/// <summary> /// Process non-tree layer objects /// loot, nodes, supply drops, etc /// </summary> /// <param name="gameObject"></param> private void CollectGameObject(GameObjectBase gameObject) { /* Military Crates */ if (_isCollectingMilitaryCrates && gameObject.IsMilitaryCrate()) { MilitaryCrates.AddOrUpdate(gameObject.InitialAddress, gameObject, (old, newer) => gameObject); return; } /* Military Crates */ if (_isCollectingWoodenLootCrates && gameObject.IsNormalCrate()) { WoodenLootCrates.AddOrUpdate(gameObject.InitialAddress, gameObject, (old, newer) => gameObject); return; } /* Sulfur Objects */ if (_isCollectingSulfurNodes && gameObject.IsSulfurOre()) { SulfurNodes.AddOrUpdate(gameObject.InitialAddress, gameObject, (old, newer) => gameObject); return; } /* Metal ore entities */ if (_isCollectingMetalNodes && gameObject.IsMetalOre()) { MetalNodes.AddOrUpdate(gameObject.InitialAddress, gameObject, (old, newer) => gameObject); return; } /* Stone ore entities */ if (_isCollectingStoneNodes && gameObject.IsStoneOre()) { StoneNodes.AddOrUpdate(gameObject.InitialAddress, gameObject, (old, newer) => gameObject); return; } /* Hemp Collectables */ if (_isCollectingHempNodes && gameObject.IsHempNode()) { HempNodes.AddOrUpdate(gameObject.InitialAddress, gameObject, (old, newer) => gameObject); return; } /* Tool Cupboards */ if (_isCollectingToolCupboards && gameObject.IsToolCupboard()) { ToolCupboards.AddOrUpdate(gameObject.InitialAddress, gameObject, (old, newer) => gameObject); return; } /* Storage Containers */ if (_isCollectingStorageContainers && gameObject.IsStorageContainer()) { StorageContainers.AddOrUpdate(gameObject.InitialAddress, gameObject, (old, newer) => gameObject); return; } }
/// <summary> /// Stop or start collecting stone nodes /// </summary> public void StopOrStartCollectingMilitaryCrates(bool stopStart) { _isCollectingMilitaryCrates = stopStart; if (stopStart == false) { MilitaryCrates.Clear(); } }