コード例 #1
0
ファイル: GameMain.cs プロジェクト: moto2002/FrameLock
        public IEnumerator OnLogined(string account)
        {
            //Debugger.Enable = true;
            Global.OpenId = account;
            Debug.Log(Global.OpenId);
            yield return(StartCoroutine(MgobeHelper.InitSDK()));

            if (Global.IsInRoom())
            {
                if (MgobeHelper.RoomInfo.FrameSyncState == FrameSyncState.Start)
                {
                    //找一个客户端拿数据
                    //拿完直接显示对应数据,开始sim
                    MgobeHelper.SendToClient(null, RecvType.RoomOthers, "ReConnect", () =>
                    {
                    });
                }
                else
                {
                    UIManager.UF_GetInstance().UF_ShowView("UI System", "ui_panelcreation", null);
                }
            }
            else
            {
                UIManager.UF_GetInstance().UF_ShowView("UI System", "ui_panellan", null);
            }
        }
コード例 #2
0
ファイル: GameMain.cs プロジェクト: moto2002/FrameLock
        private void OnClientMsg(object[] args)
        {
            string playerId = args[0] as string;
            string msg      = args[1] as string;
            var    msgList  = ListCache <string> .Acquire();

            msgList.AddRange(msg.Split('|'));
            var msgType = msgList[0];

            switch (msgType)
            {
            case (ClientMsgType.ReConnect):
                StringBuilder sb = new StringBuilder();
                sb.Append(ClientMsgType.ReConnectRsp);
                sb.Append("|");
                sb.Append(GetTimeStamp());
                sb.Append("|");
                var sim        = SimulationManager.Instance.GetSimulation(Const.CLIENT_SIMULATION_ID);
                var frameDatas = sim.GetBehaviour <ComponentsBackupBehaviour>().GetEntityWorldFrameData();
                var frameIdx   = sim.GetBehaviour <LogicFrameBehaviour>().CurrentFrameIdx;
                sb.Append(frameIdx);
                sb.Append("|");
                var frameData = frameDatas[frameIdx];
                sb.Append(EntityWorldFrameData.Serilize(frameData));
                sb.Append("|");
                var arrKF = MgobeHelper.QueueKeyFrameCollection.ToArray();
                if (arrKF.Length > 0)
                {
                    for (int i = 0; i < arrKF.Length; i++)
                    {
                        if (i > 0)
                        {
                            sb.Append("&");
                        }
                        sb.Append(Encoding.UTF8.GetString(PtKeyFrameCollection.Write(arrKF[i])));
                    }
                }

                var list = new List <string>()
                {
                    playerId
                };
                MgobeHelper.SendToClient(list, RecvType.RoomSome, sb.ToString());
                break;

            case (ClientMsgType.ReConnectRsp):
                var idx       = msgList[1];
                var timestamp = ulong.Parse(msgList[2]);
                var frameStr  = msgList[3];
                var kfStr     = msgList[4];
                var entData   = EntityWorldFrameData.DeSerilize(frameStr);
                var queueKeyFrameCollection = new ConcurrentQueue <PtKeyFrameCollection>();
                if (!string.IsNullOrEmpty(kfStr))
                {
                    var kfStrs = kfStr.Split('&');
                    for (int i = 0; i < kfStrs.Length; i++)
                    {
                        queueKeyFrameCollection.Enqueue(PtKeyFrameCollection.Read(Encoding.UTF8.GetBytes(kfStrs[i])));
                    }
                }

                MgobeHelper.QueueKeyFrameCollection = queueKeyFrameCollection;
                OnAddClient();
                var sim2 = SimulationManager.Instance.GetSimulation(Const.CLIENT_SIMULATION_ID);
                sim2.GetBehaviour <LogicFrameBehaviour>().CurrentFrameIdx = int.Parse(idx);
                sim2.GetEntityWorld().RollBack(entData, null);

                OnAllReady(null);
                SimulationManager.Instance.Start(timestamp);
                break;

            default:
                break;
            }

            ListCache <string> .Release(msgList);
        }