static public void AddGoodsInfo(int goodstype, int id, GoodsInfoType type) { ArrayList goodlist = new ArrayList(); if (goodstype == 0) { goodlist = playerinfo.MaterialInfoList.Items; //查找对应的物品信息 for (int i = 0; i <= goodlist.Count - 1; i++) { ItemsInfo info = (ItemsInfo)goodlist[i]; if (info.ID == id) { if (type == GoodsInfoType.PutCount) { info.PutCount++; goodlist[i] = info; } else if (type == GoodsInfoType.SellCount) { info.SellCount++; goodlist[i] = info; } else if (type == GoodsInfoType.RecipeCount) { info.RecipeCount++; goodlist[i] = info; } else if (type == GoodsInfoType.CollectCount) { info.CollectCount++; goodlist[i] = info; } playerinfo.MaterialInfoList.Items = goodlist; break; } } } else if (goodstype == 1) { goodlist = playerinfo.MaterialInfoList.Minds; //查找对应的物品信息 for (int i = 0; i <= goodlist.Count - 1; i++) { MindsInfo info = (MindsInfo)goodlist[i]; if (info.ID == id) { if (type == GoodsInfoType.PutCount) { info.PutCount++; goodlist[i] = info; } else if (type == GoodsInfoType.SellCount) { info.SellCount++; goodlist[i] = info; } else if (type == GoodsInfoType.RecipeCount) { info.RecipeCount++; goodlist[i] = info; } else if (type == GoodsInfoType.CollectCount) { info.CollectCount++; goodlist[i] = info; } playerinfo.MaterialInfoList.Minds = goodlist; break; } } } else if (goodstype == 0) { goodlist = playerinfo.MaterialInfoList.SpecialItems; //查找对应的物品信息 for (int i = 0; i <= goodlist.Count - 1; i++) { SpecialItemsInfo info = (SpecialItemsInfo)goodlist[i]; if (info.ID == id) { if (type == GoodsInfoType.PutCount) { info.PutCount++; goodlist[i] = info; } else if (type == GoodsInfoType.SellCount) { info.SellCount++; goodlist[i] = info; } else if (type == GoodsInfoType.RecipeCount) { info.RecipeCount++; goodlist[i] = info; } else if (type == GoodsInfoType.CollectCount) { info.CollectCount++; goodlist[i] = info; } playerinfo.MaterialInfoList.SpecialItems = goodlist; break; } } } else { Debug.Log("Unknow goodstype: " + goodstype); return; } PlayerData.PlayerInfoData.Save(playerinfo); }
void InitPlayerInfoData() { playerinfo.Languege = "zh"; playerinfo.MineCount = 0; playerinfo.Money = 0; playerinfo.MapInfoList = new ArrayList(); playerinfo.MaterialInfoList = new MaterialInfo(); playerinfo.MaterialInfoList.Items = new ArrayList(); playerinfo.MaterialInfoList.Minds = new ArrayList(); playerinfo.MaterialInfoList.SpecialItems = new ArrayList(); playerinfo.MaterialInfoList.Propertys = new ArrayList(); playerinfo.SenceInfoList = new ArrayList(); playerinfo.CompleteEvents = new ArrayList(); playerinfo.QuestList = new ArrayList(); playerinfo.CompleteQuests = new ArrayList(); //初始材料 foreach (Materiral.Items m in Materiral.GetItemList()) { ItemsInfo _m = new ItemsInfo(); _m.ID = m.ID; _m.PutCount = 0; _m.SellCount = 0; _m.RecipeCount = 0; _m.CollectCount = 0; playerinfo.MaterialInfoList.Items.Add(_m); } foreach (Materiral.Minds m in Materiral.GetMindList()) { MindsInfo _m = new MindsInfo(); _m.ID = m.ID; _m.PutCount = 0; _m.SellCount = 0; _m.RecipeCount = 0; _m.CollectCount = 0; playerinfo.MaterialInfoList.Minds.Add(_m); } foreach (Materiral.SpecialItem m in Materiral.GetSpecialItemList()) { SpecialItemsInfo _m = new SpecialItemsInfo(); _m.ID = m.ID; _m.PutCount = 0; _m.SellCount = 0; _m.RecipeCount = 0; _m.CollectCount = 0; playerinfo.MaterialInfoList.SpecialItems.Add(_m); } foreach (Materiral.Property m in Materiral.GetPropertyList()) { PropertysInfo _m = new PropertysInfo(); _m.ID = m.ID; _m.RecipeCount = 0; playerinfo.MaterialInfoList.Propertys.Add(_m); } //初始化场景数据 for (int i = 0; i <= 1; i++) { SenceInfo s = new SenceInfo(); s.ID = i; s.InCount = 0; playerinfo.SenceInfoList.Add(s); } ////初始化地图路点数据 XmlTool xt = new XmlTool(); ArrayList _list = xt.loadPathXmlToArray(); MapPathManager.Path[] PathList = new MapPathManager.Path[_list.Count]; _list.CopyTo(PathList); xt = null; _list.Clear(); foreach (MapPathManager.Path p in PathList) { MapInfo m = new MapInfo(); m.ID = p.Map; m.InCount = 0; playerinfo.MapInfoList.Add(m); } }