

            W = new Spell(SpellSlot.W, 850f);

            E = new Spell(SpellSlot.E);

            R = new Spell(SpellSlot.R, 5500f);

            ComboOption.AddMenu();
            ComboOption.AddQ();
            ComboOption.AddBool("ComboSaveMana", "Use Q| Save Mana To Cast W");
            ComboOption.AddW();
            ComboOption.AddList("ComboWSmartKS", "Use W| Smart Card KillAble", new[] { "First Card", "Blue Card", "Off" });
            ComboOption.AddBool("ComboDisableAA", "Auto Disable Attack| When Selecting");

            HarassOption.AddMenu();
            HarassOption.AddQ();
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddMenu();
            LaneClearOption.AddQ();
            LaneClearOption.AddSlider("LaneClearQCount", "Use Q|Min Hit Count >= x", 4, 1, 10);
            LaneClearOption.AddW();
            LaneClearOption.AddBool("LaneClearWBlue", "Use W| Blue Card");
            LaneClearOption.AddBool("LaneClearWRed", "Use W| Red Card");
            LaneClearOption.AddMana();

            JungleClearOption.AddMenu();
            JungleClearOption.AddQ();
            JungleClearOption.AddW();
            JungleClearOption.AddMana();

            KillStealOption.AddMenu();
            KillStealOption.AddQ();

            //GapcloserOption.AddMenu();

            MiscOption.AddMenu();
            MiscOption.AddBasic();
            MiscOption.AddSubMenu("CardSelect", "Card Select Settings");
            MiscOption.AddKey("CardSelect", "CardSelectYellow", "Gold Card", Keys.W, KeyBindType.Press);
            MiscOption.AddKey("CardSelect", "CardSelectBlue", "Blue Card", Keys.E, KeyBindType.Press);
            MiscOption.AddKey("CardSelect", "CardSelectRed", "Red Card", Keys.T, KeyBindType.Press);
            MiscOption.AddBool("CardSelect", "HumanizerSelect", "Humanizer Select Card", false);
            MiscOption.AddSlider("CardSelect", "HumanizerSelectMin", "Humanizer Select Card Min Delay", 0, 0, 2000);
            MiscOption.AddSlider("CardSelect", "HumanizerSelectMax", "Humanizer Select Card Max Delay", 2000, 0, 3500);
            MiscOption.AddQ();
            MiscOption.AddBool("Q", "AutoQImmobile", "Auto Q|Enemy Cant Movement");
            MiscOption.AddKey("Q", "SemiQ", "Semi-manual Q Key", Keys.Q, KeyBindType.Press);
            MiscOption.AddR();
            MiscOption.AddBool("R", "UltYellow", "Auto Gold Card| In Ult");

            DrawOption.AddMenu();
            DrawOption.AddQ(Q);
            DrawOption.AddR(R);
            DrawOption.AddDamageIndicatorToHero(true, true, true, false, true);

            Game.OnTick += OnUpdate;
            //Gapcloser.OnGapcloser += OnGapcloser;
            AIBaseClient.OnProcessSpellCast += OnProcessSpellCast;
            Orbwalker.OnAction += OnAction;
        }
コード例 #7
0
ファイル: Caitlyn.cs プロジェクト: emrah2324/EnsoulSharp
        private static void Initializer()
        {
            Q = new Spell(SpellSlot.Q, 1250f);
            Q.SetSkillshot(0.70f, 50f, 2000f, false, false, SkillshotType.Line);

            W = new Spell(SpellSlot.W, 800f);
            W.SetSkillshot(0.80f, 80f, 2000f, false, false, SkillshotType.Circle);

            E = new Spell(SpellSlot.E, 750f);
            E.SetSkillshot(0.25f, 60f, 1600f, true, false, SkillshotType.Line);

            R = new Spell(SpellSlot.R, rRange)
            {
                Delay = 1.5f
            };

            ComboOption.AddMenu();
            ComboOption.AddQ();
            ComboOption.AddSlider("ComboQCount", "Use Q |Min Hit Count >= x(0 = Off)", 3, 0, 5);
            ComboOption.AddSlider("ComboQRange", "UseQ |Min Cast Range >= x", 800, 500, 1100);
            ComboOption.AddW();
            ComboOption.AddSlider("ComboWCount", "Use W|Min Stack >= x", 1, 1, 3);
            ComboOption.AddE();
            ComboOption.AddR();
            ComboOption.AddBool("ComboRSafe", "Use R|Safe Check");
            ComboOption.AddSlider("ComboRRange", "Use R|Min Cast Range >= x", 900, 500, 1500);

            HarassOption.AddMenu();
            HarassOption.AddQ();
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddMenu();
            LaneClearOption.AddQ();
            LaneClearOption.AddSlider("LaneClearQCount", "Use Q|Min Hit Count >= x", 3, 1, 5);
            LaneClearOption.AddMana();

            JungleClearOption.AddMenu();
            JungleClearOption.AddQ();
            JungleClearOption.AddMana();

            KillStealOption.AddMenu();
            KillStealOption.AddQ();

            //GapcloserOption.AddMenu();

            MiscOption.AddMenu();
            MiscOption.AddBasic();
            MiscOption.AddQ();
            MiscOption.AddBool("Q", "AutoQ", "Use Q| CC");
            MiscOption.AddW();
            MiscOption.AddBool("W", "AutoWCC", "Use W| CC");
            MiscOption.AddBool("W", "AutoWTP", "Use W| TP");
            MiscOption.AddE();
            MiscOption.AddBool("E", "AutoE", "Use E| Anti Gapcloser");
            MiscOption.AddR();
            MiscOption.AddKey("R", "SemiR", "Semi-manual R Key", Keys.T, KeyBindType.Press);
            //MiscOption.AddSetting("EQ");
            //MiscOption.AddKey("EQKey", "Semi-manual EQ Key", KeyCode.G, KeyBindType.Press);

            DrawOption.AddMenu();
            DrawOption.AddQ(Q);
            DrawOption.AddW(W);
            DrawOption.AddE(E);
            DrawOption.AddR(R);
            DrawOption.AddDamageIndicatorToHero(true, false, true, true, true);

            Game.OnTick += OnUpdate;
            //Gapcloser.OnGapcloser += OnGapcloser;
            AIBaseClient.OnProcessSpellCast += OnProcessSpellCast;
        }
コード例 #8
0
ファイル: Draven.cs プロジェクト: GermanKingYT/HesaPrivate
        internal static void Init()
        {
            Q = new Spell(SpellSlot.Q);
            W = new Spell(SpellSlot.W);
            E = new Spell(SpellSlot.E, 950f);
            R = new Spell(SpellSlot.R, 3000f);

            E.SetSkillshot(0.25f, 100f, 1400f, false, SkillshotType.SkillshotLine);
            R.SetSkillshot(0.4f, 160f, 2000f, false, SkillshotType.SkillshotLine);

            ComboOption.AddQ();
            ComboOption.AddW();
            ComboOption.AddBool("ComboWLogic", "Use W| If Target Not In Attack Range");
            ComboOption.AddE();
            ComboOption.AddR();
            ComboOption.AddBool("ComboRSolo", "Use R| Solo Mode");
            ComboOption.AddBool("ComboRTeam", "Use R| TeamFight");

            HarassOption.AddQ();
            HarassOption.AddE();
            HarassOption.AddMana();

            LaneClearOption.AddQ();
            LaneClearOption.AddE();
            LaneClearOption.AddSlider("LaneClearECount", "Use E| Min Hit Count >= x", 3, 1, 5);
            LaneClearOption.AddMana();

            JungleClearOption.AddQ();
            JungleClearOption.AddW();
            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            LastHitOption.AddNothing();

            FleeOption.AddW();
            FleeOption.AddMove(false);

            KillStealOption.AddE();
            KillStealOption.AddR();
            KillStealOption.AddTargetList();

            MiscOption.AddQ();
            MiscOption.AddList("CatchMode", "Catch Axe Mode: ", new[] { "All Mode", "Only Combo", "Off" });
            MiscOption.AddSlider("CatchRange", "Max Catch Range(Mouse is Center)", 600, 150, 1500);
            MiscOption.AddBool("UnderTurret", "Dont Cast In Under Turret");
            MiscOption.AddBool("CheckSafe", "Check Axe Position is Safe");
            MiscOption.AddSlider("MaxAxeCount", "Max Axe Count <= x", 2, 1, 3);
            MiscOption.AddBool("EnableControl", "Enable Cancel Catch Axe Key?", false);
            MiscOption.AddKey("ControlKey", "Cancel Key", SharpDX.DirectInput.Key.G);
            MiscOption.AddBool("ControlKey2", "Or Right Click?");
            MiscOption.AddBool("ControlKey3", "Or Mouse Scroll?", false);
            MiscOption.AddW();
            MiscOption.AddList("WCatchAxe", "If Axe too Far Auto Use", new[] { "Combo/Harass Mode", "Only Combo", "Off" });
            MiscOption.AddBool("AutoWSlow", "Auto W|If Player Have Slow Debuff");
            MiscOption.AddE();
            //MiscOption.AddBool("Interrupt", "Interrupt Spell");
            MiscOption.AddBool("Anti", "Anti Gapcloser", false);
            MiscOption.AddBool("AntiRengar", "Anti Rengar");
            MiscOption.AddBool("AntiKhazix", "Anti Khazix");
            MiscOption.AddBool("AntiMelee", "Anti Melee");
            MiscOption.AddR();
            MiscOption.AddKey("rMenuSemi", "Semi R Key", SharpDX.DirectInput.Key.T);
            MiscOption.AddSlider("rMenuMin", "Use R| Min Range >= x", 1000, 500, 2500);
            MiscOption.AddSlider("rMenuMax", "Use R| Man Range <= x", 3000, 1500, 3500);


            DrawOption.AddBool("DrawCatchAxe", "Draw Catch Axe Range");
            DrawOption.AddBool("DrawAxe", "Draw Axe Position");
            DrawOption.AddSlider("DrawThinkness", "Draw Circle Thinkness", 3, 1, 10);
            DrawOption.AddE();
            DrawOption.AddFarm();
            DrawOption.AddEvent();

            Game.OnUpdate  += OnUpdate;
            Game.OnWndProc += OnWndProc;
            Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast;
            AntiGapcloser.OnEnemyGapcloser += OnEnemyGapcloser;
            //Interrupter
            Orbwalker.BeforeAttack += BeforeAttack;
            GameObject.OnCreate    += OnCreate;
            GameObject.OnDelete    += OnDelete;
            Drawing.OnDraw         += OnDraw;
        }
コード例 #9
0
ファイル: Vayne.cs プロジェクト: GermanKingYT/HesaPrivate
        internal static void Init()
        {
            Q = new Spell(SpellSlot.Q, 300f);
            E = new Spell(SpellSlot.E, 650f);
            R = new Spell(SpellSlot.R);

            E.SetTargetted(0.25f, 1600f);

            ComboOption.AddQ();
            ComboOption.AddBool("ComboAQA", "Use Q Reset Auto Attack");
            ComboOption.AddE();
            ComboOption.AddR();
            ComboOption.AddSlider("ComboRCount", "Use R| Min Enemies Count >= x", 2, 1, 5);
            ComboOption.AddSlider("ComboRHp", "Use R| And Player HealthPercent <= x%", 40, 0, 100);

            HarassOption.AddQ();
            HarassOption.AddBool("HarassQ2Passive", "Use Q| Only Target Have 2 Passive");
            HarassOption.AddE();
            HarassOption.AddBool("HarassE2Passive", "Use E| Only Target Have 2 Passive");
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddQ();
            LaneClearOption.AddMana();

            JungleClearOption.AddQ();
            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            LastHitOption.AddNothing();

            FleeOption.AddMove(false);

            KillStealOption.AddE();

            MiscOption.AddQ();
            MiscOption.AddBool("QCheck", "Use Q| Check Safe");
            MiscOption.AddBool("QTurret", "Use Q| Dont Dash To Enemy Turret");
            MiscOption.AddBool("QMelee", "Use Q| Anti Melee");
            MiscOption.AddE();
            //MiscOption.AddBool("InterruptE", "Use E| Interrupt Spell");
            //MiscOption.AddSlider("EPush", "Use E| Push Deviation", 25, 0, 150);
            MiscOption.AddSlider("EPush", "Use E| Push Deviation", 0, -100);
            MiscOption.AddBool("AntiAlistar", "Use E| Anti Alistar");
            MiscOption.AddBool("AntiRengar", "Use E| Anti Rengar");
            MiscOption.AddBool("AntiKhazix", "Use E| Anti Khazix");
            MiscOption.AddBool("AntiGapcloserE", "Use E| Anti Gapcloser");
            MiscOption.AddGapcloserTargetList();
            MiscOption.AddR();
            MiscOption.AddBool("AutoR", "Auto R");
            MiscOption.AddSlider("AutoRCount", "Auto R| Min Enemies Count >= x", 3, 1, 5);
            MiscOption.AddSlider("AutoRRange", "Auto R| Min Search Enemy Range", 600, 500, 1200);
            MiscOption.AddSetting("Forcus");
            MiscOption.AddBool("ForcusAttack", "Forcus Attack 2 Passive Target");

            DrawOption.AddE();
            DrawOption.AddFarm();
            DrawOption.AddEvent();

            Game.OnUpdate                  += OnUpdate;
            Orbwalker.BeforeAttack         += BeforeAttack;
            Orbwalker.AfterAttack          += AfterAttack;
            Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast;
            GameObject.OnCreate            += OnCreate;
            AntiGapcloser.OnEnemyGapcloser += OnEnemyGapcloser;
            //Interrupter
            SpellBook.OnCastSpell += OnCastSpell;
        }
コード例 #10
0
ファイル: Caitlyn.cs プロジェクト: GermanKingYT/HesaPrivate
        internal static void Init()
        {
            Q = new Spell(SpellSlot.Q, 1250f);
            W = new Spell(SpellSlot.W, 800f);
            E = new Spell(SpellSlot.E, 750f);
            R = new Spell(SpellSlot.R, 2000f);

            Q.SetSkillshot(0.50f, 50f, 2000f, false, SkillshotType.SkillshotLine);
            W.SetSkillshot(1.00f, 100f, 800f, false, SkillshotType.SkillshotCircle);
            E.SetSkillshot(0.25f, 60f, 1600f, true, SkillshotType.SkillshotLine);

            ComboOption.AddQ();
            ComboOption.AddSlider("ComboQCount", "Use Q| Min Hit Target Count >= x(0 = off)", 3, 0, 5);
            ComboOption.AddSlider("ComboQRange", "Use Q| Min Cast Range >= x", 800, 500, 1100);
            ComboOption.AddW();
            ComboOption.AddSlider("ComboWCount", "Use W| Min Buff Count >= x", 1, 1, 3);
            ComboOption.AddE();
            ComboOption.AddR();
            ComboOption.AddBool("ComboRSafe", "Use R| Safe Check");
            ComboOption.AddSlider("ComboRRange", "Use R| Min Cast Range >= x", 900, 500, 1500);

            HarassOption.AddQ();
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddQ();
            LaneClearOption.AddSlider("LaneClearQCount", "Use Q| Min Hit Count >= x", 3, 1, 5);
            LaneClearOption.AddMana();

            JungleClearOption.AddQ();
            JungleClearOption.AddMana();

            LastHitOption.AddNothing();

            FleeOption.AddE();
            FleeOption.AddMove(false);

            KillStealOption.AddQ();

            MiscOption.AddQ();
            MiscOption.AddBool("AutoQ", "Auto Q| CC");
            MiscOption.AddW();
            MiscOption.AddBool("AutoWCC", "Auto Q| CC");
            MiscOption.AddBool("AutoWTP", "Auto Q| Teleport");
            MiscOption.AddE();
            MiscOption.AddBool("AntiAlistar", "Anti Alistar W");
            MiscOption.AddBool("AntiRengar", "Anti Rengar Jump");
            MiscOption.AddBool("AntiKhazix", "Anti Khazix R");
            MiscOption.AddBool("Gapcloser", "Anti Gapcloser");
            MiscOption.AddGapcloserTargetList();
            MiscOption.AddR();
            MiscOption.AddKey("SemiR", "Semi-manual R Key", SharpDX.DirectInput.Key.T);
            MiscOption.AddSetting("EQ");
            MiscOption.AddKey("EQKey", "One Key EQ target", SharpDX.DirectInput.Key.G);

            DrawOption.AddQ();
            DrawOption.AddW();
            DrawOption.AddE();
            DrawOption.AddR();
            DrawOption.AddFarm();
            DrawOption.AddEvent();

            Game.OnUpdate                  += OnUpdate;
            GameObject.OnCreate            += OnCreate;
            AntiGapcloser.OnEnemyGapcloser += OnEnemyGapcloser;
            Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast;
        }
コード例 #11
0
ファイル: Caitlyn.cs プロジェクト: 2444949768/AimTec
        private static void Initializer()
        {
            Q = new Aimtec.SDK.Spell(SpellSlot.Q, 1250f);
            Q.SetSkillshot(0.50f, 50f, 2000f, false, SkillshotType.Line);

            W = new Aimtec.SDK.Spell(SpellSlot.W, 800f);
            W.SetSkillshot(0.80f, 80f, 2000f, false, SkillshotType.Circle);

            E = new Aimtec.SDK.Spell(SpellSlot.E, 750f);
            E.SetSkillshot(0.25f, 60f, 1600f, true, SkillshotType.Line);

            R = new Aimtec.SDK.Spell(SpellSlot.R, 2000f)
            {
                Delay = 1.5f
            };

            ComboOption.AddMenu();
            ComboOption.AddQ();
            ComboOption.AddSlider("ComboQCount", "Use Q |Min Hit Count >= x(0 = Off)", 3, 0, 5);
            ComboOption.AddSlider("ComboQRange", "UseQ |Min Cast Range >= x", 800, 500, 1100);
            ComboOption.AddW();
            ComboOption.AddSlider("ComboWCount", "Use W|Min Stack >= x", 1, 1, 3);
            ComboOption.AddE();
            ComboOption.AddR();
            ComboOption.AddBool("ComboRSafe", "Use R|Safe Check");
            ComboOption.AddSlider("ComboRRange", "Use R|Min Cast Range >= x", 900, 500, 1500);

            HarassOption.AddMenu();
            HarassOption.AddQ();
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddMenu();
            LaneClearOption.AddQ();
            LaneClearOption.AddSlider("LaneClearQCount", "Use Q|Min Hit Count >= x", 3, 1, 5);
            LaneClearOption.AddMana();

            JungleClearOption.AddMenu();
            JungleClearOption.AddQ();
            JungleClearOption.AddMana();

            KillStealOption.AddMenu();
            KillStealOption.AddQ();

            GapcloserOption.AddMenu();

            MiscOption.AddMenu();
            MiscOption.AddBasic();
            MiscOption.AddQ();
            MiscOption.AddBool("AutoQ", "Use Q| CC");
            MiscOption.AddW();
            MiscOption.AddBool("AutoWCC", "Use W| CC");
            MiscOption.AddBool("AutoWTP", "Use W| TP");
            MiscOption.AddE();
            MiscOption.AddBool("AutoE", "Use E| Anti Gapcloser");
            MiscOption.AddR();
            MiscOption.AddKey("SemiR", "Semi R Key", KeyCode.T, KeybindType.Press);
            MiscOption.AddSetting("EQ");
            MiscOption.AddKey("EQKey", "Semi EQ Key", KeyCode.G, KeybindType.Press);

            DrawOption.AddMenu();
            DrawOption.AddQ(Q.Range);
            DrawOption.AddW(W.Range);
            DrawOption.AddE(E.Range);
            DrawOption.AddR(R.Range);
            DrawOption.AddFarm();
            DrawOption.AddEvent();

            Game.OnUpdate                  += OnUpdate;
            Gapcloser.OnGapcloser          += OnGapcloser;
            Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast;
        }