// EnumThreads is called by the debugger when it needs to enumerate the threads in the program. public int EnumThreads(out IEnumDebugThreads2 ppEnum) { Debug.Assert(Worker.MainThreadId == Worker.CurrentThreadId); DebuggedThread[] threads = m_debuggedProcess.GetThreads(); AD7Thread[] threadObjects = new AD7Thread[threads.Length]; for (int i = 0; i < threads.Length; i++) { Debug.Assert(threads[i].Client != null); threadObjects[i] = (AD7Thread)threads[i].Client; } ppEnum = new Microsoft.VisualStudio.Debugger.SampleEngine.AD7ThreadEnum(threadObjects); return(Constants.S_OK); }
// EnumThreads is called by the debugger when it needs to enumerate the threads in the program. public int EnumThreads(out IEnumDebugThreads2 ppEnum) { Debug.Assert(Worker.MainThreadId == Worker.CurrentThreadId); DebuggedThread[] threads = m_debuggedProcess.GetThreads(); AD7Thread[] threadObjects = new AD7Thread[threads.Length]; for (int i = 0; i < threads.Length; i++) { Debug.Assert(threads[i].Client != null); threadObjects[i] = (AD7Thread)threads[i].Client; } ppEnum = new Microsoft.VisualStudio.Debugger.SampleEngine.AD7ThreadEnum(threadObjects); return Constants.S_OK; }