public MinionManager(Game game) { _game = game; _random = new Random(); holder = new MinionsHolder(allMinions); allMinions.Add(slowMinions); allMinions.Add(fastMinions); fastMinions.Add(crawlers); slowMinions.Add(noobs); slowMinions.Add(lizards); }
public void SetMinionsHolder(MinionsHolder minionsHolder) { this.MinionsHolder = minionsHolder; }