コード例 #1
0
        /// <summary>
        /// Loads all content
        /// </summary>
        /// <param name="manager"></param>
        public override void  LoadContent(Microsoft.Xna.Framework.Content.ContentManager manager)
        {
            base.LoadContent(manager);

            this.ScreenManager.SpriteFonts.LoadFont("PopFont", "Fonts/ScorePop");
            this.Size = this.ScreenManager.SpriteFonts["PopFont"].MeasureString(_rowText);
        }
コード例 #2
0
        public void Initialise(Microsoft.Xna.Framework.Content.ContentManager Content, Game1 game, GraphicsDeviceManager graphics)
        {
            this.Game            = game;
            this.Graphics        = graphics;
            MenuItemText         = Content.Load <SpriteFont>("Menu_Text");
            TitleText            = Content.Load <SpriteFont>("TitleText");
            TextBoxNotSelected   = 0.4f;
            TextBoxSelected      = 0.5f;
            OptionSelected       = 0;
            MenuItems            = 1;
            BackGround           = Content.Load <Texture2D>("Light_Blue_Opaque");
            TextBox              = Content.Load <Texture2D>("TextBox");
            BackGroundSource     = new Rectangle(0, 0, BackGround.Width, BackGround.Height);
            BackGroundDest       = new Rectangle(0, 0, graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight);
            SelectionRate        = 200f;
            selectionElapsedTime = 0f;


            Title = new StringBuilder();
            Title.Append("Battle Ships");
            Option1 = new StringBuilder();
            Option1.Append("Return to Game");
            Option2 = new StringBuilder();
            Option2.Append("Exit");

            WaterBackground = new Texture2D[22];
            for (int num = 1; num < WaterBackground.Length; num++)
            {
                WaterBackground[num] = Content.Load <Texture2D>("ocean" + num.ToString());
            }
            curBackground = 1;

            BackGroundFrameRate   = 100f;
            BackGroundElapsedTime = 0f;
        }
コード例 #3
0
 /// <summary>
 /// Loads all of the entity textures.
 /// </summary>
 /// <param name="Content"></param>
 public void LoadContent(Microsoft.Xna.Framework.Content.ContentManager Content)
 {
     AddEntityTexture("Cat Girl", Content.Load <Texture2D>("Character Cat Girl"));
     AddEntityTexture("Tree", Content.Load <Texture2D>("Tree Tall"));
     AddEntityTexture("Princess", Content.Load <Texture2D>("Character Princess Girl"));
     AddEntityTexture("Bug", Content.Load <Texture2D>("Enemy Bug"));
 }
コード例 #4
0
            public override void Load(BinaryReader BR)
            {
                SpawnUnitName = BR.ReadString();

                int SpawnCharacterCount = BR.ReadInt32();

                _SpawnCharacter = new string[SpawnCharacterCount];

                for (int C = 0; C < SpawnCharacterCount; C++)
                {
                    _SpawnCharacter[C] = BR.ReadString();
                }

                _DeleteAfterMission = BR.ReadBoolean();

                Microsoft.Xna.Framework.Content.ContentManager Content = GameScreen.ContentFallback;

                if (Content != null && !string.IsNullOrEmpty(_SpawnUnitName))
                {
                    string[] UnitInfo = _SpawnUnitName.Split(new[] { "\\" }, StringSplitOptions.None);
                    _SpawnUnit = Unit.FromType(UnitInfo[0], _SpawnUnitName.Remove(0, UnitInfo[0].Length + 1), Content, Map.DicUnitType, Map.DicRequirement, Map.DicEffect, Map.DicAutomaticSkillTarget);

                    _SpawnUnit.ArrayCharacterActive = new Character[_SpawnCharacter.Length];
                    for (int C = 0; C < _SpawnCharacter.Length; C++)
                    {
                        _SpawnUnit.ArrayCharacterActive[C] = new Character(_SpawnCharacter[C], Content, Map.DicRequirement, Map.DicEffect, Map.DicAutomaticSkillTarget, Map.DicManualSkillTarget);
                    }
                }
            }
コード例 #5
0
 public void LoadTextures(Microsoft.Xna.Framework.Content.ContentManager Content)
 {
     //Content.Load<Texture2D>("Name")
     Background     = Content.Load <Texture2D>("GameResources/BackGrounds/Background");
     shipTex        = Content.Load <Texture2D>("GameResources/Ships/ship");
     bulletTexSheet = Content.Load <Texture2D>("GameResources/Bullets/BulletSheet");
 }
コード例 #6
0
        public override void Load(Microsoft.Xna.Framework.Content.ContentManager Content)
        {
            gamePad = new GamePadMapper(PlayerIndex.One);

            GameSprite background = new GameSprite(Content.Load <Texture2D>("Background\\Error"), Vector2.Zero, Color.White);

            background.Scale = Global.Scale;


            //errorDropInFont = new DropInFont(Content.Load<SpriteFont>("Fonts\\JingJingTitle"), new Vector2(400, 50), new Vector2(400, 50), dropSpeed, "Error", Color.CornflowerBlue);
            //errorDropInFont.IsVisible = true;
            //errorDropInFont.SetCenterAsOrigin();
            //errorDropInFont.EnableShadow = false;
            //errorDropInFont.TintColor = Color.Black;
            //errorDropInFont.ShadowPosition = new Vector2(errorDropInFont.Position.X - 4, errorDropInFont.Position.Y + 4);
            //errorDropInFont.ShadowColor = Color.Gray;

            //errorInfoFadingFont = new FadingFont(Content.Load<SpriteFont>("Fonts\\SpriteFont1"), new Vector2(_viewPort.Width / 2, _viewPort.Height / 2 - 50), 0.1f, 1.0f, 0.01f, 1.0f, errorInfo, Color.White, false);
            //errorInfoFadingFont.SetCenterAsOrigin();
            //errorInfoFadingFont.EnableShadow = false;

            backButton          = new Button(Content.Load <Texture2D>("Buttons//Back"), new Vector2(0, 0), Color.White, new Rectangle(0, 149, 159, 169), new Rectangle(0, 0, 159, 149));
            backButton.Origin   = new Vector2(backButton.Texture.Width / 2, 169);
            backButton.Position = new Vector2(177, 907 + backButton.SourceRectangle.Value.Height / 2);

            //_sprites.Add(errorDropInFont);
            //_sprites.Add(errorInfoFadingFont);
            _sprites.Add(background);
            _sprites.Add(backButton);

            if (!Global.UsingKeyboard)
            {
                backButton.IsPressed = true;
            }
        }
コード例 #7
0
        public override void Initialize(Microsoft.Xna.Framework.Content.ContentManager Content)
        {
            base.Initialize(Content);

            CreateFramesFromXML("ui/ui_frames");
            CurrentFrame = "star";
            ResetDimensions();
            UniformScale = ScaleFactor;
            Star  s;
            float ypos = 0.35f * BaseGame.Get.BackBufferHeight;

            switch (maxStars)
            {
            case 1:
                s           = new Star();
                s.TargetPos = new Vector2(0, ypos);
                stars.Add(s);
                break;

            case 2:
                s           = new Star();
                s.TargetPos = new Vector2(0.1f * BaseGame.Get.BackBufferWidth, ypos);
                stars.Add(s);

                s           = new Star();
                s.TargetPos = new Vector2(-0.1f * BaseGame.Get.BackBufferWidth, ypos);
                stars.Add(s);
                break;

            case 3:
                s           = new Star();
                s.TargetPos = new Vector2(0.1f * BaseGame.Get.BackBufferWidth, ypos);
                stars.Add(s);

                s           = new Star();
                s.TargetPos = new Vector2(-0.1f * BaseGame.Get.BackBufferWidth, ypos);
                stars.Add(s);

                s           = new Star();
                s.TargetPos = new Vector2(0, ypos);
                stars.Add(s);
                break;
            }

            Colour = Color.Gold;
            for (int i = 0; i < stars.Count; i++)
            {
                stars[i].PosX = stars[i].TargetPos.X;
            }

            Dictionary <float, float> dic = new Dictionary <float, float>();

            dic.Add(-0.1f * BaseGame.Get.BackBufferWidth, BaseGame.Get.BackBufferHeight);
            dic.Add(0.0f * BaseGame.Get.BackBufferWidth, BaseGame.Get.BackBufferHeight * 2);
            dic.Add(0.1f * BaseGame.Get.BackBufferWidth, BaseGame.Get.BackBufferHeight * 3);
            for (int i = 0; i < stars.Count; i++)
            {
                stars[i].PosY = dic[stars[i].PosX];
            }
        }
コード例 #8
0
ファイル: SceneManager.cs プロジェクト: DittoDog12/GMTB-V2
 private SceneManager()
 {
     // Initialise Entity List
     mEntities   = EntityManager.getInstance.Entities;
     mSceneGraph = new List <IEntity>();
     Content     = Global.Content;
 }
コード例 #9
0
ファイル: LevelReader.cs プロジェクト: LifeOfTony/Tony
        /// <summary>
        /// the LevelReader takes a file path string as a parameter.
        /// It then reads the xml file found and sets the instance variables to the value of certain information in the file.
        /// </summary>
        /// <param name="filePath"></param>
        public LevelReader(string filePath, Microsoft.Xna.Framework.Content.ContentManager content)
        {
            reader  = XDocument.Load(filePath);
            Content = content;

            LoadFile();
        }
コード例 #10
0
 public static Unit FromFullName(string Name, Microsoft.Xna.Framework.Content.ContentManager Content,
                                 Dictionary <string, Unit> DicUnitType, Dictionary <string, BaseSkillRequirement> DicRequirement, Dictionary <string, BaseEffect> DicEffect,
                                 Dictionary <string, AutomaticSkillTargetType> DicAutomaticSkillTarget)
 {
     string[] UnitInfo = Name.Split(new[] { "/" }, StringSplitOptions.None);
     return(FromType(UnitInfo[0], Name.Remove(0, UnitInfo[0].Length + 1), Content, DicUnitType, DicRequirement, DicEffect, DicAutomaticSkillTarget));
 }
コード例 #11
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 public override void init(Microsoft.Xna.Framework.Content.ContentManager Content)
 {
     if (font == null)
     {
         font = Content.Load <SpriteFont>(fontPath);
     }
 }
コード例 #12
0
 protected override void OnLoad(Microsoft.Xna.Framework.Content.ContentManager content, Microsoft.Xna.Framework.Graphics.GraphicsDevice gd)
 {
     LifeBar = new DrawableRectangle(new Vector2(MAX_WIDTH, NORMAL_HEIGHT), new Vector2(-MAX_WIDTH / 2f, -NORMAL_HEIGHT / 2f), IsAlly ? Color.Green: Color.DarkRed);
     AddChild(new DrawableRectangle(new Vector2(MAX_WIDTH + CONTOUR_WIDTH * 2f, NORMAL_HEIGHT + CONTOUR_WIDTH * 2f),
                                    new Vector2(-(MAX_WIDTH + CONTOUR_WIDTH * 2f) / 2f, -(NORMAL_HEIGHT + CONTOUR_WIDTH * 2f) / 2f), Color.White));
     AddChild(LifeBar);
 }
コード例 #13
0
 public void SetSpriteTextures(Microsoft.Xna.Framework.Content.ContentManager content)
 {
     platform  = content.Load <Texture2D>("Platform");
     character = content.Load <Texture2D>("Character");
     flag      = content.Load <Texture2D>("Flag");
     boulder   = content.Load <Texture2D>("Boulder");
 }
コード例 #14
0
ファイル: Room.cs プロジェクト: sctjkc01/Clocked
 public override void LoadRes(Microsoft.Xna.Framework.Content.ContentManager cm)
 {
     // Define the resource used as background
     background = new StaticSprite(cm.Load <Texture2D>("test/floor"));
     // Defines the Tex2D that is used to check for walls
     wallDef = cm.Load <Texture2D>("test/Test Room Red");
 }
コード例 #15
0
        public void LoadContent(string ContentFolder3D, Microsoft.Xna.Framework.Content.ContentManager Content)
        {
            spawnerModelMesh = Content.Load <Model>(ContentFolder3D + "monsterlarge/MonsterLarge");
            var modelEffectSpawner = (BasicEffect)spawnerModelMesh.Meshes[0].Effects[0];

            modelEffectSpawner.DiffuseColor = Color.White.ToVector3();
        }
コード例 #16
0
 public override void InitState(Microsoft.Xna.Framework.Content.ContentManager CM)
 {
     ListButtons.Add(new BtnEffSounds(Framework.IDResource.SOUND_Btn_Act, new Microsoft.Xna.Framework.Vector2(130, 120)));
     ListButtons.Add(new BtnBGSounds(Framework.IDResource.BGSOUND_Btn, new Microsoft.Xna.Framework.Vector2(130, 150)));
     ListButtons.Add(new BtnReturnMenu(Framework.IDResource.RETURN_Btn, new Microsoft.Xna.Framework.Vector2(130, 180)));
     base.InitState(CM);
 }
コード例 #17
0
 public override void Initialize(Microsoft.Xna.Framework.Content.ContentManager Content)
 {
     base.Initialize(Content);
     CreateFramesFromXML("ui/ui_frames");
     CurrentFrame = "arrow";
     ResetDimensions();
 }
コード例 #18
0
        public override void Load(Microsoft.Xna.Framework.Content.ContentManager Content)
        {
            gamePad = new GamePadMapper(PlayerIndex.One);

            titleDropInFont           = new DropInFont(Content.Load <SpriteFont>("Fonts\\JingJingTitle"), new Vector2(_viewPort.Width / 2, _viewPort.Height * 0.1f), new Vector2(_viewPort.Width / 2, _viewPort.Height * 0.1f), dropSpeed, "Game Mode", Color.CornflowerBlue);
            titleDropInFont.IsVisible = true;
            titleDropInFont.SetCenterAsOrigin();
            titleDropInFont.EnableShadow   = false;
            titleDropInFont.TintColor      = Color.Black;
            titleDropInFont.ShadowPosition = new Vector2(titleDropInFont.Position.X - 4, titleDropInFont.Position.Y + 4);
            titleDropInFont.ShadowColor    = Color.Gray;

            onePlayerBtn = new Button(Content.Load <Texture2D>("temp 1 player button"), new Vector2(0, 0), Color.White);
            onePlayerBtn.SetCenterAsOrigin();
            onePlayerBtn.Position = new Vector2(_viewPort.Width / 2, titleDropInFont.Position.Y + onePlayerBtn.Origin.Y * 2.5f);

            twoPlayersBtn = new Button(Content.Load <Texture2D>("temp 2 players button"), new Vector2(0, 0), Color.White);
            twoPlayersBtn.SetCenterAsOrigin();
            twoPlayersBtn.Position = new Vector2(_viewPort.Width / 2, onePlayerBtn.Position.Y + twoPlayersBtn.Origin.Y * 4);

            backBtn = new Button(Content.Load <Texture2D>("temp back button"), new Vector2(10, 10), Color.CornflowerBlue);
            backBtn.SetCenterAsOrigin();
            backBtn.Position = backBtn.Origin;

            _sprites.Add(titleDropInFont);
            _sprites.Add(onePlayerBtn);
            _sprites.Add(twoPlayersBtn);
            _sprites.Add(backBtn);
        }
コード例 #19
0
        protected override void LoadContent(DrawState state, Microsoft.Xna.Framework.Content.ContentManager manager)
        {
            SpriteFont font = manager.Load <SpriteFont>("Arial");

            this.stats.Font = font;
            this.text.Font  = font;

            //load the particle systems
            this.fireParticleSystem.ParticleSystemData  = manager.Load <ParticleSystemData>("Particles/Fire");
            this.smokeParticleSystem.ParticleSystemData = manager.Load <ParticleSystemData>("Particles/Smoke");
            this.burstParticleSystem.ParticleSystemData = manager.Load <ParticleSystemData>("Particles/Burst");

            //set the trigger for the burst effect
            ParticleSystemTrigger trigger = this.burstParticleSystem.GetTriggerByName("burst");

            for (int i = 0; i < this.burstSources.Length; i++)
            {
                this.burstSources[i].SetBurstTrigger(trigger);
            }


            //this will only have effect in DEBUG pc builds
            ParticleSystemHotLoader.Monitor(this.UpdateManager, this.smokeParticleSystem);
            ParticleSystemHotLoader.Monitor(this.UpdateManager, this.fireParticleSystem);
            ParticleSystemHotLoader.Monitor(this.UpdateManager, this.burstParticleSystem);
        }
コード例 #20
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 public virtual void LoadContent(Microsoft.Xna.Framework.Content.ContentManager Content)
 {
     Roulifont = Content.Load <SpriteFont>("Rouli");
     bar       = Content.Load <Texture2D>("white_fullscreen");
     win       = Content.Load <SoundEffect>("music/win");
     lose      = Content.Load <SoundEffect>("music/lose");
 }
コード例 #21
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 public Player(Microsoft.Xna.Framework.Content.ContentManager content)
 {
     //Init placeholder image
     this.sprite   = sprite = content.Load <Texture2D>("rsz_photo_1");
     this.position = new Vector2(10, 380);
     this.velocity = new Vector2(0, 0);
 }
コード例 #22
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        public ContentRepository(Microsoft.Xna.Framework.Content.ContentManager content)
        {
            _content = content;
            _animationDataRepo = new Dictionary<GraphicsEnum, AnimationData>
                {
                    {GraphicsEnum.Celebrate, GetAnimationData(64, 64, 10, 1, 0.1f, "Graphics/", GraphicsEnum.Celebrate)},
                    {GraphicsEnum.Player, GetAnimationData(64, 64, 10, 1, 0.1f, "Graphics/", GraphicsEnum.Player)},
                    {GraphicsEnum.IdleAnimation, GetAnimationData(325, 293, 5, 4, 0.02f, "Graphics/", GraphicsEnum.IdleAnim)},
                    {GraphicsEnum.EatingAnim, GetAnimationData(325, 294, 5, 3, 0.06f, "Graphics/", GraphicsEnum.EatingAnim)},
                    {GraphicsEnum.ReadAnim, GetAnimationData(325, 294, 5, 3, 0.06f, "Graphics/", GraphicsEnum.ReadAnim)}
                };

            _staticImageData = new Dictionary<GraphicsEnum, StaticImageData>
                {
                    {GraphicsEnum.SunCore, GetStaticImageData(175, 175, 0, 0, 0, "Graphics/", GraphicsEnum.SunCore)},
                    {GraphicsEnum.SunRing, GetStaticImageData(213, 213, 0, 0, 0, "Graphics/", GraphicsEnum.SunRing)},
                    {GraphicsEnum.CloudOne, GetStaticImageData(77, 120, 0, 40, 3, "Graphics/", GraphicsEnum.CloudOne)},
                    {GraphicsEnum.CloudTwo, GetStaticImageData(170, 267, 0, 100, 1, "Graphics/", GraphicsEnum.CloudTwo)},
                    {GraphicsEnum.CloudThree, GetStaticImageData(105, 167, 0, 95, 2, "Graphics/", GraphicsEnum.CloudThree)},
                    {GraphicsEnum.Moon, GetStaticImageData(188, 187, 0, 0, 0, "Graphics/", GraphicsEnum.Moon)},
                    {GraphicsEnum.BgDetail, GetStaticImageData(331, 612, 0, 0, 0, "Graphics/", GraphicsEnum.BgDetail)},
                    {GraphicsEnum.BgGradient, GetStaticImageData(396, 1, 0, 0, 0, "Graphics/", GraphicsEnum.BgGradient)},
                    {GraphicsEnum.BgGradientNight, GetStaticImageData(396, 1, 0, 0, 0, "Graphics/", GraphicsEnum.BgGradientNight)},
                    {GraphicsEnum.ComicBubble, GetStaticImageData(229, 331, 0, 0, 0, "Graphics/", GraphicsEnum.ComicBubble)},
                    {GraphicsEnum.Star1, GetStaticImageData(26, 27, 0, 0, 0, "Graphics/Stars/", GraphicsEnum.Star1)},
                    {GraphicsEnum.Star2, GetStaticImageData(18, 19, 0, 0, 0, "Graphics/Stars/", GraphicsEnum.Star2)}
                };
        }
コード例 #23
0
        protected override void OnLoad(Microsoft.Xna.Framework.Content.ContentManager content, Microsoft.Xna.Framework.Graphics.GraphicsDevice gd)
        {
            base.OnLoad(content, gd);

            if (Structure.Team == Teams.Left)
            {
                AddChild(Tower = new DrawableImage("MapObjects/tower1")
                {
                    RelativeOrigin = new Vector2(0.5f, 0.95f)
                }, 2);
            }
            else
            {
                AddChild(Tower = new DrawableImage("MapObjects/tower2")
                {
                    RelativeOrigin = new Vector2(0.5f, 0.95f)
                }, 2);
                AddChild(new ParticleSystem(70, null, new TimeSpan(0, 0, 3))
                {
                    Tint = Color.White,
                    ParticleInitialVelocity = new Vector2(5, 20),
                    ParticleForce           = new Vector2(-5, 2),
                    Position = new Vector2(0, -135)
                }, 1);
            }

            AddChild(LifeBar = new DrawableTowerLifeBar(Ally)
            {
                Position  = new Vector2(0f, -Structure.Rectangle.Height * 1.1f),
                Health    = Structure.Health,
                MaxHealth = Structure.MaxHealth
            });
        }
コード例 #24
0
            public void LoadContent(Microsoft.Xna.Framework.Content.ContentManager contentManager, string atlasPath)
            {
                const int w = 32;
                const int h = 32;

                MusicOn    = new Rectangle(0, 0, w, h);
                SoundFxOn  = new Rectangle(w, 0, w, h);
                MusicOff   = new Rectangle(0, h, w, h);
                SoundFxOff = new Rectangle(w, h, w, h);

                Texture2D atlas = contentManager.Load <Texture2D>(atlasPath);

                const int y = Constants.SampleWindowHeight - h - 10;

                MusicButton = new Button(200, y, w, h);
                MusicButton.OnlyTriggerOnRelease = true;
                MusicButton.SourceRectangle      = Settings.Music ? MusicOn : MusicOff;

                SoundFxButton = new Button(220, y, w, h);
                SoundFxButton.OnlyTriggerOnRelease = true;
                SoundFxButton.SourceRectangle      = Settings.SoundFX ? SoundFxOn : SoundFxOff;

                BackButton = new Button(20, y, w, h);
                BackButton.SourceRectangle = new Rectangle(3 * w, 0, w, h);

                MusicButton.Texture = BackButton.Texture = SoundFxButton.Texture = atlas;
            }
コード例 #25
0
 //Anropar "Load" i texturklassen
 internal void LoadContent(Microsoft.Xna.Framework.Content.ContentManager a_content)
 {
     foreach (Animation sprite in m_spriteTextures)
     {
         sprite.Load(a_content);
     }
 }
コード例 #26
0
 public void LoadContent(Microsoft.Xna.Framework.Content.ContentManager Content)
 {
     foreach (Sprite Sprite in Sprites)
     {
         Sprite.Initialize(Content);
     }
 }
コード例 #27
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        public override void Initialize(Microsoft.Xna.Framework.Content.ContentManager contentLoader, ComponentManifest manifest)
        {
            SkyTexture = contentLoader.Load <TextureCube>((string)(manifest.Properties[ManifestKeys.TEXTURE]));
            OnEnvironmentMapAdded(EventArgs.Empty);

            base.Initialize(contentLoader, manifest);
        }
コード例 #28
0
 public void Initialise(Map map, Microsoft.Xna.Framework.Content.ContentManager Content, float gunAngle, Vector2 gunPosition,
                        float destruction, float destructionRange, float range)
 {
     explosionScale        = .2f;
     fireScale             = .1f;
     contact               = false;
     Exuasted              = false;
     explosionCount        = 0;
     fireCount             = 0;
     this.range            = range;
     this.map              = map;
     this.range            = range;
     this.gunAngle         = gunAngle;
     this.gunPosition      = gunPosition;
     bulletPosition        = gunPosition;
     this.destruction      = destruction;
     this.destructionRange = destructionRange;
     bulletSpeed           = 5f;
     bullet      = Content.Load <Texture2D>("ball");
     WaterSplash = Content.Load <SoundEffect>("WaterSplash");
     Explosion   = Content.Load <SoundEffect>("Bomb+1");
     //Load Explosion Sprites
     explosion = new Texture2D[12];
     for (int num = 0; num < explosion.Length; num++)
     {
         explosion[num] = Content.Load <Texture2D>("Explosion_" + num.ToString());
     }
     landingPosition = new Vector2();
     CalculateLanding();
 }
コード例 #29
0
ファイル: Level.cs プロジェクト: rkim8/BlockBreaker
 ///
 /// Loads all the blocks.
 ///
 /// <param name="content">The content manager.</param>
 public void Load(Microsoft.Xna.Framework.Content.ContentManager content)
 {
     foreach (Block b in blocks)
     {
         b.Load(content);
     }
 }
コード例 #30
0
ファイル: Life.cs プロジェクト: faudeval/projet
 public override void LoadContent(Microsoft.Xna.Framework.Content.ContentManager content, string assetName)
 {
     base.LoadContent(content, assetName);
     heart2   = content.Load <Texture2D>("heartv2");
     heart1   = content.Load <Texture2D>("heartv1");
     Position = new Microsoft.Xna.Framework.Vector2(0, 0);
 }
コード例 #31
0
        /// <summary>
        /// Construct (load menus images.)
        /// </summary>
        /// <param name="GraphicsDevice"></param>
        /// <param name="Content"></param>
        /// <param name="spriteBatch"></param>
        /// <param name="m_MenuController"></param>
        public MenuView(GraphicsDevice GraphicsDevice, Microsoft.Xna.Framework.Content.ContentManager Content, SpriteBatch spriteBatch, MenuControlls MenuController)
        {
            // TODO: Complete member initialization
            this.m_graphics       = GraphicsDevice;
            this.Content          = Content;
            this.m_spriteBatch    = spriteBatch;
            this.m_menuController = MenuController;


            m_MenuTexture      = Content.Load <Texture2D>("MenuBackgroundTransp");
            m_buttonTexture    = Content.Load <Texture2D>("Play2");
            m_backToMenuTextue = Content.Load <Texture2D>("menu2");
            m_OpitionsTexture  = Content.Load <Texture2D>("Options2");
            m_PauseTexture     = Content.Load <Texture2D>("Pause");
            m_HowToPlayTexture = Content.Load <Texture2D>("help");
            m_PausedTexture    = Content.Load <Texture2D>("PausedBackground");
            m_QuitTexture      = Content.Load <Texture2D>("ex");
            m_ResumeTexture    = Content.Load <Texture2D>("ResumeButton");
            m_RePlayTexture    = Content.Load <Texture2D>("replay3");
            m_GameOverTexture  = Content.Load <Texture2D>("GameOver");
            m_completedTexture = Content.Load <Texture2D>("completed");
            m_PlayAginTexture  = Content.Load <Texture2D>("PlayAgain");
            m_continueTexture  = Content.Load <Texture2D>("continueButton");
            m_theEndTexture    = Content.Load <Texture2D>("theEnd");
        }
コード例 #32
0
ファイル: MenuScreen.cs プロジェクト: thedamoes/Gravitation
        public MenuScreen(int ScreenWidth, int ScreenHeight, SoundHandler player,
                           GraphicsDeviceManager dMan, Microsoft.Xna.Framework.Content.ContentManager cm)
        {
            currentMenuScreen = new MainMenu(ScreenWidth, ScreenHeight, player);
            currentMenuScreen.gameSelected += gameSelectedHandler;

            this.dMan = dMan;
            this.cm = cm;

            this.mPlayer = player;
            this.mScreenHeight = ScreenHeight;
            this.mScreenWidth = ScreenWidth;
        }
コード例 #33
0
        public bool LoadFont(ContentManager content)
        {
            try
            {
                _font = content.Load<SpriteFont>(_fileName);
                _ready = true;
            }
            catch
            {
                return false;
            }

            return true;
        }
コード例 #34
0
ファイル: ContentManager.cs プロジェクト: XF9/Fenrir
        /// <summary>
        /// Maganger to store all sorts of contents
        /// </summary>
        /// <param name="xnaContentManager">the xna content manager</param>
        public ContentManager(Microsoft.Xna.Framework.Content.ContentManager xnaContentManager)
        {
            this.fontDatabase           = new Dictionary<string, SpriteFont>();
            this.textureDatabase        = new Dictionary<string, Texture2D>();
            this.modelDatabase          = new Dictionary<string, Model>();
            this.languages              = new List<string>();
            this.localizationDatabase   = new Dictionary<string, string>();
            this.randomizer             = new Random();

            this.xnaContentManager      = xnaContentManager;

            System.Xml.XmlDocument languages = new System.Xml.XmlDocument();
            foreach (String language in System.IO.Directory.GetDirectories(@"Content/Locale"))
            {
                this.languages.Add(language.Substring(15, language.Length - 15));   // 15 = Content/Locale/
            }
        }
コード例 #35
0
 public void Destory()
 {
     log.I("LGame 2D Engine Shutdown");
     isClose = true;
     XNAConfig.Dispose();
     useXNAListener = false;
     if (this.sl_listener != null)
     {
         this.sl_listener.Dispose(GamePage, true);
         this.sl_listener = null;
     }
     if (UIElementRenderer != null)
     {
         UIElementRenderer.Dispose();
         UIElementRenderer = null;
     }
     if (content != null)
     {
         content.Unload();
         content = null;
     }
 }
コード例 #36
0
ファイル: XnaImage.cs プロジェクト: hillwhite/DeltaEngine
 private void TryLoadImageData(string contentName, ContentManager nativeContent)
 {
     try
     {
         LoadImageData(contentName, nativeContent);
     }
     catch (Exception ex)
     {
         Console.WriteLine("Failed to load texture '" + contentName + "': " + ex);
         CreateDefaultTexture();
     }
 }
コード例 #37
0
 public void Initialize(GameService game)
 {
     this.game = game;
     ContentMgr = new Microsoft.Xna.Framework.Content.ContentManager(game.Services);
 }
コード例 #38
0
 public bool Load(ContentManager content)
 {
     if (_ready)
         return true;
     try
     {
         _texture = content.Load<Texture2D>(_fileName);
         _ready = true;
     }
     catch (System.Exception ex)
     {
         Systems.ConsoleWindow.WriteLine("Warning: {0}", ex.Message);
         return false;
     }
     return true;
 }
コード例 #39
0
ファイル: XnaImage.cs プロジェクト: hillwhite/DeltaEngine
 private void LoadImageData(string contentName, ContentManager nativeContent)
 {
     NativeTexture = nativeContent.Load<Texture2D>(contentName);
     pixelSize = new Size(NativeTexture.Width, NativeTexture.Height);
 }
コード例 #40
0
        /// <summary>
        /// Loads the content.
        /// </summary>
        /// <param name="xnaContent">Content of the xna.</param>
        /// <param name="graphicsManager">The graphics manager.</param>
        public void LoadContent(XnaContentManager xnaContent, IBallerburgGraphicsManager graphicsManager)
        {
            if (null != this.content)
              {
            return;
              }

              content = xnaContent;
              content.RootDirectory = "Content";

              MenuFont = this.content.Load<SpriteFont>("menufont");
              DebugColorTexture = this.content.Load<Texture2D>("solidred");
              BackgroundTexture = this.content.Load<Texture2D>("Pic2");
              MenuTexture = this.content.Load<Texture2D>("Pic4");
              GameFont = this.content.Load<SpriteFont>("gamefont");
              SkyBox = this.content.Load<SkyBox>(@"Skybox\SkyBox");
              GradientTexture = this.content.Load<Texture2D>("Pic3");
              MousePointerTexture = this.content.Load<Texture2D>(@"Arrow3");
              Castle1 = this.content.Load<Castle>(@"Castles\Castle1");
              Castle1.Initialize(graphicsManager.GraphicsDevice);
              Castle2 = this.content.Load<Castle>(@"Castles\Castle2");
              Castle2.Initialize(graphicsManager.GraphicsDevice);
              Castle3 = this.content.Load<Castle>(@"Castles\Castle3");
              Castle3.Initialize(graphicsManager.GraphicsDevice);
              Castle4 = this.content.Load<Castle>(@"Castles\Castle4");
              Castle4.Initialize(graphicsManager.GraphicsDevice);
              Castle5 = this.content.Load<Castle>(@"Castles\Castle5");
              Castle5.Initialize(graphicsManager.GraphicsDevice);
              Castle6 = this.content.Load<Castle>(@"Castles\Castle6");
              Castle6.Initialize(graphicsManager.GraphicsDevice);
              Castle7 = this.content.Load<Castle>(@"Castles\Castle7");
              Castle7.Initialize(graphicsManager.GraphicsDevice);
              Castle8 = this.content.Load<Castle>(@"Castles\Castle8");
              Castle8.Initialize(graphicsManager.GraphicsDevice);
              ExplosionFrame01 = this.content.Load<Texture2D>(@"Explosion\Explosion_Frame01");
              ExplosionFrame02 = this.content.Load<Texture2D>(@"Explosion\Explosion_Frame02");
              ExplosionFrame03 = this.content.Load<Texture2D>(@"Explosion\Explosion_Frame03");
              ExplosionFrame04 = this.content.Load<Texture2D>(@"Explosion\Explosion_Frame04");
              ExplosionFrame05 = this.content.Load<Texture2D>(@"Explosion\Explosion_Frame05");
              ExplosionFrame06 = this.content.Load<Texture2D>(@"Explosion\Explosion_Frame06");
              ExplosionFrame07 = this.content.Load<Texture2D>(@"Explosion\Explosion_Frame07");
              ExplosionFrame08 = this.content.Load<Texture2D>(@"Explosion\Explosion_Frame08");
              CannonTexture = this.content.Load<Texture2D>("Tex8");
              KugelMesh = this.content.Load<Model>("SphereNew");
              BlankTexture = this.content.Load<Texture2D>("blank");
              WhiteTexture = this.content.Load<Texture2D>("WhiteRect");
              TerrainTexture = this.content.Load<Texture2D>("Tex1");
              CursorTexture = this.content.Load<Texture2D>(@"GUI\cursor");
              CannonBallTexture = this.content.Load<Texture2D>(@"SphereFinal");

              BackgroundMusicTracks = new Dictionary<string, Song>();
              BackgroundMusicTracks.Add("Darkstar", content.Load<Song>(@"Audio\Music1"));
              BackgroundMusicTracks.Add("HighTension", content.Load<Song>(@"Audio\Music2"));
              BackgroundMusicTracks.Add("Tentacle", content.Load<Song>(@"Audio\Music3"));
              BackgroundMusicTracks.Add("DeathRow", content.Load<Song>(@"Audio\Music4"));
              BackgroundMusicTracks.Add("Boomerang", content.Load<Song>(@"Audio\Music5"));
        }
コード例 #41
0
ファイル: MainMenu.cs プロジェクト: thedamoes/Gravitation
        public void LoadContent(Microsoft.Xna.Framework.GraphicsDeviceManager dMan, Microsoft.Xna.Framework.Content.ContentManager cm)
        {
            mFont = cm.Load<SpriteFont>("font");
            mHeaderFont = cm.Load<SpriteFont>("Header");

            mBackground.LoadContent(cm, "Menu/menuBG", "Menu/menuBG");

            // main buttons
            this.single_Player_bttn.LoadContent(cm, "Menu/SelectedBackground");
            this.multiplayer_bttn.LoadContent(cm, "Menu/SelectedBackground");
            this.option_bttn.LoadContent(cm, "Menu/SelectedBackground");

            //L2 buttons

            this.singlePlayer_Dogfight.LoadContent(cm, "Menu/SelectedBackground");
            this.singlePlayer_Race.LoadContent(cm, "Menu/SelectedBackground");
            this.singlePlayer_Swarm.LoadContent(cm, "Menu/SelectedBackground");
            this.multiplayer_internet.LoadContent(cm, "Menu/SelectedBackground");
            this.multiplayer_local.LoadContent(cm, "Menu/SelectedBackground");
            this.sounds.LoadContent(cm, "Menu/SelectedBackground");
            this.button_config.LoadContent(cm, "Menu/SelectedBackground");

            this.cm = cm;
        }
コード例 #42
0
ファイル: ContentManager.cs プロジェクト: srakowski/coldsteel
 internal ContentManager(MonogameContentManager content)
 {
     _content = content;
 }
コード例 #43
0
ファイル: Player.cs プロジェクト: CrappySolutions/firstgame
 public override void LoadContent(Microsoft.Xna.Framework.Content.ContentManager theContentManager)
 {
     _contentManager = theContentManager;
       base.LoadContent(theContentManager);
       _currentFrameIndex = 0;
       _totalFrameCount = Rows * Columns;
       foreach (var projectile in Projectiles)
       {
     projectile.LoadContent(theContentManager, _projectileAssetName);
       }
 }
コード例 #44
0
 /// <summary>
 /// This loads all the content from the screen also needs to be called once from the main game class
 /// </summary>
 /// <param name="con">the content manager that all the screens will use</param>
 /// <param name="con">the graphics manager that all the screens will use</param>
 public static void LoadContent(Microsoft.Xna.Framework.Content.ContentManager con, GraphicsDeviceManager grap)
 {
     content = con;//stores contenmanager
     graphics = grap;//stores graphics manager
     screen[screen.Count - 1].LoadContent(content, graphics);//loadScreen the content for the screen
 }
コード例 #45
0
        /// <summary>
        /// Disposes the control.
        /// </summary>
        protected override void Dispose(bool disposing)
        {
            if (graphicsDeviceService != null)
            {
                graphicsDeviceService.Release(disposing);
                graphicsDeviceService = null;
            }

            if (_Content != null)
            {
                _Content.Dispose();
                _Content = null;
            }

            base.Dispose(disposing);
        }
コード例 #46
0
        private LSilverlightPlus(Microsoft.Phone.Controls.PhoneApplicationPage page, Microsoft.Xna.Framework.Content.ContentManager c, OnMainEvent main)
            : base()
        {
            isClose = false;
            numformat = new NumberFormatInfo();
            numformat.NumberDecimalSeparator = ".";

            GamePage = page;

            try
            {
                Microsoft.Phone.Shell.SystemTray.IsVisible = false;
            }
            catch (Exception)
            {
            }

            content = c;
            content.RootDirectory = "";

            TargetElapsedTime = new GameTimer();
            TargetElapsedTime.UpdateInterval = TimeSpan.FromTicks(333333);
            TargetElapsedTime.Update += OnUpdate;
            TargetElapsedTime.Draw += OnDraw;

            if (useXNAListener)
            {
                sl_listener.Create(GamePage);
            }

            log.I("LGame 2D Engine Start");
            Initialize();
            XNA_Graphics_Loading();
            if (main != null)
            {
                main(this);
            }
        }