/// <summary> /// Checks Turret Attacks And saves Heros AutoAttacks. /// </summary> public static void Obj_AI_Base_OnBasicAttack(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args) { var turret = sender as Obj_AI_Turret; if (turret != null) { if (args.Target.IsMe) { LastTurretAttack = Core.GameTickCount; } var target = args.Target as AIHeroClient; if (target != null && target.IsAlly && !target.IsMe) { var lastAttack = new Misc.LastAttack(turret, target) { Attacker = turret, LastAttackSent = Core.GameTickCount, Target = target }; Misc.AutoAttacks.Add(lastAttack); } } }
public static void Init() { // Used for detecting targeted spells for TeamFights Detection Obj_AI_Base.OnProcessSpellCast += delegate(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args) { var from = sender as AIHeroClient; var target = args.Target as AIHeroClient; if (from != null) { if (args.Slot == SpellSlot.R) { var lastAttack = new Misc.LastAttack(from, null) { Attacker = from, LastAttackSent = Core.GameTickCount, Target = null }; Misc.AutoAttacks.Add(lastAttack); return; } if (target != null && from.Team != target.Team) { var lastAttack = new Misc.LastAttack(from, target) { Attacker = from, LastAttackSent = Core.GameTickCount, Target = target }; Misc.AutoAttacks.Add(lastAttack); } } }; // Used for detecting AutoAttacks for TeamFights Detection Obj_AI_Base.OnBasicAttack += delegate(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args) { var from = sender as AIHeroClient; var target = args.Target as AIHeroClient; if (from != null && target != null) { var lastAttack = new Misc.LastAttack(from, target) { Attacker = from, LastAttackSent = Core.GameTickCount, Target = target }; Misc.AutoAttacks.Add(lastAttack); } }; }