コード例 #1
0
ファイル: MineCreator.cs プロジェクト: achoraev/BattleField4
        public override Mine CreateMine(MinePower power)
        {
            Mine mineToReturn = null;

            if (this.createdMines.ContainsKey(power))
            {
                mineToReturn = this.createdMines[power];
            }
            else
            {
                switch (power)
                {
                case MinePower.One:
                    mineToReturn = new LimpetMine(); break;

                case MinePower.Two:
                    mineToReturn = new LandMine(); break;

                case MinePower.Three:
                    mineToReturn = new NavelMine(); break;

                case MinePower.Four:
                    mineToReturn = new NuclearMine(); break;

                case MinePower.Five:
                    mineToReturn = new FatherBomb(); break;

                default:
                    throw new ArgumentException(string.Format("Mine with power: {0}, does not exists YET!", power));
                }

                this.createdMines.Add(power, mineToReturn);
            }
            return(mineToReturn);
        }
コード例 #2
0
ファイル: MineFactory.cs プロジェクト: achoraev/BattleField4
 /// <summary>
 /// Abstract method that the children of this class must use to manufacture mines.
 /// </summary>
 /// <param name="power">Accepts MinePower enumeration to determine the power of the mine.</param>
 /// <returns>Returns an instance of IMine with the given power.</returns>
 public abstract IExplodable CreateMine(MinePower power);
コード例 #3
0
 public abstract Mine CreateMine(MinePower power);