void CheckDeath() { if (health <= 0) { moveState = MinionMoveState.DEAD; actionState = MinionActionState.DEAD; sound.PlaySound(SOUND.DEATH); } }
public void ResetSelf() { health = maxHealth; moveState = MinionMoveState.NULL; actionState = MinionActionState.NULL; for (int i = 0; i < limbList.Count; i++) { Color temp = limbList[i].color; temp.a = 1f; limbList[i].color = temp; } anim.ResetAnimationState(); }
public void SetActionState(MinionActionState set) { actionState = set; }