public void HoldItem(Item item) { if (item.Type == ItemTypeSlot.Holdable) { Minetype = item.Minnig; } }
public Ore(ItemObject todrop, int resitance, MinigType mineType) { ItemTodrop = todrop; resistent = resitance; MineType = mineType; }
public Iron(ItemObject todrop, int resitance, MinigType mineType) : base(todrop, resitance, mineType) { }
void Start() { Minetype = mine; world = World.Instance; }