public void reset_after_each_successful_message() { var serializer = new StringSerializer(); var slice = new BufferSlice(new byte[520], 0, 520); var msg = "Hello world"; var buffer = new SocketBufferFake(); var sut = new MicroMessageEncoder(serializer, slice); sut.Prepare(msg); sut.Send(buffer); sut.OnSendCompleted(13); sut.Send(buffer); sut.OnSendCompleted(2 + MicroMessageEncoder.FixedHeaderLength + "string".Length + msg.Length - 13); sut.Prepare(msg); sut.Send(buffer); sut.OnSendCompleted(5); sut.Send(buffer); buffer.Offset.Should().Be(5); buffer.Count.Should().Be(2 + MicroMessageEncoder.FixedHeaderLength + "string".Length + msg.Length - 5); }
public void partial_send__continue_sending_rest_of_the_buffer_before_doing_anything_else() { var serializer = new StringSerializer(); var slice = new BufferSlice(new byte[65535], 0, 65535); var msg = "Hello world"; var buffer = new SocketBufferFake(); var sut = new MicroMessageEncoder(serializer, slice); sut.Prepare(msg); sut.Send(buffer); sut.OnSendCompleted(10); sut.Send(buffer); buffer.Offset.Should().Be(10); buffer.Count.Should().Be(2 + MicroMessageEncoder.FixedHeaderLength + "string".Length + msg.Length - 10, "2 for the header length"); }
public void too_small_buffer_requires_multiple_sends() { var serializer = new StringSerializer(); var slice = new BufferSlice(new byte[520], 0, 520); var msg = "Hello world".PadRight(520); var buffer = new SocketBufferFake(); var sut = new MicroMessageEncoder(serializer, slice); sut.Prepare(msg); sut.Send(buffer); sut.OnSendCompleted(520).Should().BeFalse(); sut.Send(buffer); buffer.Offset.Should().Be(0); // headerlength + fixed header length + content type length + content type - sent in first batch buffer.Count.Should().Be(2 + MicroMessageEncoder.FixedHeaderLength + "string".Length + msg.Length - 520); }