Inheritance: MonoBehaviour
コード例 #1
0
 private void Awake()
 {
     rectTransform = GetComponent <RectTransform>();
     canvas        = GetComponentInParent <Canvas>();
     mineblock     = FindObjectOfType <MineBlock>();
 }
コード例 #2
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 private void Awake()
 {
     activeItem          = FindObjectOfType <MineBlock>();
     myFeet              = GetComponent <CircleCollider2D>();
     gravityScaleAtStart = myRigidBody.gravityScale;
 }
コード例 #3
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 private void Awake()
 {
     blockHealth = GetComponent <BlockInfo>().block.blockHealth;
     blockPower  = GetComponent <BlockInfo>().block.blockPower;
     mineBlock   = FindObjectOfType <MineBlock>();
 }