private void Awake() { rectTransform = GetComponent <RectTransform>(); canvas = GetComponentInParent <Canvas>(); mineblock = FindObjectOfType <MineBlock>(); }
private void Awake() { activeItem = FindObjectOfType <MineBlock>(); myFeet = GetComponent <CircleCollider2D>(); gravityScaleAtStart = myRigidBody.gravityScale; }
private void Awake() { blockHealth = GetComponent <BlockInfo>().block.blockHealth; blockPower = GetComponent <BlockInfo>().block.blockPower; mineBlock = FindObjectOfType <MineBlock>(); }