public void StartConversation() { textInvestorLabel.gameObject.SetActive(false); textToSayLabel.gameObject.SetActive(true); textSaidLabel.gameObject.SetActive(true); // Turn the microphone on, which returns the recorded audio. textToSayLabel.text = initialSentences [sceneScript.GetCurrDictationState()]; textSaidLabel.text = ""; if (!microphoneManager.IsDictationRunning()) { dictationAudio.clip = microphoneManager.StartRecording(); } }