コード例 #1
0
 /// <summary>
 /// Clamps <see cref="Zoom"/> between <see cref="MaximumZoom"/> and <see cref="MinimumZoom"/> based on the passed value.
 /// </summary>
 /// <param name="value"><see cref="Zoom"/> value to be tested. If the value is legal, <see cref="Zoom"/> will be set with the given value, otherwise <see cref="Zoom"/> will be clamped to between <see cref="MaximumZoom"/> or <see cref="MinimumZoom"/>.</param>
 private void ClampZoom(float value)
 {
     _zoom = MathHelper.Max(
         MathHelper.Min(
             value,
             MaximumZoom
             ),
         MinimumZoom
         );
 }
コード例 #2
0
        /// <summary>
        /// Generates a <see cref="Microsoft.Xna.Framework.BoundingBox"/> for a <see cref="Komodo.Core.ECS.Components.RigidBodyComponent"/> with an attached <see cref="Komodo.Core.Physics.Box"/>.
        /// </summary>
        /// <param name="body">Body to create a <see cref="Microsoft.Xna.Framework.BoundingBox"/> for.</param>
        /// <returns><see cref="Microsoft.Xna.Framework.BoundingBox"/> representation of the <see cref="Komodo.Core.Physics.Box"/>.</returns>
        private static BoundingBox GenerateBoundingBox(RigidBodyComponent body)
        {
            var box = body.Shape as Box;
            var max = new Vector3(
                MathHelper.Max(-box.Width / 2f, box.Width / 2f),
                MathHelper.Max(-box.Height / 2f, box.Height / 2f),
                MathHelper.Max(-box.Depth / 2f, box.Depth / 2f)
                ) + body.WorldPosition;
            var min = new Vector3(
                MathHelper.Min(-box.Width / 2f, box.Width / 2f),
                MathHelper.Min(-box.Height / 2f, box.Height / 2f),
                MathHelper.Min(-box.Depth / 2f, box.Depth / 2f)
                ) + body.WorldPosition;

            return(new BoundingBox(min.MonoGameVector, max.MonoGameVector));
        }