internal static void Init() { Q = new Spell(SpellSlot.Q); W = new Spell(SpellSlot.W, 950f) { MinHitChance = HitChance.VeryHigh }; E = new Spell(SpellSlot.E, 1200f); R = new Spell(SpellSlot.R, 975f); W.SetSkillshot(0.25f, 100f, 1410f, false, SkillshotType.SkillshotCircle); ComboOption.AddQ(); ComboOption.AddSlider("ComboQCount", "Use Q| Min Enemies Count >= x", 3, 1, 5); ComboOption.AddSlider("ComboQRange", "Use Q| Min Search Range", 600, 0, 1800); ComboOption.AddW(); ComboOption.AddE(); ComboOption.AddBool("ComboEKill", "Use E| Target Can KillSteal", false); ComboOption.AddBool("ComboEFull", "Use E| Target Have Full Stack", false); ComboOption.AddR(); ComboOption.AddBool("ComboRKillSteal", "Use R| Target Can KS"); ComboOption.AddSlider("ComboRCount", "Use R| Min Enemies Count >= x", 3, 1, 5); ComboOption.AddBool("ComboRYouMuu", "Use Youmuu| R Is Active"); HarassOption.AddW(); HarassOption.AddE(); HarassOption.AddBool("HarassEStack", "Use E| Target Will Leave E Range"); HarassOption.AddSlider("HarassEStackCount", "Use E| Target Min Stack Count >= x", 3, 1, 6); HarassOption.AddBool("HarassEFull", "Use E| Target Have Full Stack"); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddE(); LaneClearOption.AddSlider("LaneClearECount", "Use E| Min Kill Count >= x", 3, 1, 5); LaneClearOption.AddMana(); JungleClearOption.AddE(); JungleClearOption.AddMana(); LastHitOption.AddNothing(); FleeOption.AddMove(false); KillStealOption.AddW(); KillStealOption.AddE(); MiscOption.AddQ(); MiscOption.AddBool("AutoQ", "Auto Q| After KS Target and Have Enemies In Range"); DrawOption.AddW(); DrawOption.AddE(); DrawOption.AddR(); DrawOption.AddFarm(); DrawOption.AddEvent(); PlayerIsKillTarget = false; Game.OnUpdate += OnUpdate; Game.OnNotify += OnNotify; }
internal static void Init() { Q = new Spell(SpellSlot.Q, 340f); W = new Spell(SpellSlot.W, 800f); E = new Spell(SpellSlot.E, 550f); R = new Spell(SpellSlot.R, 550f); ComboOption.AddQ(); ComboOption.AddBool("ComboAQA", "Use Q| Reset Auto Attack"); ComboOption.AddW(); ComboOption.AddE(); HarassOption.AddQ(); HarassOption.AddW(); HarassOption.AddE(); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddQ(); LaneClearOption.AddSlider("LaneClearQCount", "Use Q| Min Hit Counts >= x", 3, 1, 5); LaneClearOption.AddMana(); JungleClearOption.AddQ(); JungleClearOption.AddW(); JungleClearOption.AddE(); JungleClearOption.AddMana(); LastHitOption.AddNothing(); FleeOption.AddQ(); FleeOption.AddMove(); KillStealOption.AddQ(); MiscOption.AddQ(); MiscOption.AddBool("QCheck", "Use Q| Safe Check?"); MiscOption.AddBool("QTurret", "Use Q| Dont Cast To Turret"); MiscOption.AddBool("QMelee", "Use Q| Anti Melee"); MiscOption.AddR(); MiscOption.AddBool("AutoR", "Auto R| Save Myself?"); MiscOption.AddSlider("AutoRHp", "Auto R| Player Health Percent <= x%", 15); MiscOption.AddBool("AutoSave", "Auto R| Save Ally?"); MiscOption.AddSlider("AutoSaveHp", "Auto R| Ally Health Percent <= x%", 20); MiscOption.AddSetting("Forcus"); MiscOption.AddBool("Forcus", "Forcus Attack Passive Target"); MiscOption.AddBool("ForcusE", "Forcus Attack E Mark Target"); DrawOption.AddW(); DrawOption.AddE(); DrawOption.AddR(); DrawOption.AddFarm(); DrawOption.AddEvent(); Game.OnUpdate += OnUpdate; Orbwalker.BeforeAttack += BeforeAttack; Orbwalker.AfterAttack += AfterAttack; Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast; }
private static void Initializer() { Q = new Aimtec.SDK.Spell(SpellSlot.Q, 1200f); Q.SetSkillshot(0.25f, 90f, 1350f, false, SkillshotType.Line); W = new Aimtec.SDK.Spell(SpellSlot.W); E = new Aimtec.SDK.Spell(SpellSlot.E); R = new Aimtec.SDK.Spell(SpellSlot.R); ComboOption.AddMenu(); ComboOption.AddQ(); ComboOption.AddW(); ComboOption.AddR(); ComboOption.AddSlider("ComboRCount", "Use R| Enemies Count >= x", 3, 1, 5); HarassOption.AddMenu(); HarassOption.AddQ(); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddMenu(); LaneClearOption.AddQ(); LaneClearOption.AddSlider("LaneClearQCount", "Use Q|Min Hit Count >= x", 3, 1, 5); LaneClearOption.AddW(); LaneClearOption.AddMana(); JungleClearOption.AddMenu(); JungleClearOption.AddQ(); JungleClearOption.AddW(); JungleClearOption.AddMana(); KillStealOption.AddMenu(); KillStealOption.AddQ(); MiscOption.AddMenu(); MiscOption.AddBasic(); MiscOption.AddQ(); MiscOption.AddBool("Q", "AutoQ", "Auto Q| CC"); MiscOption.AddE(); MiscOption.AddSubMenu("Block", "Block Spell Settings"); MyEvadeManager.Attach(MiscMenu["SharpShooter.MiscSettings.Block"].As <Menu>()); MiscOption.AddR(); MiscOption.AddBool("R", "AutoR", "Auto R", false); DrawOption.AddMenu(); DrawOption.AddQ(Q); DrawOption.AddFarm(); DrawOption.AddDamageIndicatorToHero(true, false, false, false, true); Game.OnUpdate += OnUpdate; Orbwalker.PostAttack += PostAttack; }
internal static void Init() { Q = new Spell(SpellSlot.Q, 1200f) { MinHitChance = HitChance.VeryHigh }; W = new Spell(SpellSlot.W); E = new Spell(SpellSlot.E); R = new Spell(SpellSlot.R); Q.SetSkillshot(0.25f, 90f, 1350f, false, SkillshotType.SkillshotLine); ComboOption.AddQ(); ComboOption.AddW(); ComboOption.AddR(); ComboOption.AddSlider("ComboRCount", "Use R| Min Enemies Counts >= x", 3, 1, 5); HarassOption.AddQ(); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddQ(); LaneClearOption.AddSlider("LaneClearQCount", "Use Q| Min Hit Counts >= x", 3, 1, 5); LaneClearOption.AddW(); LaneClearOption.AddMana(); JungleClearOption.AddQ(); JungleClearOption.AddW(); JungleClearOption.AddMana(); LastHitOption.AddNothing(); FleeOption.AddMove(false); KillStealOption.AddQ(); MiscOption.AddQ(); MiscOption.AddBool("AutoQ", "Auto Q| CC"); MiscOption.AddE(); MiscOption.AddBool("AutoE", "Auto E| Shield Spell"); MiscOption.AddSlider("AutoEHp", "Auto E| Player HealthPercent <= x%", 80); MiscOption.AddR(); MiscOption.AddBool("AutoR", "Auto R", false); DrawOption.AddQ(); DrawOption.AddFarm(); DrawOption.AddEvent(); Game.OnUpdate += OnUpdate; Orbwalker.AfterAttack += AfterAttack; Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast; }
private static void Initializer() { Q = new Spell(SpellSlot.Q, 300f); W = new Spell(SpellSlot.W); E = new Spell(SpellSlot.E, 650f) { Delay = 0.25f }; R = new Spell(SpellSlot.R); ComboOption.AddMenu(); ComboOption.AddQ(); ComboOption.AddBool("ComboAQA", "Use Q| After Attack"); ComboOption.AddE(); ComboOption.AddR(); ComboOption.AddSlider("ComboRCount", "Use R| Enemies Count >= x", 2, 1, 5); ComboOption.AddSlider("ComboRHp", "Use R| And Player HealthPercent <= x%", 40, 0, 100); HarassOption.AddMenu(); HarassOption.AddQ(); HarassOption.AddBool("HarassQ2Passive", "Use Q| Only target have 2 Stack"); HarassOption.AddE(); HarassOption.AddBool("HarassE2Passive", "Use E| Only target have 2 Stack"); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddMenu(); LaneClearOption.AddQ(); LaneClearOption.AddMana(); JungleClearOption.AddMenu(); JungleClearOption.AddQ(); JungleClearOption.AddE(); JungleClearOption.AddMana(); KillStealOption.AddMenu(); KillStealOption.AddE(); //GapcloserOption.AddMenu(); MiscOption.AddMenu(); MiscOption.AddSubMenu("Stealth", "Stealth Settings"); MiscOption.AddList("Stealth", "HideSelect", "Enabled Mode: ", new[] { "Always Max Stealth Time", "Config", "Off" }, 1); MiscOption.AddBool("Stealth", "Hideinsolo", "Enabled Solo Stealth Config"); MiscOption.AddSlider("Stealth", "Hideinsolomyhp", "When Player HealthPercent <= x%", 30); MiscOption.AddSlider("Stealth", "Hideinsolotargethp", "And Enemy HealthPercent => x%", 60); MiscOption.AddBool("Stealth", "Hideinmulti", "Enabled Team Fight Stealth Config"); MiscOption.AddSlider("Stealth", "Hideinmultimyhp", "When Player HealthPercent <= x%", 70); MiscOption.AddSlider("Stealth", "HideinmultiallyCount", "And Allies Count <= x", 2, 0, 4); MiscOption.AddSlider("Stealth", "HideinmultienemyCount", "And Enemies Count >= x", 3, 2, 5); MiscOption.AddBasic(); MiscOption.AddQ(); MiscOption.AddBool("Q", "QCheck", "Auto Q| Safe Check"); MiscOption.AddList("Q", "QTurret", "Auto Q| Disable Dash to Enemy Turret", new[] { "Only Dash Q", "Only After Attack Q", "Both", "Off" }); MiscOption.AddBool("Q", "QMelee", "Auto Q| Anti Melee"); MiscOption.AddE(); MiscOption.AddBool("E", "AntiGapcloserE", "Auto E| Anti Gapcloser"); MiscOption.AddR(); MiscOption.AddBool("R", "AutoR", "Auto R"); MiscOption.AddSlider("R", "AutoRCount", "Auto R| Enemies Count >= x", 3, 1, 5); MiscOption.AddSlider("R", "AutoRRange", "Auto R| Search Enemies Range", 600, 500, 1200); MiscOption.AddSetting("Forcus"); MiscOption.AddBool("Forcus", "ForcusAttack", "Forcus Attack 2 Passive Target"); DrawOption.AddMenu(); DrawOption.AddE(E); DrawOption.AddDamageIndicatorToHero(false, true, true, false, true); Game.OnUpdate += OnUpdate; Orbwalker.OnAction += OnAction; //Gapcloser.OnGapcloser += OnGapcloser; }
private static void Initializer() { Q = new Spell(SpellSlot.Q, 1450f); Q.SetSkillshot(0.25f, 40f, 1000f, false, false, SkillshotType.Line); W = new Spell(SpellSlot.W, 850f); E = new Spell(SpellSlot.E); R = new Spell(SpellSlot.R, 5500f); ComboOption.AddMenu(); ComboOption.AddQ(); ComboOption.AddBool("ComboSaveMana", "Use Q| Save Mana To Cast W"); ComboOption.AddW(); ComboOption.AddList("ComboWSmartKS", "Use W| Smart Card KillAble", new[] { "First Card", "Blue Card", "Off" }); ComboOption.AddBool("ComboDisableAA", "Auto Disable Attack| When Selecting"); HarassOption.AddMenu(); HarassOption.AddQ(); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddMenu(); LaneClearOption.AddQ(); LaneClearOption.AddSlider("LaneClearQCount", "Use Q|Min Hit Count >= x", 4, 1, 10); LaneClearOption.AddW(); LaneClearOption.AddBool("LaneClearWBlue", "Use W| Blue Card"); LaneClearOption.AddBool("LaneClearWRed", "Use W| Red Card"); LaneClearOption.AddMana(); JungleClearOption.AddMenu(); JungleClearOption.AddQ(); JungleClearOption.AddW(); JungleClearOption.AddMana(); KillStealOption.AddMenu(); KillStealOption.AddQ(); //GapcloserOption.AddMenu(); MiscOption.AddMenu(); MiscOption.AddBasic(); MiscOption.AddSubMenu("CardSelect", "Card Select Settings"); MiscOption.AddKey("CardSelect", "CardSelectYellow", "Gold Card", Keys.W, KeyBindType.Press); MiscOption.AddKey("CardSelect", "CardSelectBlue", "Blue Card", Keys.E, KeyBindType.Press); MiscOption.AddKey("CardSelect", "CardSelectRed", "Red Card", Keys.T, KeyBindType.Press); MiscOption.AddBool("CardSelect", "HumanizerSelect", "Humanizer Select Card", false); MiscOption.AddSlider("CardSelect", "HumanizerSelectMin", "Humanizer Select Card Min Delay", 0, 0, 2000); MiscOption.AddSlider("CardSelect", "HumanizerSelectMax", "Humanizer Select Card Max Delay", 2000, 0, 3500); MiscOption.AddQ(); MiscOption.AddBool("Q", "AutoQImmobile", "Auto Q|Enemy Cant Movement"); MiscOption.AddKey("Q", "SemiQ", "Semi-manual Q Key", Keys.Q, KeyBindType.Press); MiscOption.AddR(); MiscOption.AddBool("R", "UltYellow", "Auto Gold Card| In Ult"); DrawOption.AddMenu(); DrawOption.AddQ(Q); DrawOption.AddR(R); DrawOption.AddDamageIndicatorToHero(true, true, true, false, true); Game.OnTick += OnUpdate; //Gapcloser.OnGapcloser += OnGapcloser; AIBaseClient.OnProcessSpellCast += OnProcessSpellCast; Orbwalker.OnAction += OnAction; }
private static void Initializer() { Q = new Spell(SpellSlot.Q, 1250f); Q.SetSkillshot(0.70f, 50f, 2000f, false, false, SkillshotType.Line); W = new Spell(SpellSlot.W, 800f); W.SetSkillshot(0.80f, 80f, 2000f, false, false, SkillshotType.Circle); E = new Spell(SpellSlot.E, 750f); E.SetSkillshot(0.25f, 60f, 1600f, true, false, SkillshotType.Line); R = new Spell(SpellSlot.R, rRange) { Delay = 1.5f }; ComboOption.AddMenu(); ComboOption.AddQ(); ComboOption.AddSlider("ComboQCount", "Use Q |Min Hit Count >= x(0 = Off)", 3, 0, 5); ComboOption.AddSlider("ComboQRange", "UseQ |Min Cast Range >= x", 800, 500, 1100); ComboOption.AddW(); ComboOption.AddSlider("ComboWCount", "Use W|Min Stack >= x", 1, 1, 3); ComboOption.AddE(); ComboOption.AddR(); ComboOption.AddBool("ComboRSafe", "Use R|Safe Check"); ComboOption.AddSlider("ComboRRange", "Use R|Min Cast Range >= x", 900, 500, 1500); HarassOption.AddMenu(); HarassOption.AddQ(); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddMenu(); LaneClearOption.AddQ(); LaneClearOption.AddSlider("LaneClearQCount", "Use Q|Min Hit Count >= x", 3, 1, 5); LaneClearOption.AddMana(); JungleClearOption.AddMenu(); JungleClearOption.AddQ(); JungleClearOption.AddMana(); KillStealOption.AddMenu(); KillStealOption.AddQ(); //GapcloserOption.AddMenu(); MiscOption.AddMenu(); MiscOption.AddBasic(); MiscOption.AddQ(); MiscOption.AddBool("Q", "AutoQ", "Use Q| CC"); MiscOption.AddW(); MiscOption.AddBool("W", "AutoWCC", "Use W| CC"); MiscOption.AddBool("W", "AutoWTP", "Use W| TP"); MiscOption.AddE(); MiscOption.AddBool("E", "AutoE", "Use E| Anti Gapcloser"); MiscOption.AddR(); MiscOption.AddKey("R", "SemiR", "Semi-manual R Key", Keys.T, KeyBindType.Press); //MiscOption.AddSetting("EQ"); //MiscOption.AddKey("EQKey", "Semi-manual EQ Key", KeyCode.G, KeyBindType.Press); DrawOption.AddMenu(); DrawOption.AddQ(Q); DrawOption.AddW(W); DrawOption.AddE(E); DrawOption.AddR(R); DrawOption.AddDamageIndicatorToHero(true, false, true, true, true); Game.OnTick += OnUpdate; //Gapcloser.OnGapcloser += OnGapcloser; AIBaseClient.OnProcessSpellCast += OnProcessSpellCast; }
internal static void Init() { Q = new Spell(SpellSlot.Q); W = new Spell(SpellSlot.W); E = new Spell(SpellSlot.E, 950f); R = new Spell(SpellSlot.R, 3000f); E.SetSkillshot(0.25f, 100f, 1400f, false, SkillshotType.SkillshotLine); R.SetSkillshot(0.4f, 160f, 2000f, false, SkillshotType.SkillshotLine); ComboOption.AddQ(); ComboOption.AddW(); ComboOption.AddBool("ComboWLogic", "Use W| If Target Not In Attack Range"); ComboOption.AddE(); ComboOption.AddR(); ComboOption.AddBool("ComboRSolo", "Use R| Solo Mode"); ComboOption.AddBool("ComboRTeam", "Use R| TeamFight"); HarassOption.AddQ(); HarassOption.AddE(); HarassOption.AddMana(); LaneClearOption.AddQ(); LaneClearOption.AddE(); LaneClearOption.AddSlider("LaneClearECount", "Use E| Min Hit Count >= x", 3, 1, 5); LaneClearOption.AddMana(); JungleClearOption.AddQ(); JungleClearOption.AddW(); JungleClearOption.AddE(); JungleClearOption.AddMana(); LastHitOption.AddNothing(); FleeOption.AddW(); FleeOption.AddMove(false); KillStealOption.AddE(); KillStealOption.AddR(); KillStealOption.AddTargetList(); MiscOption.AddQ(); MiscOption.AddList("CatchMode", "Catch Axe Mode: ", new[] { "All Mode", "Only Combo", "Off" }); MiscOption.AddSlider("CatchRange", "Max Catch Range(Mouse is Center)", 600, 150, 1500); MiscOption.AddBool("UnderTurret", "Dont Cast In Under Turret"); MiscOption.AddBool("CheckSafe", "Check Axe Position is Safe"); MiscOption.AddSlider("MaxAxeCount", "Max Axe Count <= x", 2, 1, 3); MiscOption.AddBool("EnableControl", "Enable Cancel Catch Axe Key?", false); MiscOption.AddKey("ControlKey", "Cancel Key", SharpDX.DirectInput.Key.G); MiscOption.AddBool("ControlKey2", "Or Right Click?"); MiscOption.AddBool("ControlKey3", "Or Mouse Scroll?", false); MiscOption.AddW(); MiscOption.AddList("WCatchAxe", "If Axe too Far Auto Use", new[] { "Combo/Harass Mode", "Only Combo", "Off" }); MiscOption.AddBool("AutoWSlow", "Auto W|If Player Have Slow Debuff"); MiscOption.AddE(); //MiscOption.AddBool("Interrupt", "Interrupt Spell"); MiscOption.AddBool("Anti", "Anti Gapcloser", false); MiscOption.AddBool("AntiRengar", "Anti Rengar"); MiscOption.AddBool("AntiKhazix", "Anti Khazix"); MiscOption.AddBool("AntiMelee", "Anti Melee"); MiscOption.AddR(); MiscOption.AddKey("rMenuSemi", "Semi R Key", SharpDX.DirectInput.Key.T); MiscOption.AddSlider("rMenuMin", "Use R| Min Range >= x", 1000, 500, 2500); MiscOption.AddSlider("rMenuMax", "Use R| Man Range <= x", 3000, 1500, 3500); DrawOption.AddBool("DrawCatchAxe", "Draw Catch Axe Range"); DrawOption.AddBool("DrawAxe", "Draw Axe Position"); DrawOption.AddSlider("DrawThinkness", "Draw Circle Thinkness", 3, 1, 10); DrawOption.AddE(); DrawOption.AddFarm(); DrawOption.AddEvent(); Game.OnUpdate += OnUpdate; Game.OnWndProc += OnWndProc; Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast; AntiGapcloser.OnEnemyGapcloser += OnEnemyGapcloser; //Interrupter Orbwalker.BeforeAttack += BeforeAttack; GameObject.OnCreate += OnCreate; GameObject.OnDelete += OnDelete; Drawing.OnDraw += OnDraw; }
internal static void Init() { Q = new Spell(SpellSlot.Q, 300f); E = new Spell(SpellSlot.E, 650f); R = new Spell(SpellSlot.R); E.SetTargetted(0.25f, 1600f); ComboOption.AddQ(); ComboOption.AddBool("ComboAQA", "Use Q Reset Auto Attack"); ComboOption.AddE(); ComboOption.AddR(); ComboOption.AddSlider("ComboRCount", "Use R| Min Enemies Count >= x", 2, 1, 5); ComboOption.AddSlider("ComboRHp", "Use R| And Player HealthPercent <= x%", 40, 0, 100); HarassOption.AddQ(); HarassOption.AddBool("HarassQ2Passive", "Use Q| Only Target Have 2 Passive"); HarassOption.AddE(); HarassOption.AddBool("HarassE2Passive", "Use E| Only Target Have 2 Passive"); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddQ(); LaneClearOption.AddMana(); JungleClearOption.AddQ(); JungleClearOption.AddE(); JungleClearOption.AddMana(); LastHitOption.AddNothing(); FleeOption.AddMove(false); KillStealOption.AddE(); MiscOption.AddQ(); MiscOption.AddBool("QCheck", "Use Q| Check Safe"); MiscOption.AddBool("QTurret", "Use Q| Dont Dash To Enemy Turret"); MiscOption.AddBool("QMelee", "Use Q| Anti Melee"); MiscOption.AddE(); //MiscOption.AddBool("InterruptE", "Use E| Interrupt Spell"); //MiscOption.AddSlider("EPush", "Use E| Push Deviation", 25, 0, 150); MiscOption.AddSlider("EPush", "Use E| Push Deviation", 0, -100); MiscOption.AddBool("AntiAlistar", "Use E| Anti Alistar"); MiscOption.AddBool("AntiRengar", "Use E| Anti Rengar"); MiscOption.AddBool("AntiKhazix", "Use E| Anti Khazix"); MiscOption.AddBool("AntiGapcloserE", "Use E| Anti Gapcloser"); MiscOption.AddGapcloserTargetList(); MiscOption.AddR(); MiscOption.AddBool("AutoR", "Auto R"); MiscOption.AddSlider("AutoRCount", "Auto R| Min Enemies Count >= x", 3, 1, 5); MiscOption.AddSlider("AutoRRange", "Auto R| Min Search Enemy Range", 600, 500, 1200); MiscOption.AddSetting("Forcus"); MiscOption.AddBool("ForcusAttack", "Forcus Attack 2 Passive Target"); DrawOption.AddE(); DrawOption.AddFarm(); DrawOption.AddEvent(); Game.OnUpdate += OnUpdate; Orbwalker.BeforeAttack += BeforeAttack; Orbwalker.AfterAttack += AfterAttack; Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast; GameObject.OnCreate += OnCreate; AntiGapcloser.OnEnemyGapcloser += OnEnemyGapcloser; //Interrupter SpellBook.OnCastSpell += OnCastSpell; }
internal static void Init() { Q = new Spell(SpellSlot.Q, 1250f); W = new Spell(SpellSlot.W, 800f); E = new Spell(SpellSlot.E, 750f); R = new Spell(SpellSlot.R, 2000f); Q.SetSkillshot(0.50f, 50f, 2000f, false, SkillshotType.SkillshotLine); W.SetSkillshot(1.00f, 100f, 800f, false, SkillshotType.SkillshotCircle); E.SetSkillshot(0.25f, 60f, 1600f, true, SkillshotType.SkillshotLine); ComboOption.AddQ(); ComboOption.AddSlider("ComboQCount", "Use Q| Min Hit Target Count >= x(0 = off)", 3, 0, 5); ComboOption.AddSlider("ComboQRange", "Use Q| Min Cast Range >= x", 800, 500, 1100); ComboOption.AddW(); ComboOption.AddSlider("ComboWCount", "Use W| Min Buff Count >= x", 1, 1, 3); ComboOption.AddE(); ComboOption.AddR(); ComboOption.AddBool("ComboRSafe", "Use R| Safe Check"); ComboOption.AddSlider("ComboRRange", "Use R| Min Cast Range >= x", 900, 500, 1500); HarassOption.AddQ(); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddQ(); LaneClearOption.AddSlider("LaneClearQCount", "Use Q| Min Hit Count >= x", 3, 1, 5); LaneClearOption.AddMana(); JungleClearOption.AddQ(); JungleClearOption.AddMana(); LastHitOption.AddNothing(); FleeOption.AddE(); FleeOption.AddMove(false); KillStealOption.AddQ(); MiscOption.AddQ(); MiscOption.AddBool("AutoQ", "Auto Q| CC"); MiscOption.AddW(); MiscOption.AddBool("AutoWCC", "Auto Q| CC"); MiscOption.AddBool("AutoWTP", "Auto Q| Teleport"); MiscOption.AddE(); MiscOption.AddBool("AntiAlistar", "Anti Alistar W"); MiscOption.AddBool("AntiRengar", "Anti Rengar Jump"); MiscOption.AddBool("AntiKhazix", "Anti Khazix R"); MiscOption.AddBool("Gapcloser", "Anti Gapcloser"); MiscOption.AddGapcloserTargetList(); MiscOption.AddR(); MiscOption.AddKey("SemiR", "Semi-manual R Key", SharpDX.DirectInput.Key.T); MiscOption.AddSetting("EQ"); MiscOption.AddKey("EQKey", "One Key EQ target", SharpDX.DirectInput.Key.G); DrawOption.AddQ(); DrawOption.AddW(); DrawOption.AddE(); DrawOption.AddR(); DrawOption.AddFarm(); DrawOption.AddEvent(); Game.OnUpdate += OnUpdate; GameObject.OnCreate += OnCreate; AntiGapcloser.OnEnemyGapcloser += OnEnemyGapcloser; Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast; }
private static void Initializer() { Q = new Aimtec.SDK.Spell(SpellSlot.Q, 1250f); Q.SetSkillshot(0.50f, 50f, 2000f, false, SkillshotType.Line); W = new Aimtec.SDK.Spell(SpellSlot.W, 800f); W.SetSkillshot(0.80f, 80f, 2000f, false, SkillshotType.Circle); E = new Aimtec.SDK.Spell(SpellSlot.E, 750f); E.SetSkillshot(0.25f, 60f, 1600f, true, SkillshotType.Line); R = new Aimtec.SDK.Spell(SpellSlot.R, 2000f) { Delay = 1.5f }; ComboOption.AddMenu(); ComboOption.AddQ(); ComboOption.AddSlider("ComboQCount", "Use Q |Min Hit Count >= x(0 = Off)", 3, 0, 5); ComboOption.AddSlider("ComboQRange", "UseQ |Min Cast Range >= x", 800, 500, 1100); ComboOption.AddW(); ComboOption.AddSlider("ComboWCount", "Use W|Min Stack >= x", 1, 1, 3); ComboOption.AddE(); ComboOption.AddR(); ComboOption.AddBool("ComboRSafe", "Use R|Safe Check"); ComboOption.AddSlider("ComboRRange", "Use R|Min Cast Range >= x", 900, 500, 1500); HarassOption.AddMenu(); HarassOption.AddQ(); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddMenu(); LaneClearOption.AddQ(); LaneClearOption.AddSlider("LaneClearQCount", "Use Q|Min Hit Count >= x", 3, 1, 5); LaneClearOption.AddMana(); JungleClearOption.AddMenu(); JungleClearOption.AddQ(); JungleClearOption.AddMana(); KillStealOption.AddMenu(); KillStealOption.AddQ(); GapcloserOption.AddMenu(); MiscOption.AddMenu(); MiscOption.AddBasic(); MiscOption.AddQ(); MiscOption.AddBool("AutoQ", "Use Q| CC"); MiscOption.AddW(); MiscOption.AddBool("AutoWCC", "Use W| CC"); MiscOption.AddBool("AutoWTP", "Use W| TP"); MiscOption.AddE(); MiscOption.AddBool("AutoE", "Use E| Anti Gapcloser"); MiscOption.AddR(); MiscOption.AddKey("SemiR", "Semi R Key", KeyCode.T, KeybindType.Press); MiscOption.AddSetting("EQ"); MiscOption.AddKey("EQKey", "Semi EQ Key", KeyCode.G, KeybindType.Press); DrawOption.AddMenu(); DrawOption.AddQ(Q.Range); DrawOption.AddW(W.Range); DrawOption.AddE(E.Range); DrawOption.AddR(R.Range); DrawOption.AddFarm(); DrawOption.AddEvent(); Game.OnUpdate += OnUpdate; Gapcloser.OnGapcloser += OnGapcloser; Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast; }