private void TilesetPictureBox_Click(object sender, EventArgs e) { if (tileset == null) { return; } MouseEventArgs mouseArgs = (MouseEventArgs)e; MonoGamePoint mousePoint = new MonoGamePoint(mouseArgs.X, mouseArgs.Y); List <MonoGameRectangle> frameRects = tileset.Frames; for (int i = 0; i < frameRects.Count; i++) { MonoGameRectangle scaledRect = frameRects[i].Scale(zoomLevels[currentZoomLevel]); if (scaledRect.Contains(mousePoint)) { selectedFrameIndex = i; TileSelect?.Invoke(tileset, selectedFrameIndex); RefreshFrames(); } } }
void applyDeletionChanges(HistoryAction action, object obj) { TileChangesRegion changes = obj as TileChangesRegion; if (action == HistoryAction.Undo) { SelectionRectangle = new Rectangle(changes.Offset.X, changes.Offset.Y, changes.Region.Width, changes.Region.Height); } else { SelectionRectangle = Rectangle.Empty; } Rectangle offsetRect = new Rectangle(0, 0, changes.Region.Width, changes.Region.Height), changeRect = offsetRect; changeRect.X = Math.Max(0, changes.Offset.X); changeRect.Y = Math.Max(0, changes.Offset.Y); for (int x = changes.Offset.X, ox = 0; x < changes.Offset.X + changes.Region.Width; x++, ox++) { for (int y = changes.Offset.Y, oy = 0; y < changes.Offset.Y + changes.Region.Height; y++, oy++) { if (PointInWorld(x, y) && changeRect.Contains(x, y) && offsetRect.Contains(ox, oy)) { SetTile(x, y, changes.Region[ox, oy], changes.Layer); } } } SelectLayer(changes.Layer); }
/// <summary> /// Fills the specified area. /// </summary> /// <param name="area">The area to fill.</param> /// <param name="foreground">Foregorund of every cell. If null, skips.</param> /// <param name="background">Foregorund of every cell. If null, skips.</param> /// <param name="glyph">Glyph of every cell. If null, skips.</param> /// <param name="spriteEffect">Sprite effect of every cell. If null, skips.</param> public Cell[] Fill(Rectangle area, Color?foreground, Color?background, int?glyph, SpriteEffects?spriteEffect = null) { // Check for valid rect Rectangle consoleArea = new Rectangle(0, 0, textSurface.Width, textSurface.Height); if (consoleArea.Contains(area)) { var cells = new Cell[consoleArea.Width * consoleArea.Height]; int cellIndex = 0; for (int x = area.Left; x < area.Left + area.Width; x++) { for (int y = area.Top; y < area.Top + area.Height; y++) { Cell cell = textSurface[y * textSurface.Width + x]; if (glyph.HasValue) { cell.Glyph = glyph.Value; } if (background.HasValue) { cell.Background = background.Value; } if (foreground.HasValue) { cell.Foreground = foreground.Value; } if (spriteEffect.HasValue) { cell.Mirror = spriteEffect.Value; } cells[cellIndex] = cell; cellIndex++; } } textSurface.IsDirty = true; return(cells); } return(new Cell[] { }); }
public override void DrawUI() { if (IsWindowOpen) { ImGui.Begin("Tilemap Editor"); if (Input.GetKeyDown(Microsoft.Xna.Framework.Input.Keys.D)) { ActiveTool = Tools.Delete; } else if (Input.GetKeyDown(Microsoft.Xna.Framework.Input.Keys.B)) { ActiveTool = Tools.Brush; } else if (Input.GetKeyDown(Microsoft.Xna.Framework.Input.Keys.G)) { ActiveTool = Tools.Bucket; } else if (ImGui.IsMouseClicked(ImGuiMouseButton.Middle)) { ActiveTool = Tools.None; } //else if (Input.GetKeyDown(Microsoft.Xna.Framework.Input.Keys.S)) // ActiveTool = Tools.Select; //else if (Input.GetKeyDown(Microsoft.Xna.Framework.Input.Keys.C)) // ActiveTool = Tools.CustomBrush; Vector2 ThisWindowPos = ImGui.GetWindowPos(); Vector2 ThisWindowSize = ImGui.GetWindowSize(); MultiSelectRect.X += (int)(ThisWindowPos.X - LastWindPos.X); MultiSelectRect.Y += (int)(ThisWindowPos.Y - LastWindPos.Y); LastWindPos = ThisWindowPos; if (ImGui.IsKeyPressed(ImGui.GetKeyIndex(ImGuiKey.Escape))) { IsWindowOpen = false; } if (ImGui.BeginCombo("TileSets", ChosenTileSet)) { for (int i = 0; i < TileSets.Count; i++) { if (ImGui.Selectable(TileSets[i].Name)) { ChosenTileSet = TileSets[i].Name; ActiveTileSet = i; } } ImGui.EndCombo(); } ImGui.SameLine(); ImGui.Checkbox("Show Utils", ref ShowUtils); ImGui.Separator(); ImGui.PushStyleColor(ImGuiCol.Button, new Vector4(0.4f, 0.4f, 0.4f, 1)); if (ImGui.Button("New Tileset")) { ActiveTileSet = TileSets.Count; string[] TilesetNames = new string[TileSets.Count]; for (int i = 0; i < TilesetNames.Length; i++) { TilesetNames[i] = TileSets[i].Name; } ChosenTileSet = Utility.UniqueName(ChosenTileSet, TilesetNames); TileSets.Add(new TileSetClass() { Name = ChosenTileSet }); } ImGui.SameLine(); if (ImGui.Button("Delete Tileset") && ActiveTileSet != -1) { ImGui.OpenPopup("Are You Sure?" + "##2"); EnsureClipDeletion = true; } string activeTilemap = ActiveTilemap != null ? ActiveTilemap.Name : "Drag a tilemap gameobject here!"; ImGui.InputText("Active Tilemap", ref activeTilemap, 50, ImGuiInputTextFlags.ReadOnly); if (ImGui.BeginDragDropTarget() && ImGui.IsMouseReleased(ImGuiMouseButton.Left)) { if (GameObjects_Tab.DraggedGO != null && GameObjects_Tab.DraggedGO.GetComponent <Tilemap>() != null) { ActiveTilemap = GameObjects_Tab.DraggedGO; } ImGui.EndDragDropTarget(); } ImGui.SameLine(); ContentWindow.HelpMarker("Drag a gameobject having a Tilemap component here!", true); if (ActiveTilemap != null && (ActiveTilemap.ShouldBeDeleted || ActiveTilemap.ShouldBeRemoved)) { ActiveTilemap = null; } if (ActiveTileSet != -1) { ImGui.InputText("Name", ref ChosenTileSet, 50); if (ImGui.IsItemDeactivatedAfterEdit()) { string[] TilesetNames = new string[TileSets.Count]; for (int i = 0; i < TilesetNames.Length; i++) { TilesetNames[i] = TileSets[i].Name; } ChosenTileSet = TileSets[ActiveTileSet].Name.Equals(ChosenTileSet)? ChosenTileSet : Utility.UniqueName(ChosenTileSet, TilesetNames); TileSets[ActiveTileSet].Name = ChosenTileSet; } ImGui.InputText("Tileset", ref TilesetName, 50, ImGuiInputTextFlags.ReadOnly); if (ImGui.BeginDragDropTarget() && ImGui.IsMouseReleased(ImGuiMouseButton.Left) && ContentWindow.DraggedAsset != null && ActiveTileSet != -1) { if (ContentWindow.DraggedAsset is KeyValuePair <string, Vector4> ) { KeyValuePair <string, Vector4> KVP = (KeyValuePair <string, Vector4>)ContentWindow.DraggedAsset; TileSetClass tileset = new TileSetClass(); tileset.Tex = Setup.Content.Load <Texture2D>(KVP.Key); tileset.Name = "TileSet"; tileset.TexPtr = Scene.GuiRenderer.BindTexture(tileset.Tex); int TileSetColumnCount = (int)Math.Round(10000.0f / KVP.Value.Z); int TileSetRowCount = (int)Math.Round(10000.0f / KVP.Value.W); tileset.Rects = new Vector4[TileSetRowCount * TileSetColumnCount]; for (int i = 0; i < TileSetRowCount; i++) { for (int j = 0; j < TileSetColumnCount; j++) { tileset.Rects[i * TileSetColumnCount + j] = new Vector4(j * KVP.Value.Z, i * KVP.Value.W, KVP.Value.Z, KVP.Value.W) / 10000.0f; } } TileSets[ActiveTileSet] = tileset; TilesetName = tileset.Name; ContentWindow.DraggedAsset = null; } ImGui.EndDragDropTarget(); } float UpperGroupCursPos = ImGui.GetCursorPosY() + ImGui.GetWindowPos().Y; ImGui.BeginChild("SpriteSheet", new Vector2(ImGui.GetWindowSize().X * 0.95f, 64 * 5.1f), false, ImGuiWindowFlags.AlwaysHorizontalScrollbar); if (ActiveTileSet != -1 && TileSets[ActiveTileSet].Rects != null) { ImGui.Separator(); TileSets[ActiveTileSet].TexPtr = TileSets[ActiveTileSet].TexPtr == IntPtr.Zero ? Scene.GuiRenderer.BindTexture(TileSets[ActiveTileSet].Tex) : TileSets[ActiveTileSet].TexPtr; //MultiSelect Vector2 MousePos = ImGui.GetMousePos(); Microsoft.Xna.Framework.Point ScrollPos = new Microsoft.Xna.Framework.Point((int)ImGui.GetScrollX(), (int)ImGui.GetScrollY()); if (ImGui.IsMouseClicked(ImGuiMouseButton.Left)) { WindowHoveredLastClick = ImGui.IsWindowHovered() && MousePos.Y > UpperGroupCursPos; if (WindowHoveredLastClick) { VisualizeMultiSelect = false; MultiSelectRect = new Microsoft.Xna.Framework.Rectangle((int)MousePos.X + ScrollPos.X, (int)MousePos.Y + ScrollPos.Y, 0, 0); } } if (ImGui.IsMouseDown(ImGuiMouseButton.Left) && WindowHoveredLastClick) { VisualizeMultiSelect = true; MultiSelectRect = new Microsoft.Xna.Framework.Rectangle(MultiSelectRect.X, MultiSelectRect.Y, (int)MousePos.X - MultiSelectRect.X + ScrollPos.X, (int)MousePos.Y - MultiSelectRect.Y + ScrollPos.Y); Microsoft.Xna.Framework.Rectangle AdjustedRect = new Microsoft.Xna.Framework.Rectangle(Math.Min(MultiSelectRect.X, MultiSelectRect.X + MultiSelectRect.Width), Math.Min(MultiSelectRect.Y, MultiSelectRect.Y + MultiSelectRect.Height), Math.Abs(MultiSelectRect.Width), Math.Abs(MultiSelectRect.Height)); MultiSelectRect = AdjustedRect; } int ID = 0; Vector2 WindPos = ImGui.GetWindowPos(); Vector2 Min = new Vector2(int.MaxValue, int.MaxValue); Vector2 Max = new Vector2(int.MinValue, int.MinValue); Vector2 Size = new Vector2(TileSets[ActiveTileSet].Rects[0].Z * TileSets[ActiveTileSet].Tex.Width, TileSets[ActiveTileSet].Rects[0].W * TileSets[ActiveTileSet].Tex.Height); Size = new Vector2((float)Math.Round(Size.X), (float)Math.Round(Size.Y)); Vector2 InnserSpacingOld = ImGui.GetStyle().ItemSpacing; ImGui.GetStyle().ItemSpacing = Vector2.Zero; Vector4 SelectedRect = Vector4.Zero; for (int j = 0; j < TileSets[ActiveTileSet].Rects.Length; j++) { Vector2 CursPos = ImGui.GetCursorPos(); Vector4 Rect = TileSets[ActiveTileSet].Rects[j]; Vector2 RealSize = new Vector2(64, Size.X / Size.Y * 64); bool MultiSelected = VisualizeMultiSelect && MultiSelectRect.Intersects(new Microsoft.Xna.Framework.Rectangle((int)(CursPos.X + WindPos.X), (int)(CursPos.Y + WindPos.Y), (int)RealSize.X, (int)RealSize.Y)); if (MultiSelected) { if (CursPos.X < Min.X) { SelectedRect.X = Rect.X; Min.X = CursPos.X; } if (CursPos.Y < Min.Y) { SelectedRect.Y = Rect.Y; Min.Y = CursPos.Y; } if (CursPos.X + RealSize.X > Max.X) { SelectedRect.Z = Rect.X + Rect.Z; Max.X = CursPos.X + RealSize.X; } if (CursPos.Y + RealSize.Y > Max.Y) { SelectedRect.W = Rect.Y + Rect.W; Max.Y = CursPos.Y + RealSize.Y; } } ImGui.PushID(ID++); ImGui.Image(TileSets[ActiveTileSet].TexPtr, RealSize, new Vector2(Rect.X, Rect.Y), new Vector2(Rect.Z + Rect.X, Rect.W + Rect.Y), (SelectedTile == j || MultiSelected) ? new Vector4(1f, 1f, 1f, 0.5f) : Vector4.One); ImGui.PopID(); if (ImGui.IsItemClicked(ImGuiMouseButton.Left)) { SelectedTile = j; } if (ImGui.IsItemHovered()) { HitBoxDebuger.DrawNonFilledRectangle_Effect(new Microsoft.Xna.Framework.Rectangle((int)(CursPos.X + WindPos.X - ImGui.GetScrollX()), (int)(CursPos.Y + WindPos.Y - ImGui.GetScrollY()), (int)RealSize.X, (int)RealSize.Y)); } ImGui.SameLine(); if ((j + 1) * Size.X % TileSets[ActiveTileSet].Tex.Width == 0) { ImGui.NewLine(); } } ImGui.GetStyle().ItemSpacing = InnserSpacingOld; ImGui.EndChild(); if (ImGui.BeginPopupModal("Are You Sure?" + "##2", ref EnsureClipDeletion, ImGuiWindowFlags.AlwaysAutoResize)) { if (ImGui.Button("Yes, delete this")) { TileSets.RemoveAt(ActiveTileSet); ActiveTileSet = -1; ChosenTileSet = ""; ImGui.CloseCurrentPopup(); } if (ImGui.Button("No")) { ImGui.CloseCurrentPopup(); } ImGui.EndPopup(); } if (ActiveTilemap != null) //Edit mode { if (GizmosVisualizer.IsThisWindowHovered && !ImGui.IsAnyItemHovered()) { Tilemap tilemap = ActiveTilemap.GetComponent <Tilemap>(); if (tilemap != null) { var Bias = Setup.Camera.Position - ResolutionIndependentRenderer.GetVirtualRes() * 0.5f - new Microsoft.Xna.Framework.Vector2(GizmosVisualizer.SceneWindow.X + 7, GizmosVisualizer.SceneWindow.Y + 28); var GridSize = tilemap.TileSize.ToVector2() * tilemap.GridSize.ToVector2() * tilemap.gameObject.Transform.Scale; var MapRect = new Microsoft.Xna.Framework.Rectangle((tilemap.gameObject.Transform.Position - GridSize * 0.5f).ToPoint(), GridSize.ToPoint()); bool InsideBoundaries = MapRect.Contains(Bias + Input.GetMousePosition()); ImGui.Text(InsideBoundaries.ToString()); if (InsideBoundaries) { switch (ActiveTool) { case Tools.Brush: if (Min.X == int.MaxValue) { break; } if (ImGui.IsMouseClicked(ImGuiMouseButton.Left)) { HandyList.Clear(); HandyList2.Clear(); } else if (ImGui.IsMouseReleased(ImGuiMouseButton.Left)) { //Undo action if (HandyList2.Count != 0) { GameObjects_Tab.AddToACircularBuffer(GameObjects_Tab.Undo_Buffer, new KeyValuePair <object, Operation>(HandyList2.ToArray(), Operation.Delete)); } if (HandyList.Count != 0) { GameObjects_Tab.AddToACircularBuffer(GameObjects_Tab.Undo_Buffer, new KeyValuePair <object, Operation>(HandyList.ToArray(), Operation.Create)); } GameObjects_Tab.Redo_Buffer.Clear(); } else if (!ImGui.IsMouseDown(ImGuiMouseButton.Left)) { break; } Microsoft.Xna.Framework.Point tileSize = (tilemap.TileSize.ToVector2() * tilemap.gameObject.Transform.Scale).ToPoint(); GameObject NewTile = new GameObject(); NewTile.Name = Utility.UniqueGameObjectName("Tile"); NewTile.Layer = ActiveTilemap.Layer; NewTile.AddComponent(new Transform()); NewTile.AddComponent(new SpriteRenderer()); NewTile.Start(); NewTile.GetComponent <SpriteRenderer>().Sprite.Texture = TileSets[ActiveTileSet].Tex; NewTile.GetComponent <SpriteRenderer>().SourceRectangle = new Microsoft.Xna.Framework.Rectangle((int)Math.Round(SelectedRect.X * TileSets[ActiveTileSet].Tex.Width), (int)Math.Round(SelectedRect.Y * TileSets[ActiveTileSet].Tex.Height), (int)Math.Round((SelectedRect.Z - SelectedRect.X) * TileSets[ActiveTileSet].Tex.Width), (int)Math.Round((SelectedRect.W - SelectedRect.Y) * TileSets[ActiveTileSet].Tex.Height)); var RealTileSize = NewTile.GetComponent <SpriteRenderer>().SourceRectangle.Size.ToVector2() * tilemap.gameObject.Transform.Scale; var NewPos = (Input.GetMousePosition() + Bias - MapRect.Location.ToVector2()) / MapRect.Size.ToVector2() / (RealTileSize / MapRect.Size.ToVector2()); NewPos *= RealTileSize / tileSize.ToVector2(); NewPos.X = (int)NewPos.X; NewPos.Y = (int)NewPos.Y; NewTile.Transform.Scale = tilemap.gameObject.Transform.Scale; NewTile.Transform.Position = MapRect.Location.ToVector2() + tileSize.ToVector2() * NewPos + RealTileSize * 0.5f * Microsoft.Xna.Framework.Vector2.One; bool ShouldBreak = false; foreach (GameObject Child in ActiveTilemap.Children) { if (Utility.Vector2Int(Child.Transform.Position) == NewTile.Transform.Position) { SpriteRenderer DeletedOBJ_SR = Child.GetComponent <SpriteRenderer>(); SpriteRenderer NewOBJ_SR = NewTile.GetComponent <SpriteRenderer>(); if (DeletedOBJ_SR.TextureName == NewOBJ_SR.TextureName && DeletedOBJ_SR.SourceRectangle == NewOBJ_SR.SourceRectangle) { ShouldBreak = true; break; } else { HandyList2.Add(Child); } Child.ShouldBeRemoved = true; break; } } if (ShouldBreak) { break; } HandyList.Add(NewTile); SceneManager.ActiveScene.AddGameObject_Recursive(NewTile); ActiveTilemap.AddChild(NewTile); break; case Tools.Delete: if (ImGui.IsMouseClicked(ImGuiMouseButton.Left)) { HandyList2.Clear(); } else if (ImGui.IsMouseReleased(ImGuiMouseButton.Left)) { if (HandyList2.Count != 0) { GameObjects_Tab.AddToACircularBuffer(GameObjects_Tab.Undo_Buffer, new KeyValuePair <object, Operation>(HandyList2.ToArray(), Operation.Delete)); GameObjects_Tab.Redo_Buffer.Clear(); } } if (ImGui.IsMouseDown(ImGuiMouseButton.Left)) { tileSize = (tilemap.TileSize.ToVector2() * tilemap.gameObject.Transform.Scale).ToPoint(); foreach (GameObject Child in ActiveTilemap.Children) { if (new Microsoft.Xna.Framework.Rectangle(Child.Transform.Position.ToPoint() - (tileSize.ToVector2() * 0.5f).ToPoint(), tileSize).Contains(Input.GetMousePosition() + Bias)) { Child.ShouldBeRemoved = true; HandyList2.Add(Child); break; } } } break; case Tools.Bucket: //remember to take another look at the logic (Solved!) if (Min.X == int.MaxValue) { break; } if (ImGui.IsMouseClicked(ImGuiMouseButton.Left)) { HandyList.Clear(); HandyList2.Clear(); foreach (GameObject Child in ActiveTilemap.Children) { Child.ShouldBeRemoved = true; HandyList2.Add(Child); } tileSize = (tilemap.TileSize.ToVector2() * tilemap.gameObject.Transform.Scale).ToPoint(); var SrcRect = new Microsoft.Xna.Framework.Rectangle((int)Math.Round(SelectedRect.X * TileSets[ActiveTileSet].Tex.Width), (int)Math.Round(SelectedRect.Y * TileSets[ActiveTileSet].Tex.Height), (int)Math.Round((SelectedRect.Z - SelectedRect.X) * TileSets[ActiveTileSet].Tex.Width), (int)Math.Round((SelectedRect.W - SelectedRect.Y) * TileSets[ActiveTileSet].Tex.Height)); RealTileSize = SrcRect.Size.ToVector2() * tilemap.gameObject.Transform.Scale; var Ratio = new Microsoft.Xna.Framework.Point((int)Math.Round(RealTileSize.X / tileSize.X), (int)Math.Round(RealTileSize.Y / tileSize.Y)); for (int i = 0; i < tilemap.GridSize.X / Ratio.Y; i++) { for (int j = 0; j < tilemap.GridSize.Y / Ratio.X; j++) { NewTile = new GameObject(); NewTile.Name = Utility.UniqueGameObjectName("Tile"); NewTile.Layer = ActiveTilemap.Layer; NewTile.AddComponent(new Transform()); NewTile.AddComponent(new SpriteRenderer()); NewTile.Start(); NewTile.GetComponent <SpriteRenderer>().Sprite.Texture = TileSets[ActiveTileSet].Tex; NewTile.GetComponent <SpriteRenderer>().SourceRectangle = SrcRect; NewPos = new Microsoft.Xna.Framework.Vector2(j * RealTileSize.X, i * RealTileSize.Y); NewPos.X = (int)NewPos.X; NewPos.Y = (int)NewPos.Y; NewTile.Transform.Scale = tilemap.gameObject.Transform.Scale; NewTile.Transform.Position = MapRect.Location.ToVector2() + NewPos + RealTileSize * 0.5f; SceneManager.ActiveScene.AddGameObject_Recursive(NewTile); ActiveTilemap.AddChild(NewTile); HandyList.Add(NewTile); } } //Undo action if (HandyList2.Count != 0) { GameObjects_Tab.AddToACircularBuffer(GameObjects_Tab.Undo_Buffer, new KeyValuePair <object, Operation>(HandyList2.ToArray(), Operation.Delete)); } if (HandyList.Count != 0) { GameObjects_Tab.AddToACircularBuffer(GameObjects_Tab.Undo_Buffer, new KeyValuePair <object, Operation>(HandyList.ToArray(), Operation.Create)); } GameObjects_Tab.Redo_Buffer.Clear(); } break; //case Tools.Select: // tileSize = (tilemap.TileSize.ToVector2() * tilemap.gameObject.Transform.Scale).ToPoint(); // NewPos = (Input.GetMousePosition() + Bias - MapRect.Location.ToVector2()) / MapRect.Size.ToVector2() / (tileSize.ToVector2() / MapRect.Size.ToVector2()); // NewPos.X = (int)NewPos.X; // NewPos.Y = (int)NewPos.Y; // var TPos = MapRect.Location.ToVector2() + tileSize.ToVector2() * NewPos; // if (ImGui.IsMouseClicked(ImGuiMouseButton.Left)) // TileMapSelectionArea = new Microsoft.Xna.Framework.Rectangle(TPos.ToPoint(), Microsoft.Xna.Framework.Point.Zero); // else if (ImGui.IsMouseDown(ImGuiMouseButton.Left)) // { // TileMapSelectionArea.Size = (TPos + tileSize.ToVector2() - TileMapSelectionArea.Location.ToVector2()).ToPoint(); // TileMapSelectionArea.Size = MathCompanion.Abs(TileMapSelectionArea.Size); // TileMapSelectionArea.Location = new Microsoft.Xna.Framework.Point(Math.Min(TileMapSelectionArea.X, TileMapSelectionArea.X + TileMapSelectionArea.Width), Math.Min(TileMapSelectionArea.Y, TileMapSelectionArea.Y + TileMapSelectionArea.Height)); // } // break; } } //else if (ImGui.IsMouseClicked(ImGuiMouseButton.Left)) // TileMapSelectionArea = Microsoft.Xna.Framework.Rectangle.Empty; } else if (tilemap == null) { ActiveTilemap = null; } } } } ImGui.EndChild(); } ImGui.PopStyleColor(); ImGui.End(); if (ShowUtils) { ImGui.Begin("Utils", ImGuiWindowFlags.AlwaysAutoResize | ImGuiWindowFlags.NoMove); ContentWindow.HelpMarker("Handy Shortcuts: \nBrush(B)\nBucket(G)\nDelete(D)", true); ImGui.SetWindowPos(new Vector2(ThisWindowPos.X + ThisWindowSize.X, ThisWindowPos.Y)); ImGui.PushStyleColor(ImGuiCol.Button, 0); if (ImGui.ImageButton(TexPtrs[0], new Vector2(32, 32))) //Brush { ActiveTool = Tools.Brush; } if (ImGui.ImageButton(TexPtrs[1], new Vector2(32, 32))) //Bucket { ActiveTool = Tools.Bucket; } if (ImGui.ImageButton(TexPtrs[2], new Vector2(32, 32))) //Delete { ActiveTool = Tools.Delete; } ImGui.PopStyleColor(); ImGui.End(); } } }
public override void setFloor(int which, int whichRoom = -1, bool persist = false) { List <Microsoft.Xna.Framework.Rectangle> floors = getFloors(); if (persist) { while (this.floor.Count < floors.Count) { this.floor.Add(0); } if (whichRoom == -1) { for (int index = 0; index < this.floor.Count; ++index) { this.floor[index] = which; } } else { if (whichRoom > this.floor.Count - 1) { return; } this.floor[whichRoom] = which; } } int index1 = 336 + which % 8 * 2 + which / 8 * 32; if (whichRoom == -1) { foreach (Microsoft.Xna.Framework.Rectangle rectangle in floors) { int x = rectangle.X; while (x < rectangle.Right) { int y = rectangle.Y; while (y < rectangle.Bottom) { if (rectangle.Contains(x, y)) { this.setMapTileIndex(x, y, index1, "Back", 0); } if (rectangle.Contains(x + 1, y)) { this.setMapTileIndex(x + 1, y, index1 + 1, "Back", 0); } if (rectangle.Contains(x, y + 1)) { this.setMapTileIndex(x, y + 1, index1 + 16, "Back", 0); } if (rectangle.Contains(x + 1, y + 1)) { this.setMapTileIndex(x + 1, y + 1, index1 + 17, "Back", 0); } y += 2; } x += 2; } } } else { Microsoft.Xna.Framework.Rectangle rectangle = floors[whichRoom]; int x = rectangle.X; while (x < rectangle.Right) { int y = rectangle.Y; while (y < rectangle.Bottom) { if (rectangle.Contains(x, y)) { this.setMapTileIndex(x, y, index1, "Back", 0); } if (rectangle.Contains(x + 1, y)) { this.setMapTileIndex(x + 1, y, index1 + 1, "Back", 0); } if (rectangle.Contains(x, y + 1)) { this.setMapTileIndex(x, y + 1, index1 + 16, "Back", 0); } if (rectangle.Contains(x + 1, y + 1)) { this.setMapTileIndex(x + 1, y + 1, index1 + 17, "Back", 0); } y += 2; } x += 2; } } }
void applyDeletionChanges(HistoryAction action, object obj) { TileChangesRegion changes = obj as TileChangesRegion; if (action == HistoryAction.Undo) { SelectionRectangle = new Rectangle(changes.Offset.X, changes.Offset.Y, changes.Region.Width, changes.Region.Height); } else { SelectionRectangle = Rectangle.Empty; } Rectangle offsetRect = new Rectangle(0, 0, changes.Region.Width, changes.Region.Height), changeRect = offsetRect; changeRect.X = Math.Max(0, changes.Offset.X); changeRect.Y = Math.Max(0, changes.Offset.Y); for (int x = changes.Offset.X, ox = 0; x < changes.Offset.X + changes.Region.Width; x++, ox++) { for (int y = changes.Offset.Y, oy = 0; y < changes.Offset.Y + changes.Region.Height; y++, oy++) { if (PointInWorld(x, y) && changeRect.Contains(x, y) && offsetRect.Contains(ox, oy)) SetTile(x, y, changes.Region[ox, oy], changes.Layer); } } SelectLayer(changes.Layer); }
/// <summary> /// Fills the specified area. /// </summary> /// <param name="area">The area to fill.</param> /// <param name="foreground">Foregorund of every cell. If null, skips.</param> /// <param name="background">Foregorund of every cell. If null, skips.</param> /// <param name="glyph">Glyph of every cell. If null, skips.</param> /// <param name="spriteEffect">Sprite effect of every cell. If null, skips.</param> public Cell[] Fill(Rectangle area, Color? foreground, Color? background, int? glyph, SpriteEffects? spriteEffect = null) { // Check for valid rect Rectangle consoleArea = new Rectangle(0, 0, textSurface.Width, textSurface.Height); if (consoleArea.Contains(area)) { var cells = new Cell[consoleArea.Width * consoleArea.Height]; int cellIndex = 0; for (int x = area.Left; x < area.Left + area.Width; x++) { for (int y = area.Top; y < area.Top + area.Height; y++) { Cell cell = textSurface[y * textSurface.Width + x]; if (glyph.HasValue) cell.GlyphIndex = glyph.Value; if (background.HasValue) cell.Background = background.Value; if (foreground.HasValue) cell.Foreground = foreground.Value; if (spriteEffect.HasValue) cell.SpriteEffect = spriteEffect.Value; cells[cellIndex] = cell; cellIndex++; } } return cells; } return new Cell[] { }; }