private SickLettersConfiguration() { // Default values Context = new MinigamesGameContext(MiniGameCode.SickLetters_lettername, System.DateTime.Now.Ticks.ToString()); Questions = new SickLettersQuestionProvider(); TutorialEnabled = true; }
private MakeFriendsConfiguration() { // Default values Questions = new MakeFriendsQuestionProvider(); Context = new MinigamesGameContext(MiniGameCode.MakeFriends_letterinword, System.DateTime.Now.Ticks.ToString()); TutorialEnabled = true; }
private TemplateConfiguration() { // Default values // THESE SETTINGS ARE FOR SAMPLE PURPOSES, THESE VALUES MUST BE SET BY GAME CORE Context = new MinigamesGameContext(MiniGameCode.Invalid, System.DateTime.Now.Ticks.ToString()); Difficulty = 0.5f; }
private HideAndSeekConfiguration() { // Default values Context = new MinigamesGameContext(MiniGameCode.HideSeek_letterphoneme, System.DateTime.Now.Ticks.ToString()); Questions = new SampleQuestionProvider(); TutorialEnabled = true; }
private TakeMeHomeConfiguration() { // Default values Context = new MinigamesGameContext(MiniGameCode.TakeMeHome_lettername, System.DateTime.Now.Ticks.ToString()); Questions = new SampleQuestionProvider(); Difficulty = 0; TutorialEnabled = true; }
private DancingDotsConfiguration() { // Default values Context = new MinigamesGameContext(MiniGameCode.DancingDots_lettername, DateTime.Now.Ticks.ToString()); Variation = DancingDotsVariation.LetterName; Questions = new DancingDotsQuestionProvider(); TutorialEnabled = true; }
private ThrowBallsConfiguration() { // Default values Questions = new ThrowBallsQuestionProvider(); Variation = ThrowBallsVariation.LetterName; Context = new MinigamesGameContext(MiniGameCode.ThrowBalls_lettername, DateTime.Now.Ticks.ToString()); TutorialEnabled = true; }
private BalloonsConfiguration() { // Default values Questions = new SampleQuestionProvider(); Variation = BalloonsVariation.Spelling; TutorialEnabled = true; Context = new MinigamesGameContext(MiniGameCode.Balloons_spelling, System.DateTime.Now.Ticks.ToString()); }
private MixedLettersConfiguration() { // Default values Questions = new SampleQuestionProvider(); Variation = MixedLettersVariation.Alphabet; Context = new MinigamesGameContext(MiniGameCode.MixedLetters_alphabet, DateTime.Now.Ticks.ToString()); TutorialEnabled = true; }
private ColorTickleConfiguration() { // Default values Questions = new ColorTickleLetterProvider(); Context = new MinigamesGameContext(MiniGameCode.ColorTickle_lettername, System.DateTime.Now.Ticks.ToString()); TutorialEnabled = true; Variation = ColorTickleVariation.LetterName; }
private MazeConfiguration() { // Default values Questions = new SampleQuestionProvider(); Variation = MazeVariation.LetterName; Context = new MinigamesGameContext(MiniGameCode.Maze_lettername, System.DateTime.Now.Ticks.ToString()); TutorialEnabled = false; }
private ScannerConfiguration() { // Default values Variation = ScannerVariation.OneWord; Questions = new SampleQuestionProvider(); Context = new MinigamesGameContext(MiniGameCode.Scanner_word, System.DateTime.Now.Ticks.ToString()); TutorialEnabled = true; }
private ReadingGameConfiguration() { // Default values Questions = new SampleReadingGameQuestionProvider(); Variation = ReadingGameVariation.ReadingGame_Words; //Variation = ReadingGameVariation.AlphabetSong; Context = new MinigamesGameContext(MiniGameCode.ReadingGame_word, System.DateTime.Now.Ticks.ToString()); TutorialEnabled = true; }
private MissingLetterConfiguration() { // Default values // THESE SETTINGS ARE FOR SAMPLE PURPOSES, THESE VALUES MUST BE SET BY GAME CORE Questions = new SampleQuestionProvider(); Context = new MinigamesGameContext(MiniGameCode.MissingLetter_letterinword, System.DateTime.Now.Ticks.ToString()); //Variation = MissingLetterVariation.MissingLetter; Variation = MissingLetterVariation.LetterInWord; TutorialEnabled = true; }
private ToboganConfiguration() { // Default values Questions = new SampleQuestionProvider(); //Questions = new SunMoonQuestionProvider(); //Variation = ToboganVariation.SunMoon; Variation = ToboganVariation.LetterInWord; Context = new MinigamesGameContext(MiniGameCode.Tobogan_letterinword, System.DateTime.Now.Ticks.ToString()); TutorialEnabled = true; }
private EggConfiguration() { // Default values Context = new MinigamesGameContext(MiniGameCode.Egg_letterphoneme, System.DateTime.Now.Ticks.ToString()); Variation = EggVariation.LetterPhoneme; if (Variation == EggVariation.BuildWord) { Questions = new SampleEggSequenceQuestionProvider(); } else { Questions = new SampleEggSingleQuestionProvider(); } TutorialEnabled = true; }
private FastCrowdConfiguration() { // Default values Questions = new SampleQuestionProvider(); //Variation = FastCrowdVariation.Letter; //Variation = FastCrowdVariation.Alphabet; Variation = FastCrowdVariation.BuildWord; //Questions = new SampleQuestionWithWordsProvider(); //Variation = FastCrowdVariation.Counting; //Questions = new SampleQuestionWordsVariationProvider(); //Variation = FastCrowdVariation.Words; TutorialEnabled = true; Context = new MinigamesGameContext(MiniGameCode.FastCrowd_buildword, System.DateTime.Now.Ticks.ToString()); }