public static MiniTweenerDelayMethod start(float duration, float delay = 0.0f, System.Delegate callback = null, params object[] args) { MiniTweenerDelayMethod mt = new MiniTweenerDelayMethod(); mt.init(duration, delay, callback, args); return(mt); }
public void setCutSceneCameraMove(Transform target, bool setCamCenter, Vector2 centerPoint, bool setCamPos, Vector3 newCamPos, bool setCamRot, Vector3 newCamRot, float fov, float motionTime, int newMotionType = -1, int nowMotionType = -1, string easingType = null) { useHandHeldAfterCameraMoving = false; usePlayerPositionOffsetWhenSkillEffectCam = true; isFollowPlayerWhenSkillEffectCamIdle = false; if (useHandHeld) { _v = handHeldEffect.tf.localPosition; gameCameraPosContainer.localPosition += _v; handHeldEffect.tf.localPosition = Vector3.zero; } useHandHeld = false; camAround.isEnabled = false; clearTweener(); _motionDelta = 0.0f; if (target != null) { cameraTarget = target; } if (setCamCenter) { csCamPositionCalcVector.x = GameManager.screenWidth * gameCamera.rect.x + GameManager.screenWidth * gameCamera.rect.width * (centerPoint.x / GameManager.screenSize.x); csCamPositionCalcVector.y = GameManager.screenHeight * gameCamera.rect.y + GameManager.screenHeight * gameCamera.rect.height * (centerPoint.y / GameManager.screenSize.y); csCamOffset.x = (GameManager.screenSize.x * 0.5f - centerPoint.x) / GameManager.screenSize.x; csCamOffset.y = (GameManager.screenSize.y * 0.5f - centerPoint.y) / GameManager.screenSize.y; csCamOffset.x = GameManager.screenWidth * csCamOffset.x * gameCamera.rect.width; csCamOffset.y = GameManager.screenHeight * csCamOffset.y * gameCamera.rect.height; } this.motionTime = motionTime; if ((target != null || setCamCenter)) //&& setCamPos == false) { motionStartTime = Time.time; targetChangeTweening = true; _startCameraPos = gameCamera.transform.localPosition; _startCameraRot = gameCamera.transform.rotation; } else { targetChangeTweening = false; } if (nowSkillEffectCamStatus == SKILL_EFFECT_CAM_STATUS.Play) { newCamPos += getUnitSkillCamOffsetPosition(); } if (fov > 0) { tweener.Add(MiniTweenerFOV.start(gameCamera, fov, motionTime, easingType)); } if (setCamPos) { tweener.Add(MiniTweenerLocalPosition.start(gameCameraPosContainer, newCamPos, motionTime, easingType)); } if (setCamRot) { tweener.Add(MiniTweenerCamRotation.start(gameCamera, newCamRot, motionTime, easingType)); } nextMotionType = csCamMoveType; if (newMotionType > -1) { nextMotionType = newMotionType; } if (nowMotionType > -1) { csCamMoveType = nowMotionType; } System.Action <int> callbackFunc = onCompleteCameraMove; tweener.Add(MiniTweenerDelayMethod.start(motionTime, 0.0f, callbackFunc, nextMotionType)); }