コード例 #1
0
        private void TilesetPictureBox_Click(object sender, EventArgs e)
        {
            if (tileset == null)
            {
                return;
            }

            MouseEventArgs mouseArgs  = (MouseEventArgs)e;
            MonoGamePoint  mousePoint = new MonoGamePoint(mouseArgs.X, mouseArgs.Y);

            List <MonoGameRectangle> frameRects = tileset.Frames;

            for (int i = 0; i < frameRects.Count; i++)
            {
                MonoGameRectangle scaledRect = frameRects[i].Scale(zoomLevels[currentZoomLevel]);
                if (scaledRect.Contains(mousePoint))
                {
                    selectedFrameIndex = i;

                    TileSelect?.Invoke(tileset, selectedFrameIndex);

                    RefreshFrames();
                }
            }
        }
コード例 #2
0
        void applyDeletionChanges(HistoryAction action, object obj)
        {
            TileChangesRegion changes = obj as TileChangesRegion;

            if (action == HistoryAction.Undo)
            {
                SelectionRectangle = new Rectangle(changes.Offset.X, changes.Offset.Y,
                                                   changes.Region.Width, changes.Region.Height);
            }
            else
            {
                SelectionRectangle = Rectangle.Empty;
            }

            Rectangle offsetRect = new Rectangle(0, 0, changes.Region.Width, changes.Region.Height),
                      changeRect = offsetRect;

            changeRect.X = Math.Max(0, changes.Offset.X);
            changeRect.Y = Math.Max(0, changes.Offset.Y);

            for (int x = changes.Offset.X, ox = 0; x < changes.Offset.X + changes.Region.Width; x++, ox++)
            {
                for (int y = changes.Offset.Y, oy = 0; y < changes.Offset.Y + changes.Region.Height; y++, oy++)
                {
                    if (PointInWorld(x, y) && changeRect.Contains(x, y) && offsetRect.Contains(ox, oy))
                    {
                        SetTile(x, y, changes.Region[ox, oy], changes.Layer);
                    }
                }
            }

            SelectLayer(changes.Layer);
        }
コード例 #3
0
ファイル: SurfaceEditor.cs プロジェクト: slinger77/SadConsole
        /// <summary>
        /// Fills the specified area.
        /// </summary>
        /// <param name="area">The area to fill.</param>
        /// <param name="foreground">Foregorund of every cell. If null, skips.</param>
        /// <param name="background">Foregorund of every cell. If null, skips.</param>
        /// <param name="glyph">Glyph of every cell. If null, skips.</param>
        /// <param name="spriteEffect">Sprite effect of every cell. If null, skips.</param>
        public Cell[] Fill(Rectangle area, Color?foreground, Color?background, int?glyph, SpriteEffects?spriteEffect = null)
        {
            // Check for valid rect
            Rectangle consoleArea = new Rectangle(0, 0, textSurface.Width, textSurface.Height);

            if (consoleArea.Contains(area))
            {
                var cells     = new Cell[consoleArea.Width * consoleArea.Height];
                int cellIndex = 0;

                for (int x = area.Left; x < area.Left + area.Width; x++)
                {
                    for (int y = area.Top; y < area.Top + area.Height; y++)
                    {
                        Cell cell = textSurface[y * textSurface.Width + x];

                        if (glyph.HasValue)
                        {
                            cell.Glyph = glyph.Value;
                        }
                        if (background.HasValue)
                        {
                            cell.Background = background.Value;
                        }
                        if (foreground.HasValue)
                        {
                            cell.Foreground = foreground.Value;
                        }
                        if (spriteEffect.HasValue)
                        {
                            cell.Mirror = spriteEffect.Value;
                        }

                        cells[cellIndex] = cell;
                        cellIndex++;
                    }
                }

                textSurface.IsDirty = true;
                return(cells);
            }

            return(new Cell[] { });
        }
コード例 #4
0
ファイル: TilemapEditor.cs プロジェクト: ossyahya60/FN-Engine
        public override void DrawUI()
        {
            if (IsWindowOpen)
            {
                ImGui.Begin("Tilemap Editor");

                if (Input.GetKeyDown(Microsoft.Xna.Framework.Input.Keys.D))
                {
                    ActiveTool = Tools.Delete;
                }
                else if (Input.GetKeyDown(Microsoft.Xna.Framework.Input.Keys.B))
                {
                    ActiveTool = Tools.Brush;
                }
                else if (Input.GetKeyDown(Microsoft.Xna.Framework.Input.Keys.G))
                {
                    ActiveTool = Tools.Bucket;
                }
                else if (ImGui.IsMouseClicked(ImGuiMouseButton.Middle))
                {
                    ActiveTool = Tools.None;
                }
                //else if (Input.GetKeyDown(Microsoft.Xna.Framework.Input.Keys.S))
                //    ActiveTool = Tools.Select;
                //else if (Input.GetKeyDown(Microsoft.Xna.Framework.Input.Keys.C))
                //    ActiveTool = Tools.CustomBrush;

                Vector2 ThisWindowPos  = ImGui.GetWindowPos();
                Vector2 ThisWindowSize = ImGui.GetWindowSize();

                MultiSelectRect.X += (int)(ThisWindowPos.X - LastWindPos.X);
                MultiSelectRect.Y += (int)(ThisWindowPos.Y - LastWindPos.Y);
                LastWindPos        = ThisWindowPos;

                if (ImGui.IsKeyPressed(ImGui.GetKeyIndex(ImGuiKey.Escape)))
                {
                    IsWindowOpen = false;
                }

                if (ImGui.BeginCombo("TileSets", ChosenTileSet))
                {
                    for (int i = 0; i < TileSets.Count; i++)
                    {
                        if (ImGui.Selectable(TileSets[i].Name))
                        {
                            ChosenTileSet = TileSets[i].Name;
                            ActiveTileSet = i;
                        }
                    }

                    ImGui.EndCombo();
                }

                ImGui.SameLine();
                ImGui.Checkbox("Show Utils", ref ShowUtils);

                ImGui.Separator();

                ImGui.PushStyleColor(ImGuiCol.Button, new Vector4(0.4f, 0.4f, 0.4f, 1));

                if (ImGui.Button("New Tileset"))
                {
                    ActiveTileSet = TileSets.Count;

                    string[] TilesetNames = new string[TileSets.Count];
                    for (int i = 0; i < TilesetNames.Length; i++)
                    {
                        TilesetNames[i] = TileSets[i].Name;
                    }

                    ChosenTileSet = Utility.UniqueName(ChosenTileSet, TilesetNames);
                    TileSets.Add(new TileSetClass()
                    {
                        Name = ChosenTileSet
                    });
                }

                ImGui.SameLine();

                if (ImGui.Button("Delete Tileset") && ActiveTileSet != -1)
                {
                    ImGui.OpenPopup("Are You Sure?" + "##2");
                    EnsureClipDeletion = true;
                }

                string activeTilemap = ActiveTilemap != null ? ActiveTilemap.Name : "Drag a tilemap gameobject here!";
                ImGui.InputText("Active Tilemap", ref activeTilemap, 50, ImGuiInputTextFlags.ReadOnly);

                if (ImGui.BeginDragDropTarget() && ImGui.IsMouseReleased(ImGuiMouseButton.Left))
                {
                    if (GameObjects_Tab.DraggedGO != null && GameObjects_Tab.DraggedGO.GetComponent <Tilemap>() != null)
                    {
                        ActiveTilemap = GameObjects_Tab.DraggedGO;
                    }

                    ImGui.EndDragDropTarget();
                }

                ImGui.SameLine();

                ContentWindow.HelpMarker("Drag a gameobject having a Tilemap component here!", true);

                if (ActiveTilemap != null && (ActiveTilemap.ShouldBeDeleted || ActiveTilemap.ShouldBeRemoved))
                {
                    ActiveTilemap = null;
                }

                if (ActiveTileSet != -1)
                {
                    ImGui.InputText("Name", ref ChosenTileSet, 50);

                    if (ImGui.IsItemDeactivatedAfterEdit())
                    {
                        string[] TilesetNames = new string[TileSets.Count];
                        for (int i = 0; i < TilesetNames.Length; i++)
                        {
                            TilesetNames[i] = TileSets[i].Name;
                        }

                        ChosenTileSet = TileSets[ActiveTileSet].Name.Equals(ChosenTileSet)? ChosenTileSet : Utility.UniqueName(ChosenTileSet, TilesetNames);
                        TileSets[ActiveTileSet].Name = ChosenTileSet;
                    }

                    ImGui.InputText("Tileset", ref TilesetName, 50, ImGuiInputTextFlags.ReadOnly);

                    if (ImGui.BeginDragDropTarget() && ImGui.IsMouseReleased(ImGuiMouseButton.Left) && ContentWindow.DraggedAsset != null && ActiveTileSet != -1)
                    {
                        if (ContentWindow.DraggedAsset is KeyValuePair <string, Vector4> )
                        {
                            KeyValuePair <string, Vector4> KVP = (KeyValuePair <string, Vector4>)ContentWindow.DraggedAsset;
                            TileSetClass tileset = new TileSetClass();
                            tileset.Tex    = Setup.Content.Load <Texture2D>(KVP.Key);
                            tileset.Name   = "TileSet";
                            tileset.TexPtr = Scene.GuiRenderer.BindTexture(tileset.Tex);

                            int TileSetColumnCount = (int)Math.Round(10000.0f / KVP.Value.Z);
                            int TileSetRowCount    = (int)Math.Round(10000.0f / KVP.Value.W);

                            tileset.Rects = new Vector4[TileSetRowCount * TileSetColumnCount];

                            for (int i = 0; i < TileSetRowCount; i++)
                            {
                                for (int j = 0; j < TileSetColumnCount; j++)
                                {
                                    tileset.Rects[i * TileSetColumnCount + j] = new Vector4(j * KVP.Value.Z, i * KVP.Value.W, KVP.Value.Z, KVP.Value.W) / 10000.0f;
                                }
                            }

                            TileSets[ActiveTileSet] = tileset;
                            TilesetName             = tileset.Name;

                            ContentWindow.DraggedAsset = null;
                        }

                        ImGui.EndDragDropTarget();
                    }

                    float UpperGroupCursPos = ImGui.GetCursorPosY() + ImGui.GetWindowPos().Y;

                    ImGui.BeginChild("SpriteSheet", new Vector2(ImGui.GetWindowSize().X * 0.95f, 64 * 5.1f), false, ImGuiWindowFlags.AlwaysHorizontalScrollbar);
                    if (ActiveTileSet != -1 && TileSets[ActiveTileSet].Rects != null)
                    {
                        ImGui.Separator();

                        TileSets[ActiveTileSet].TexPtr = TileSets[ActiveTileSet].TexPtr == IntPtr.Zero ? Scene.GuiRenderer.BindTexture(TileSets[ActiveTileSet].Tex) : TileSets[ActiveTileSet].TexPtr;

                        //MultiSelect
                        Vector2 MousePos = ImGui.GetMousePos();
                        Microsoft.Xna.Framework.Point ScrollPos = new Microsoft.Xna.Framework.Point((int)ImGui.GetScrollX(), (int)ImGui.GetScrollY());
                        if (ImGui.IsMouseClicked(ImGuiMouseButton.Left))
                        {
                            WindowHoveredLastClick = ImGui.IsWindowHovered() && MousePos.Y > UpperGroupCursPos;

                            if (WindowHoveredLastClick)
                            {
                                VisualizeMultiSelect = false;
                                MultiSelectRect      = new Microsoft.Xna.Framework.Rectangle((int)MousePos.X + ScrollPos.X, (int)MousePos.Y + ScrollPos.Y, 0, 0);
                            }
                        }

                        if (ImGui.IsMouseDown(ImGuiMouseButton.Left) && WindowHoveredLastClick)
                        {
                            VisualizeMultiSelect = true;
                            MultiSelectRect      = new Microsoft.Xna.Framework.Rectangle(MultiSelectRect.X, MultiSelectRect.Y, (int)MousePos.X - MultiSelectRect.X + ScrollPos.X, (int)MousePos.Y - MultiSelectRect.Y + ScrollPos.Y);

                            Microsoft.Xna.Framework.Rectangle AdjustedRect = new Microsoft.Xna.Framework.Rectangle(Math.Min(MultiSelectRect.X, MultiSelectRect.X + MultiSelectRect.Width), Math.Min(MultiSelectRect.Y, MultiSelectRect.Y + MultiSelectRect.Height), Math.Abs(MultiSelectRect.Width), Math.Abs(MultiSelectRect.Height));
                            MultiSelectRect = AdjustedRect;
                        }

                        int     ID      = 0;
                        Vector2 WindPos = ImGui.GetWindowPos();
                        Vector2 Min     = new Vector2(int.MaxValue, int.MaxValue);
                        Vector2 Max     = new Vector2(int.MinValue, int.MinValue);
                        Vector2 Size    = new Vector2(TileSets[ActiveTileSet].Rects[0].Z * TileSets[ActiveTileSet].Tex.Width, TileSets[ActiveTileSet].Rects[0].W * TileSets[ActiveTileSet].Tex.Height);
                        Size = new Vector2((float)Math.Round(Size.X), (float)Math.Round(Size.Y));

                        Vector2 InnserSpacingOld = ImGui.GetStyle().ItemSpacing;

                        ImGui.GetStyle().ItemSpacing = Vector2.Zero;
                        Vector4 SelectedRect         = Vector4.Zero;

                        for (int j = 0; j < TileSets[ActiveTileSet].Rects.Length; j++)
                        {
                            Vector2 CursPos  = ImGui.GetCursorPos();
                            Vector4 Rect     = TileSets[ActiveTileSet].Rects[j];
                            Vector2 RealSize = new Vector2(64, Size.X / Size.Y * 64);

                            bool MultiSelected = VisualizeMultiSelect && MultiSelectRect.Intersects(new Microsoft.Xna.Framework.Rectangle((int)(CursPos.X + WindPos.X), (int)(CursPos.Y + WindPos.Y), (int)RealSize.X, (int)RealSize.Y));

                            if (MultiSelected)
                            {
                                if (CursPos.X < Min.X)
                                {
                                    SelectedRect.X = Rect.X;
                                    Min.X          = CursPos.X;
                                }
                                if (CursPos.Y < Min.Y)
                                {
                                    SelectedRect.Y = Rect.Y;
                                    Min.Y          = CursPos.Y;
                                }
                                if (CursPos.X + RealSize.X > Max.X)
                                {
                                    SelectedRect.Z = Rect.X + Rect.Z;
                                    Max.X          = CursPos.X + RealSize.X;
                                }
                                if (CursPos.Y + RealSize.Y > Max.Y)
                                {
                                    SelectedRect.W = Rect.Y + Rect.W;
                                    Max.Y          = CursPos.Y + RealSize.Y;
                                }
                            }

                            ImGui.PushID(ID++);
                            ImGui.Image(TileSets[ActiveTileSet].TexPtr, RealSize, new Vector2(Rect.X, Rect.Y), new Vector2(Rect.Z + Rect.X, Rect.W + Rect.Y), (SelectedTile == j || MultiSelected) ? new Vector4(1f, 1f, 1f, 0.5f) : Vector4.One);
                            ImGui.PopID();

                            if (ImGui.IsItemClicked(ImGuiMouseButton.Left))
                            {
                                SelectedTile = j;
                            }

                            if (ImGui.IsItemHovered())
                            {
                                HitBoxDebuger.DrawNonFilledRectangle_Effect(new Microsoft.Xna.Framework.Rectangle((int)(CursPos.X + WindPos.X - ImGui.GetScrollX()), (int)(CursPos.Y + WindPos.Y - ImGui.GetScrollY()), (int)RealSize.X, (int)RealSize.Y));
                            }

                            ImGui.SameLine();

                            if ((j + 1) * Size.X % TileSets[ActiveTileSet].Tex.Width == 0)
                            {
                                ImGui.NewLine();
                            }
                        }

                        ImGui.GetStyle().ItemSpacing = InnserSpacingOld;

                        ImGui.EndChild();

                        if (ImGui.BeginPopupModal("Are You Sure?" + "##2", ref EnsureClipDeletion, ImGuiWindowFlags.AlwaysAutoResize))
                        {
                            if (ImGui.Button("Yes, delete this"))
                            {
                                TileSets.RemoveAt(ActiveTileSet);
                                ActiveTileSet = -1;
                                ChosenTileSet = "";

                                ImGui.CloseCurrentPopup();
                            }

                            if (ImGui.Button("No"))
                            {
                                ImGui.CloseCurrentPopup();
                            }

                            ImGui.EndPopup();
                        }

                        if (ActiveTilemap != null) //Edit mode
                        {
                            if (GizmosVisualizer.IsThisWindowHovered && !ImGui.IsAnyItemHovered())
                            {
                                Tilemap tilemap = ActiveTilemap.GetComponent <Tilemap>();

                                if (tilemap != null)
                                {
                                    var Bias     = Setup.Camera.Position - ResolutionIndependentRenderer.GetVirtualRes() * 0.5f - new Microsoft.Xna.Framework.Vector2(GizmosVisualizer.SceneWindow.X + 7, GizmosVisualizer.SceneWindow.Y + 28);
                                    var GridSize = tilemap.TileSize.ToVector2() * tilemap.GridSize.ToVector2() * tilemap.gameObject.Transform.Scale;
                                    var MapRect  = new Microsoft.Xna.Framework.Rectangle((tilemap.gameObject.Transform.Position - GridSize * 0.5f).ToPoint(), GridSize.ToPoint());

                                    bool InsideBoundaries = MapRect.Contains(Bias + Input.GetMousePosition());

                                    ImGui.Text(InsideBoundaries.ToString());

                                    if (InsideBoundaries)
                                    {
                                        switch (ActiveTool)
                                        {
                                        case Tools.Brush:
                                            if (Min.X == int.MaxValue)
                                            {
                                                break;
                                            }

                                            if (ImGui.IsMouseClicked(ImGuiMouseButton.Left))
                                            {
                                                HandyList.Clear();
                                                HandyList2.Clear();
                                            }
                                            else if (ImGui.IsMouseReleased(ImGuiMouseButton.Left))
                                            {
                                                //Undo action
                                                if (HandyList2.Count != 0)
                                                {
                                                    GameObjects_Tab.AddToACircularBuffer(GameObjects_Tab.Undo_Buffer, new KeyValuePair <object, Operation>(HandyList2.ToArray(), Operation.Delete));
                                                }
                                                if (HandyList.Count != 0)
                                                {
                                                    GameObjects_Tab.AddToACircularBuffer(GameObjects_Tab.Undo_Buffer, new KeyValuePair <object, Operation>(HandyList.ToArray(), Operation.Create));
                                                }
                                                GameObjects_Tab.Redo_Buffer.Clear();
                                            }
                                            else if (!ImGui.IsMouseDown(ImGuiMouseButton.Left))
                                            {
                                                break;
                                            }

                                            Microsoft.Xna.Framework.Point tileSize = (tilemap.TileSize.ToVector2() * tilemap.gameObject.Transform.Scale).ToPoint();

                                            GameObject NewTile = new GameObject();
                                            NewTile.Name  = Utility.UniqueGameObjectName("Tile");
                                            NewTile.Layer = ActiveTilemap.Layer;
                                            NewTile.AddComponent(new Transform());
                                            NewTile.AddComponent(new SpriteRenderer());
                                            NewTile.Start();

                                            NewTile.GetComponent <SpriteRenderer>().Sprite.Texture  = TileSets[ActiveTileSet].Tex;
                                            NewTile.GetComponent <SpriteRenderer>().SourceRectangle = new Microsoft.Xna.Framework.Rectangle((int)Math.Round(SelectedRect.X * TileSets[ActiveTileSet].Tex.Width), (int)Math.Round(SelectedRect.Y * TileSets[ActiveTileSet].Tex.Height), (int)Math.Round((SelectedRect.Z - SelectedRect.X) * TileSets[ActiveTileSet].Tex.Width), (int)Math.Round((SelectedRect.W - SelectedRect.Y) * TileSets[ActiveTileSet].Tex.Height));
                                            var RealTileSize = NewTile.GetComponent <SpriteRenderer>().SourceRectangle.Size.ToVector2() * tilemap.gameObject.Transform.Scale;
                                            var NewPos       = (Input.GetMousePosition() + Bias - MapRect.Location.ToVector2()) / MapRect.Size.ToVector2() / (RealTileSize / MapRect.Size.ToVector2());
                                            NewPos  *= RealTileSize / tileSize.ToVector2();
                                            NewPos.X = (int)NewPos.X;
                                            NewPos.Y = (int)NewPos.Y;

                                            NewTile.Transform.Scale    = tilemap.gameObject.Transform.Scale;
                                            NewTile.Transform.Position = MapRect.Location.ToVector2() + tileSize.ToVector2() * NewPos + RealTileSize * 0.5f * Microsoft.Xna.Framework.Vector2.One;

                                            bool ShouldBreak = false;
                                            foreach (GameObject Child in ActiveTilemap.Children)
                                            {
                                                if (Utility.Vector2Int(Child.Transform.Position) == NewTile.Transform.Position)
                                                {
                                                    SpriteRenderer DeletedOBJ_SR = Child.GetComponent <SpriteRenderer>();
                                                    SpriteRenderer NewOBJ_SR     = NewTile.GetComponent <SpriteRenderer>();

                                                    if (DeletedOBJ_SR.TextureName == NewOBJ_SR.TextureName && DeletedOBJ_SR.SourceRectangle == NewOBJ_SR.SourceRectangle)
                                                    {
                                                        ShouldBreak = true;
                                                        break;
                                                    }
                                                    else
                                                    {
                                                        HandyList2.Add(Child);
                                                    }

                                                    Child.ShouldBeRemoved = true;

                                                    break;
                                                }
                                            }

                                            if (ShouldBreak)
                                            {
                                                break;
                                            }

                                            HandyList.Add(NewTile);

                                            SceneManager.ActiveScene.AddGameObject_Recursive(NewTile);
                                            ActiveTilemap.AddChild(NewTile);

                                            break;

                                        case Tools.Delete:

                                            if (ImGui.IsMouseClicked(ImGuiMouseButton.Left))
                                            {
                                                HandyList2.Clear();
                                            }
                                            else if (ImGui.IsMouseReleased(ImGuiMouseButton.Left))
                                            {
                                                if (HandyList2.Count != 0)
                                                {
                                                    GameObjects_Tab.AddToACircularBuffer(GameObjects_Tab.Undo_Buffer, new KeyValuePair <object, Operation>(HandyList2.ToArray(), Operation.Delete));
                                                    GameObjects_Tab.Redo_Buffer.Clear();
                                                }
                                            }

                                            if (ImGui.IsMouseDown(ImGuiMouseButton.Left))
                                            {
                                                tileSize = (tilemap.TileSize.ToVector2() * tilemap.gameObject.Transform.Scale).ToPoint();

                                                foreach (GameObject Child in ActiveTilemap.Children)
                                                {
                                                    if (new Microsoft.Xna.Framework.Rectangle(Child.Transform.Position.ToPoint() - (tileSize.ToVector2() * 0.5f).ToPoint(), tileSize).Contains(Input.GetMousePosition() + Bias))
                                                    {
                                                        Child.ShouldBeRemoved = true;
                                                        HandyList2.Add(Child);
                                                        break;
                                                    }
                                                }
                                            }

                                            break;

                                        case Tools.Bucket:     //remember to take another look at the logic (Solved!)

                                            if (Min.X == int.MaxValue)
                                            {
                                                break;
                                            }

                                            if (ImGui.IsMouseClicked(ImGuiMouseButton.Left))
                                            {
                                                HandyList.Clear();
                                                HandyList2.Clear();

                                                foreach (GameObject Child in ActiveTilemap.Children)
                                                {
                                                    Child.ShouldBeRemoved = true;
                                                    HandyList2.Add(Child);
                                                }

                                                tileSize = (tilemap.TileSize.ToVector2() * tilemap.gameObject.Transform.Scale).ToPoint();
                                                var SrcRect = new Microsoft.Xna.Framework.Rectangle((int)Math.Round(SelectedRect.X * TileSets[ActiveTileSet].Tex.Width), (int)Math.Round(SelectedRect.Y * TileSets[ActiveTileSet].Tex.Height), (int)Math.Round((SelectedRect.Z - SelectedRect.X) * TileSets[ActiveTileSet].Tex.Width), (int)Math.Round((SelectedRect.W - SelectedRect.Y) * TileSets[ActiveTileSet].Tex.Height));
                                                RealTileSize = SrcRect.Size.ToVector2() * tilemap.gameObject.Transform.Scale;
                                                var Ratio = new Microsoft.Xna.Framework.Point((int)Math.Round(RealTileSize.X / tileSize.X), (int)Math.Round(RealTileSize.Y / tileSize.Y));

                                                for (int i = 0; i < tilemap.GridSize.X / Ratio.Y; i++)
                                                {
                                                    for (int j = 0; j < tilemap.GridSize.Y / Ratio.X; j++)
                                                    {
                                                        NewTile       = new GameObject();
                                                        NewTile.Name  = Utility.UniqueGameObjectName("Tile");
                                                        NewTile.Layer = ActiveTilemap.Layer;
                                                        NewTile.AddComponent(new Transform());
                                                        NewTile.AddComponent(new SpriteRenderer());
                                                        NewTile.Start();

                                                        NewTile.GetComponent <SpriteRenderer>().Sprite.Texture  = TileSets[ActiveTileSet].Tex;
                                                        NewTile.GetComponent <SpriteRenderer>().SourceRectangle = SrcRect;
                                                        NewPos   = new Microsoft.Xna.Framework.Vector2(j * RealTileSize.X, i * RealTileSize.Y);
                                                        NewPos.X = (int)NewPos.X;
                                                        NewPos.Y = (int)NewPos.Y;

                                                        NewTile.Transform.Scale    = tilemap.gameObject.Transform.Scale;
                                                        NewTile.Transform.Position = MapRect.Location.ToVector2() + NewPos + RealTileSize * 0.5f;

                                                        SceneManager.ActiveScene.AddGameObject_Recursive(NewTile);
                                                        ActiveTilemap.AddChild(NewTile);

                                                        HandyList.Add(NewTile);
                                                    }
                                                }

                                                //Undo action
                                                if (HandyList2.Count != 0)
                                                {
                                                    GameObjects_Tab.AddToACircularBuffer(GameObjects_Tab.Undo_Buffer, new KeyValuePair <object, Operation>(HandyList2.ToArray(), Operation.Delete));
                                                }
                                                if (HandyList.Count != 0)
                                                {
                                                    GameObjects_Tab.AddToACircularBuffer(GameObjects_Tab.Undo_Buffer, new KeyValuePair <object, Operation>(HandyList.ToArray(), Operation.Create));
                                                }
                                                GameObjects_Tab.Redo_Buffer.Clear();
                                            }

                                            break;
                                            //case Tools.Select:

                                            //    tileSize = (tilemap.TileSize.ToVector2() * tilemap.gameObject.Transform.Scale).ToPoint();
                                            //    NewPos = (Input.GetMousePosition() + Bias - MapRect.Location.ToVector2()) / MapRect.Size.ToVector2() / (tileSize.ToVector2() / MapRect.Size.ToVector2());
                                            //    NewPos.X = (int)NewPos.X;
                                            //    NewPos.Y = (int)NewPos.Y;

                                            //    var TPos = MapRect.Location.ToVector2() + tileSize.ToVector2() * NewPos;

                                            //    if (ImGui.IsMouseClicked(ImGuiMouseButton.Left))
                                            //        TileMapSelectionArea = new Microsoft.Xna.Framework.Rectangle(TPos.ToPoint(), Microsoft.Xna.Framework.Point.Zero);
                                            //    else if (ImGui.IsMouseDown(ImGuiMouseButton.Left))
                                            //    {
                                            //        TileMapSelectionArea.Size = (TPos + tileSize.ToVector2() - TileMapSelectionArea.Location.ToVector2()).ToPoint();
                                            //        TileMapSelectionArea.Size = MathCompanion.Abs(TileMapSelectionArea.Size);
                                            //        TileMapSelectionArea.Location = new Microsoft.Xna.Framework.Point(Math.Min(TileMapSelectionArea.X, TileMapSelectionArea.X + TileMapSelectionArea.Width), Math.Min(TileMapSelectionArea.Y, TileMapSelectionArea.Y + TileMapSelectionArea.Height));
                                            //    }

                                            //    break;
                                        }
                                    }
                                    //else if (ImGui.IsMouseClicked(ImGuiMouseButton.Left))
                                    //    TileMapSelectionArea = Microsoft.Xna.Framework.Rectangle.Empty;
                                }
                                else if (tilemap == null)
                                {
                                    ActiveTilemap = null;
                                }
                            }
                        }
                    }

                    ImGui.EndChild();
                }

                ImGui.PopStyleColor();

                ImGui.End();

                if (ShowUtils)
                {
                    ImGui.Begin("Utils", ImGuiWindowFlags.AlwaysAutoResize | ImGuiWindowFlags.NoMove);

                    ContentWindow.HelpMarker("Handy Shortcuts: \nBrush(B)\nBucket(G)\nDelete(D)", true);

                    ImGui.SetWindowPos(new Vector2(ThisWindowPos.X + ThisWindowSize.X, ThisWindowPos.Y));

                    ImGui.PushStyleColor(ImGuiCol.Button, 0);

                    if (ImGui.ImageButton(TexPtrs[0], new Vector2(32, 32))) //Brush
                    {
                        ActiveTool = Tools.Brush;
                    }

                    if (ImGui.ImageButton(TexPtrs[1], new Vector2(32, 32))) //Bucket
                    {
                        ActiveTool = Tools.Bucket;
                    }

                    if (ImGui.ImageButton(TexPtrs[2], new Vector2(32, 32))) //Delete
                    {
                        ActiveTool = Tools.Delete;
                    }

                    ImGui.PopStyleColor();

                    ImGui.End();
                }
            }
        }
コード例 #5
0
        public override void setFloor(int which, int whichRoom = -1, bool persist = false)
        {
            List <Microsoft.Xna.Framework.Rectangle> floors = getFloors();

            if (persist)
            {
                while (this.floor.Count < floors.Count)
                {
                    this.floor.Add(0);
                }
                if (whichRoom == -1)
                {
                    for (int index = 0; index < this.floor.Count; ++index)
                    {
                        this.floor[index] = which;
                    }
                }
                else
                {
                    if (whichRoom > this.floor.Count - 1)
                    {
                        return;
                    }
                    this.floor[whichRoom] = which;
                }
            }
            int index1 = 336 + which % 8 * 2 + which / 8 * 32;

            if (whichRoom == -1)
            {
                foreach (Microsoft.Xna.Framework.Rectangle rectangle in floors)
                {
                    int x = rectangle.X;
                    while (x < rectangle.Right)
                    {
                        int y = rectangle.Y;
                        while (y < rectangle.Bottom)
                        {
                            if (rectangle.Contains(x, y))
                            {
                                this.setMapTileIndex(x, y, index1, "Back", 0);
                            }
                            if (rectangle.Contains(x + 1, y))
                            {
                                this.setMapTileIndex(x + 1, y, index1 + 1, "Back", 0);
                            }
                            if (rectangle.Contains(x, y + 1))
                            {
                                this.setMapTileIndex(x, y + 1, index1 + 16, "Back", 0);
                            }
                            if (rectangle.Contains(x + 1, y + 1))
                            {
                                this.setMapTileIndex(x + 1, y + 1, index1 + 17, "Back", 0);
                            }
                            y += 2;
                        }
                        x += 2;
                    }
                }
            }
            else
            {
                Microsoft.Xna.Framework.Rectangle rectangle = floors[whichRoom];
                int x = rectangle.X;
                while (x < rectangle.Right)
                {
                    int y = rectangle.Y;
                    while (y < rectangle.Bottom)
                    {
                        if (rectangle.Contains(x, y))
                        {
                            this.setMapTileIndex(x, y, index1, "Back", 0);
                        }
                        if (rectangle.Contains(x + 1, y))
                        {
                            this.setMapTileIndex(x + 1, y, index1 + 1, "Back", 0);
                        }
                        if (rectangle.Contains(x, y + 1))
                        {
                            this.setMapTileIndex(x, y + 1, index1 + 16, "Back", 0);
                        }
                        if (rectangle.Contains(x + 1, y + 1))
                        {
                            this.setMapTileIndex(x + 1, y + 1, index1 + 17, "Back", 0);
                        }
                        y += 2;
                    }
                    x += 2;
                }
            }
        }
コード例 #6
0
        void applyDeletionChanges(HistoryAction action, object obj)
        {
            TileChangesRegion changes = obj as TileChangesRegion;

            if (action == HistoryAction.Undo)
            {
                SelectionRectangle = new Rectangle(changes.Offset.X, changes.Offset.Y, 
                    changes.Region.Width, changes.Region.Height);
            }
            else
            {
                SelectionRectangle = Rectangle.Empty;
            }

            Rectangle offsetRect = new Rectangle(0, 0, changes.Region.Width, changes.Region.Height),
                      changeRect = offsetRect;

            changeRect.X = Math.Max(0, changes.Offset.X);
            changeRect.Y = Math.Max(0, changes.Offset.Y);

            for (int x = changes.Offset.X, ox = 0; x < changes.Offset.X + changes.Region.Width; x++, ox++)
            {
                for (int y = changes.Offset.Y, oy = 0; y < changes.Offset.Y + changes.Region.Height; y++, oy++)
                {
                    if (PointInWorld(x, y) && changeRect.Contains(x, y) && offsetRect.Contains(ox, oy))
                        SetTile(x, y, changes.Region[ox, oy], changes.Layer);
                }
            }

            SelectLayer(changes.Layer);
        }
コード例 #7
0
ファイル: SurfaceEditor.cs プロジェクト: Thraka/SadConsole
        /// <summary>
        /// Fills the specified area.
        /// </summary>
        /// <param name="area">The area to fill.</param>
        /// <param name="foreground">Foregorund of every cell. If null, skips.</param>
        /// <param name="background">Foregorund of every cell. If null, skips.</param>
        /// <param name="glyph">Glyph of every cell. If null, skips.</param>
        /// <param name="spriteEffect">Sprite effect of every cell. If null, skips.</param>
        public Cell[] Fill(Rectangle area, Color? foreground, Color? background, int? glyph, SpriteEffects? spriteEffect = null)
        {
            // Check for valid rect
            Rectangle consoleArea = new Rectangle(0, 0, textSurface.Width, textSurface.Height);

            if (consoleArea.Contains(area))
            {
                var cells = new Cell[consoleArea.Width * consoleArea.Height];
                int cellIndex = 0;

                for (int x = area.Left; x < area.Left + area.Width; x++)
                {
                    for (int y = area.Top; y < area.Top + area.Height; y++)
                    {
                        Cell cell = textSurface[y * textSurface.Width + x];

                        if (glyph.HasValue)
                            cell.GlyphIndex = glyph.Value;
                        if (background.HasValue)
                            cell.Background = background.Value;
                        if (foreground.HasValue)
                            cell.Foreground = foreground.Value;
                        if (spriteEffect.HasValue)
                            cell.SpriteEffect = spriteEffect.Value;

                        cells[cellIndex] = cell;
                        cellIndex++;
                    }
                }

                return cells;
            }

            return new Cell[] { };
        }