private static void Timer_Elapsed(object state) { Timer.Change(Timeout.Infinite, 10); SongPlayer.Update(); MidiPlayer.Update(); Timer.Change(10, 10); }
private void Update() { m_system.update(Time.deltaTime); m_Player.Update(Time.deltaTime); if (Input.GetKeyDown(KeyCode.W)) { m_Player.Play(); } if (Input.GetKeyDown(KeyCode.P)) { m_Player.Pause(); } if (Input.GetKeyDown(KeyCode.Q)) { m_Player.Stop(); } }