public void UpdateUI(MinigameManager manager) { emotionText.text = MinigameManager.ConvertInCorrectText(manager.GetEmotionString()); //fumettoText.text = fumettoPhrase.Values }
public void UpdateUI(MinigameManager manager) { emotionText.text = ChangeTextToRandomColors("Quali persone sono " + CovertEmotionToAdjective(manager.GetEmotionString()) + "?"); }