コード例 #1
0
 private SickLettersConfiguration()
 {
     // Default values
     Context         = new MinigamesGameContext(MiniGameCode.SickLetters_lettername, System.DateTime.Now.Ticks.ToString());
     Questions       = new SickLettersQuestionProvider();
     TutorialEnabled = true;
 }
コード例 #2
0
 private MakeFriendsConfiguration()
 {
     // Default values
     Questions       = new MakeFriendsQuestionProvider();
     Context         = new MinigamesGameContext(MiniGameCode.MakeFriends_letterinword, System.DateTime.Now.Ticks.ToString());
     TutorialEnabled = true;
 }
コード例 #3
0
 private TemplateConfiguration()
 {
     // Default values
     // THESE SETTINGS ARE FOR SAMPLE PURPOSES, THESE VALUES MUST BE SET BY GAME CORE
     Context    = new MinigamesGameContext(MiniGameCode.Invalid, System.DateTime.Now.Ticks.ToString());
     Difficulty = 0.5f;
 }
コード例 #4
0
 private HideAndSeekConfiguration()
 {
     // Default values
     Context         = new MinigamesGameContext(MiniGameCode.HideSeek_letterphoneme, System.DateTime.Now.Ticks.ToString());
     Questions       = new SampleQuestionProvider();
     TutorialEnabled = true;
 }
コード例 #5
0
 private TakeMeHomeConfiguration()
 {
     // Default values
     Context         = new MinigamesGameContext(MiniGameCode.TakeMeHome_lettername, System.DateTime.Now.Ticks.ToString());
     Questions       = new SampleQuestionProvider();
     Difficulty      = 0;
     TutorialEnabled = true;
 }
コード例 #6
0
 private DancingDotsConfiguration()
 {
     // Default values
     Context         = new MinigamesGameContext(MiniGameCode.DancingDots_lettername, DateTime.Now.Ticks.ToString());
     Variation       = DancingDotsVariation.LetterName;
     Questions       = new DancingDotsQuestionProvider();
     TutorialEnabled = true;
 }
コード例 #7
0
 private ThrowBallsConfiguration()
 {
     // Default values
     Questions       = new ThrowBallsQuestionProvider();
     Variation       = ThrowBallsVariation.LetterName;
     Context         = new MinigamesGameContext(MiniGameCode.ThrowBalls_lettername, DateTime.Now.Ticks.ToString());
     TutorialEnabled = true;
 }
コード例 #8
0
 private BalloonsConfiguration()
 {
     // Default values
     Questions       = new SampleQuestionProvider();
     Variation       = BalloonsVariation.Spelling;
     TutorialEnabled = true;
     Context         = new MinigamesGameContext(MiniGameCode.Balloons_spelling, System.DateTime.Now.Ticks.ToString());
 }
コード例 #9
0
 private MixedLettersConfiguration()
 {
     // Default values
     Questions       = new SampleQuestionProvider();
     Variation       = MixedLettersVariation.Alphabet;
     Context         = new MinigamesGameContext(MiniGameCode.MixedLetters_alphabet, DateTime.Now.Ticks.ToString());
     TutorialEnabled = true;
 }
コード例 #10
0
 private ColorTickleConfiguration()
 {
     // Default values
     Questions       = new ColorTickleLetterProvider();
     Context         = new MinigamesGameContext(MiniGameCode.ColorTickle_lettername, System.DateTime.Now.Ticks.ToString());
     TutorialEnabled = true;
     Variation       = ColorTickleVariation.LetterName;
 }
コード例 #11
0
        private MazeConfiguration()
        {
            // Default values
            Questions = new SampleQuestionProvider();
            Variation = MazeVariation.LetterName;

            Context         = new MinigamesGameContext(MiniGameCode.Maze_lettername, System.DateTime.Now.Ticks.ToString());
            TutorialEnabled = false;
        }
コード例 #12
0
        private ScannerConfiguration()
        {
            // Default values
            Variation = ScannerVariation.OneWord;

            Questions       = new SampleQuestionProvider();
            Context         = new MinigamesGameContext(MiniGameCode.Scanner_word, System.DateTime.Now.Ticks.ToString());
            TutorialEnabled = true;
        }
コード例 #13
0
        private ReadingGameConfiguration()
        {
            // Default values
            Questions = new SampleReadingGameQuestionProvider();
            Variation = ReadingGameVariation.ReadingGame_Words;
            //Variation = ReadingGameVariation.AlphabetSong;

            Context         = new MinigamesGameContext(MiniGameCode.ReadingGame_word, System.DateTime.Now.Ticks.ToString());
            TutorialEnabled = true;
        }
コード例 #14
0
        private MissingLetterConfiguration()
        {
            // Default values
            // THESE SETTINGS ARE FOR SAMPLE PURPOSES, THESE VALUES MUST BE SET BY GAME CORE
            Questions = new SampleQuestionProvider();
            Context   = new MinigamesGameContext(MiniGameCode.MissingLetter_letterinword, System.DateTime.Now.Ticks.ToString());

            //Variation = MissingLetterVariation.MissingLetter;
            Variation       = MissingLetterVariation.LetterInWord;
            TutorialEnabled = true;
        }
コード例 #15
0
        private ToboganConfiguration()
        {
            // Default values
            Questions = new SampleQuestionProvider();
            //Questions = new SunMoonQuestionProvider();

            //Variation = ToboganVariation.SunMoon;
            Variation = ToboganVariation.LetterInWord;

            Context         = new MinigamesGameContext(MiniGameCode.Tobogan_letterinword, System.DateTime.Now.Ticks.ToString());
            TutorialEnabled = true;
        }
コード例 #16
0
        private EggConfiguration()
        {
            // Default values
            Context   = new MinigamesGameContext(MiniGameCode.Egg_letterphoneme, System.DateTime.Now.Ticks.ToString());
            Variation = EggVariation.LetterPhoneme;

            if (Variation == EggVariation.BuildWord)
            {
                Questions = new SampleEggSequenceQuestionProvider();
            }
            else
            {
                Questions = new SampleEggSingleQuestionProvider();
            }
            TutorialEnabled = true;
        }
コード例 #17
0
        private FastCrowdConfiguration()
        {
            // Default values
            Questions = new SampleQuestionProvider();
            //Variation = FastCrowdVariation.Letter;
            //Variation = FastCrowdVariation.Alphabet;
            Variation = FastCrowdVariation.BuildWord;

            //Questions = new SampleQuestionWithWordsProvider();
            //Variation = FastCrowdVariation.Counting;

            //Questions = new SampleQuestionWordsVariationProvider();
            //Variation = FastCrowdVariation.Words;
            TutorialEnabled = true;

            Context = new MinigamesGameContext(MiniGameCode.FastCrowd_buildword, System.DateTime.Now.Ticks.ToString());
        }