void CheckUserInput() { time = time + Time.deltaTime; //holds /*if (Input.GetKeyDown(KeyCode.RightShift) || Input.GetKeyDown(KeyCode.LeftShift) || && FindObjectOfType<Game>().GetHoldTime()) || { || enabled = false; || FindObjectOfType<Game>().SetNull(this); || transform.rotation = Quaternion.identity; || transform.position = FindObjectOfType<Game>().transform.position + 6 * Vector3.right + 9 * Vector3.up; || if (!FindObjectOfType<Game>().GetHold()) || { || FindObjectOfType<Game>().SetHold(this); || FindObjectOfType<Spawner>().SpawnNext(); || } || else || { || Tetromino t = FindObjectOfType<Game>().GetHoldTetromino(); || t.enabled = true; || FindObjectOfType<Game>().SetHold(this); || if (t.whereSpawn) || { || t.transform.position += 38 * Vector3.up / 4 + 9 * Vector3.right / 4 + Vector3.down / 4; + } + else + { + t.transform.position = 38 * Vector3.up / 4 + 9 * Vector3.right / 4 + Vector3.left / 4; + } + } + FindObjectOfType<Game>().SetHoldTime(false); + }*/ //go right (joystick right) if (MinigameInputHelper.GetHorizontalAxis(2) > 0 && time > nextMove) { nextMove = time + nextMoveDelta; transform.position += Vector3.right / 2; if (!CheckIsValidPosition()) { transform.position += Vector3.left / 2; } else { FindObjectOfType <Game_2>().UpdateGrid(this); } nextMove = nextMove - time; time = 0.0F; } //go left (joystick left) else if (MinigameInputHelper.GetHorizontalAxis(2) < 0 && time > nextMove) { nextMove = time + nextMoveDelta; transform.position += Vector3.left / 2; if (!CheckIsValidPosition()) { transform.position += Vector3.right / 2; } else { FindObjectOfType <Game_2>().UpdateGrid(this); } nextMove = nextMove - time; time = 0.0F; } //rotate (joystick up) else if (isVerticalReset && MinigameInputHelper.GetVerticalAxis(2) > 0) { transform.Rotate(0, 0, -90); foreach (Transform mino in transform) { mino.Rotate(0, 0, -90); } if (!CheckIsValidPosition()) { transform.Rotate(0, 0, 90); foreach (Transform mino in transform) { mino.Rotate(0, 0, 90); } } else { FindObjectOfType <Game_2>().UpdateGrid(this); } } //rotate other direction (other button) else if (MinigameInputHelper.IsButton2Down(2)) { transform.Rotate(0, 0, 90); foreach (Transform mino in transform) { mino.Rotate(0, 0, 90); } if (!CheckIsValidPosition()) { transform.Rotate(0, 0, -90); foreach (Transform mino in transform) { mino.Rotate(0, 0, -90); } } else { FindObjectOfType <Game_2>().UpdateGrid(this); } } //hard drop (other button) else if (MinigameInputHelper.IsButton1Down(2)) { while (CheckIsValidPosition()) { transform.position += Vector3.down / 2; } transform.position += Vector3.up / 2; FindObjectOfType <Game_2>().UpdateGrid(this); enabled = false; FindObjectOfType <Game_2>().DecreaseAboveRows(); FindObjectOfType <Spawner_2>().SpawnNext(); } //go down (joystick down) else if (((MinigameInputHelper.GetVerticalAxis(2) < 0) || Time.time - fallTime >= fallSpeed) && time > nextMove) { nextMove = time + nextMoveDelta; transform.position += Vector3.down / 2; fallTime = Time.time; if (!CheckIsValidPosition()) { transform.position += Vector3.up / 2; enabled = false; FindObjectOfType <Game_2>().UpdateGrid(this); FindObjectOfType <Game_2>().DecreaseAboveRows(); FindObjectOfType <Spawner_2>().SpawnNext(); //FindObjectOfType<Spawner>().SpawnPreview(); } else { FindObjectOfType <Game_2>().UpdateGrid(this); } nextMove = nextMove - time; time = 0.0F; } isVerticalReset = !MinigameInputHelper.IsVerticalAxisInUse(2); }