public void set1(Summary1 s1) { this.m1 = s1.m1; this.g1 = s1.g1; this.ic1 = s1.ic1; this.input1 = s1.input1; this.s1 = s1; }
public void init_set1(Summary1 s1) { set1(s1); init1(); this.s = s1; this.m = s1.m1; this.g = s1.g1; }
// Input1 input1; // ImageControl1 ic1; public MainFrame1() { s1 = new Summary1(); s1.m1 = new Misc1(); s1.g1 = new MainCanvas1(); s1.m1.init1(); s1.g1.init1(); m1 = s1.m1; g1 = s1.g1; long timer = m1.get_time(); // s1.init1(); s1.init_set1(s1); /* * s1.m1 = new Misc1(); * s1.g1 = new MainCanvas1(); * * s1.m1.init1(); * s1.g1.init1(); * * * { * s1.input1 = new Input1(); * s1.input1.init_set1(s1); * * s1.ic1 = new ImageControl1(); * s1.ic1.init_set1(s1); * }*/ /* * s.so = new Sound(); * s.so.set(m, g, im, input, s); * s.so.init(); * * * s.gm = new GameMisc(); * s.gm.set(m, g, im, input, s); * s.gm.init(); * * * s.tc = new TagControl(); * s.tc.set(m, g, im, input, s); * s.tc.init(); * * s.ti = new TouchInput(); * s.ti.set(m, g, im, input, s); * s.ti.init(); */ /* * { * s1.mr1 = new MainRun1(); * s1.mr1.init_set1(s1); * }*/ wait_time[4] = m1.get_time() - timer; }