private void Failure() { MinigameCompleted?.Invoke(false); Timing.KillCoroutines(_TimeoutHandle); Timing.KillCoroutines(_SwingHandle); ShowUI(false); }
private void Success() { _DamageZoneTrigger.Switch(false); MinigameCompleted?.Invoke(true); Timing.KillCoroutines(_TimeoutHandle); Timing.KillCoroutines(_SwingHandle); ShowUI(false); }