public void LoadLevel(int level) { StopAllCoroutines(); DestroyMap(); currentMap = Instantiate(Resources.Load <GameObject>("Map")).GetComponent <Map>(); if (isLoaded) { Random.InitState(buildSeed); isLoaded = false;//초기화 } else { buildSeed = Random.Range(int.MinValue, int.MaxValue); Random.InitState(buildSeed); } Debug.Log("Seed : " + buildSeed); if (Config.instance.RoomTestMode) { BuildMap(Config.instance.floorNum); } else { BuildMap(level); } MinimapTexture.Init(currentMap); player.EnterRoom(CurrentMap.StartRoom); MinimapTexture.DrawPlayerPos(CurrentRoom().transform.position, player.pos); UIManager.instance.FloorCount(level); PlayerControl.instance.AkashaGage = Config.instance.DefaultAkasha; ///업적: 층 SaveManager.ArriveStage(level); }
/// <summary> /// 반드시 EnemyControler 클래스에서만 호출하도록 할것 /// </summary> public void OnEndEnemyTurn() { currentTurn = Turn.PLAYER; PlayerControl.playerBuff.OnPlayerTurn(); PlayerControl.instance.OnPlayerTurn(); MinimapTexture.DrawEnemies(CurrentRoom().transform.position, CurrentRoom().GetEnemyPoses()); }
public void OnPlayerEnterRoom(Room newRoom) { MinimapTexture.SetRoomColor(newRoom); if (newRoom.roomType == RoomType.BOSS && newRoom.IsVisited == false) { PlayBossBGM(CurrentMap.Floor); ShowBossPopUP(CurrentMap.Floor); } else { PlayBGM(CurrentMap.Floor); } if (newRoom.IsVisited == false) { newRoom.IsVisited = true; EnemyControl.instance.SetRoom(newRoom); MinimapTexture.DrawRoom(newRoom); if (newRoom.roomType == RoomType.START) { newRoom.OpenDoors(); } } SetCurrentRoom(newRoom); }
public override int GetHashCode() { unchecked { int hashCode = Distance; hashCode = (hashCode * 397) ^ Radius; hashCode = (hashCode * 397) ^ RadiusDistance; hashCode = (hashCode * 397) ^ (Name != null ? Name.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (Type != null ? Type.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (InCache != null ? InCache.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (IgnoreReason != null ? IgnoreReason.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (Weight != null ? Weight.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (IsBoss != null ? IsBoss.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (IsElite != null ? IsElite.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (IsQuestMonster != null ? IsQuestMonster.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (IsMinimapActive != null ? IsMinimapActive.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (MarkerHash != null ? MarkerHash.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (MinimapTexture != null ? MinimapTexture.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (WeightInfo != null ? WeightInfo.GetHashCode() : 0); hashCode = (hashCode * 397) ^ RActorGUID; hashCode = (hashCode * 397) ^ ActorSNO; hashCode = (hashCode * 397) ^ ACDGuid; return(hashCode); } }
public void ReturnToStart() { if (!GameManager.instance.CurrentRoom().IsEnemyAlive()) { if (GameManager.instance.IsInputOk && GameManager.instance.CurrentTurn == Turn.PLAYER) { player.EnterRoom(GameManager.instance.CurrentMap.StartRoom); MinimapTexture.DrawPlayerPos(GameManager.instance.CurrentRoom().transform.position, PlayerControl.player.pos); } } }
public override void SomethingUpOnThis(Entity ot) { if (ot is Player) { bool isVisited = targetRoom.IsVisited; (ot as Player).EnterRoom(this); if (!isVisited) { MinimapTexture.DrawHallWay(transform.position, connectedDoor.transform.position, Dir); } } }
IEnumerator EndTurnDelay(float time) { yield return(null); if (PlayerControl.player.PlayerAnim == null) { yield return(new WaitForSeconds(time)); } else { yield return(PlayerControl.player.PlayerAnim); } MinimapTexture.DrawPlayerPos(CurrentRoom().transform.position, PlayerControl.player.pos); EnemyControl.instance.EnemyTurn(); }