コード例 #1
0
        // Test that all minigames by subject and filter are pulled from the database
        public void GetMiniGamesBySubjectAndFilter()
        {
            int difficulty = 2;
            int catID      = 1;

            List <MiniGame> minigames = _minigame.GetListPlayable(catID, difficulty);
            List <string>   result    = new List <string>();

            for (int i = 0; i < minigames.Count; i++)
            {
                result.Add(minigames[i].MiniGameName);
            }

            List <string> expected = new List <string>();

            expected.Add("AlphabetBubblePop");
            expected.Add("AlphabetTracing");
            expected.Add("ColorSortingGame");
            expected.Add("AlphabetMatching");
            expected.Add("AlphabetMatching");
            expected.Add("Typing");
            expected.Add("AlphabetMatching");
            expected.Add("ISpy");

            CollectionAssert.AreEqual(expected, result);
        }
コード例 #2
0
        //page that executes minigame script, set MiniGame model
        public ActionResult MiniGame()
        {
            MiniGameModel   model     = new MiniGameModel();
            Random          random    = new Random();
            List <MiniGame> minigames = new List <MiniGame>();

            if (User.Identity.IsAuthenticated)
            {
                Options profileSettings = _options.Get((int)Session["profileID"]);
                int     catID           = 0; //category id

                //get subject filter for profile, if no filter, randomly choose a subject for minigame
                if (profileSettings.SubjectFilter == "Reading")
                {
                    catID = 1;
                }
                else if (profileSettings.SubjectFilter == "Math")
                {
                    catID = 2;
                }
                else
                {
                    catID = random.Next(1, 3); //no subject filter, randomly choose a minigame category
                }
                //get a list of minigames that adheres to subject filter and difficulty level
                if (catID == 1)
                {
                    minigames        = _minigame.GetListPlayable(catID, profileSettings.ReadingDifficultyLevel); //catID, difficulty level
                    model.Difficulty = profileSettings.ReadingDifficultyLevel;                                   //difficult level for model
                }
                else if (catID == 2)
                {
                    minigames        = _minigame.GetListPlayable(catID, profileSettings.MathDifficultyLevel); //catID, difficulty level
                    model.Difficulty = profileSettings.MathDifficultyLevel;                                   //difficulty level for model
                }
                //get list or recently played minigames
                List <int> playedgames = _minigame.GetListRecentlyPlayed((int)Session["profileID"]);

                //randomly choose a minigame that isn't in list of recently played, assign a minigame to the model
                int ranGame = random.Next(0, minigames.Count()); //generate an index between 1 and num of playable games

                //continue generating random gameID while recently played game is randomly selected
                bool played      = true;
                int  loopCounter = 0;
                while (played == true)
                {
                    played = false;
                    for (int i = 0; i < playedgames.Count(); i++)
                    {
                        if (minigames[ranGame].ID == playedgames[i])
                        {
                            //generate an index between 0 and num of playable games
                            ranGame = random.Next(0, minigames.Count());
                            played  = true;
                        }
                    }
                    loopCounter++;         //increment number of times through loop
                    if (loopCounter >= 50) //Ensure that game doesn't get stuck in endless loop if not enough minigames
                    {
                        played = false;
                    }

                    //choose a different minigame if device is mobile and chosen game isn't mobile friendly
                    //letter sound racing, typing, tangram
                    if (DetectMobile() && (minigames[ranGame].ID == 18 || minigames[ranGame].ID == 19 ||
                                           minigames[ranGame].ID == 4))
                    {
                        played = true;
                    }

                    //if the browser isn't chrome and tangram is played
                    if (!IsBrowserChrome() && minigames[ranGame].ID == 19)
                    {
                        played = true;
                    }
                }
                model.MiniGameID = minigames[ranGame].ID;
                model.CategoryID = minigames[ranGame].MiniGameCategoryID;
                model.MiniGame   = minigames[ranGame].MiniGamePath;
            }
            else                                                 //free play mode
            {
                minigames = _minigame.GetAllMinigames();         //get a list of all minigames from database

                int ranGame = random.Next(0, minigames.Count()); //generate an index between 0 and num of games

                //choose a different minigame if device is mobile and chosen game isn't mobile friendly
                //letter sound racing, typing, tangram
                while ((DetectMobile() && (minigames[ranGame].ID == 18 || minigames[ranGame].ID == 19 ||
                                           minigames[ranGame].ID == 4)) || (!IsBrowserChrome() && minigames[ranGame].ID == 19))
                {
                    ranGame = random.Next(0, minigames.Count()); //generate an index between 0 and num of games
                }

                model.MiniGameID = minigames[ranGame].ID;
                model.MiniGame   = minigames[ranGame].MiniGamePath;
                model.CategoryID = minigames[ranGame].MiniGameCategoryID;
                model.CategoryID = minigames[ranGame].MiniGameCategoryID;
                model.Difficulty = 0;                                           //difficulty doesn't apply to free play mode
            }
            model.ToggleSound = Convert.ToString((bool)Session["toggleSound"]); //set model's toggle value for sound
            model.ToggleMusic = Convert.ToString((bool)Session["toggleMusic"]); //set model's toggle value for music

            return(View(model));
        }