public void SetRotate(MiniItween.DelegateFuncWithObject mm) { if (_FinalTrial3DObj == null) { _FinalTrial3DObj = gameObject.GetComponentInChildren <FinalTrial3DObj>(); } if (_FinalTrial3DObj != null) { _FinalTrial3DObj.MyRotate(mm); } }
public void MyRotate(MiniItween.DelegateFuncWithObject mm) { _mm = mm; StartCoroutine(BeginToRotate()); }