コード例 #1
0
    /// <summary>
    ///   Destroys the save game states. Use if not attaching the loaded save to the scene tree
    /// </summary>
    public void DestroyGameStates()
    {
        GameState = MainGameState.Invalid;

        MicrobeStage?.QueueFree();
        MicrobeStage = null;

        MicrobeEditor?.QueueFree();
        MicrobeEditor = null;
    }