/* * static Vector3 getRandomForce (int limit) * { * int x = UnityEngine.Random.Range(-limit, limit); * int y = UnityEngine.Random.Range(-limit, limit); * int z = UnityEngine.Random.Range(-limit, limit); * return new Vector3(x, y, z); * } */ public override void ccResponseHandler(MidiCCSource data) { //Debug.Log(data.value); if (data.value == 1) { var spawned = (GameObject)GameObject.Instantiate(prefab, gameObject.transform.position, Quaternion.Euler(0, 0, 0)); spawned.transform.parent = gameObject.transform; //spawned.transform.RotateAround(new Vector3(0,0,0), Vector3.forward, 20 * Time.deltaTime); spawned.AddComponent <OrbitCamera>(); } }
public override void ccResponseHandler(MidiCCSource data) { glitch.intensity = data.value; }
public override void ccResponseHandler(MidiCCSource data) { analog.verticalJump = data.value; }
public override void ccResponseHandler(MidiCCSource data) { analog.scanLineJitter = data.value; }
public override void ccResponseHandler(MidiCCSource data) { edge.sensitivityDepth = 0 + (data.value * 200); edge.edgesOnly = data.value / 10; }
public override void ccResponseHandler(MidiCCSource data) { noise.generalIntensity = data.value; noise.intensityMultiplier = data.value * 5; }
public override void ccResponseHandler(MidiCCSource data) { // control is from 0 to 1.0, sat value is from 0 to 5 curves.saturation = 0.5f + data.value * 4.5f; }
public override void ccResponseHandler(MidiCCSource data) { ascii.blendRatio = data.value; }
public override void ccResponseHandler(MidiCCSource data) { ascii.scaleFactor = data.value * 9f + 0.5f; }
public override void ccResponseHandler(MidiCCSource data) { RenderSettings.skybox = skybox; }
public override void ccResponseHandler(MidiCCSource data) { bloom.intensity = data.value * 3; }