// Use this for initialization void Start() { if (EnableEchoLocation) { Character = GetComponent("FirstPersonControllerMod") as FirstPersonControllerMod; Character.m_Block = true; //singleton!!! handig GameObjects = getObjectsByMaterialName("distanceLerp"); fading = true; Microfoon = new MicIn(this, MicrophoneSensitivity); } }
// Use this for initialization void Start() { GameObjects = getObjectsByMaterialName("distanceLerp"); if (EnableEchoLocation) { Character = GetComponent<Flyer>(); //Character.m_Block = true; //singleton!!! handig Microfoon = new MicIn(this, MicrophoneSensitivity); } fading = true; //if (!Blocking) // Character.m_Block = false; }