public void Reading(object sender, ReceiveCompletedEventArgs e) { Mex mex = (Mex)e.Message.Body; this.Dispatcher.Invoke((Action)(() => { if (mex.intero > 10) { pannello.Background = new SolidColorBrush(Colors.Black); } else { pannello.Background = new SolidColorBrush(Colors.Red); } })); m.BeginReceive(); }
private void LoadSaveLua(){ System.Text.Encoding encodeType = System.Text.Encoding.ASCII; string loadedFileSave = ""; string MapPath = EnvPaths.GetMapsPath(); loadedFileSave = System.IO.File.ReadAllText(ScenarioData.SaveLua.Replace("/maps/", MapPath), encodeType); string loadedFileFunctions = LuaHelper.GetStructureText ("lua_variable_functions.lua"); //loadedFileFunctions = System.IO.File.ReadAllText(StructurePath + "lua_variable_functions.lua", encodeType); string loadedFileEndFunctions = LuaHelper.GetStructureText ("lua_variable_end_functions.lua"); //loadedFileEndFunctions = System.IO.File.ReadAllText(StructurePath + "lua_variable_end_functions.lua", encodeType); loadedFileSave = loadedFileFunctions + loadedFileSave + loadedFileEndFunctions; save = new Lua(); save.LoadCLRPackage(); try { save.DoString(loadedFileSave); } catch(NLua.Exceptions.LuaException e) { Debug.LogError(ParsingStructureData.FormatException(e), gameObject); HelperGui.MapLoaded = false; return; } // LoadArea ScenarioData.Area = new Rect(); if(save.GetTable("Scenario.Areas.AREA_1") != null && save.GetTable("Scenario.Areas.AREA_1").ToString() != "null"){ ScenarioData.DefaultArea = true; ScenarioData.Area.x = float.Parse(save.GetTable("Scenario.Areas.AREA_1.rectangle")[1].ToString(), System.Globalization.CultureInfo.InvariantCulture.NumberFormat); ScenarioData.Area.y = float.Parse(save.GetTable("Scenario.Areas.AREA_1.rectangle")[2].ToString(), System.Globalization.CultureInfo.InvariantCulture.NumberFormat); ScenarioData.Area.width = float.Parse(save.GetTable("Scenario.Areas.AREA_1.rectangle")[3].ToString(), System.Globalization.CultureInfo.InvariantCulture.NumberFormat); ScenarioData.Area.height = float.Parse(save.GetTable("Scenario.Areas.AREA_1.rectangle")[4].ToString(), System.Globalization.CultureInfo.InvariantCulture.NumberFormat); UpdateArea(); } else{ ScenarioData.DefaultArea = false; HeightmapControler.TerrainMaterial.SetInt("_Area", ScenarioData.DefaultArea?1:0); MapElements.SetActive(false); HeightmapControler.TerrainMaterial.SetFloat("_AreaX", 0); HeightmapControler.TerrainMaterial.SetFloat("_AreaY", 0); HeightmapControler.TerrainMaterial.SetFloat("_AreaWidht", ScenarioData.Size.x / 10f); HeightmapControler.TerrainMaterial.SetFloat("_AreaHeight", ScenarioData.Size.y / 10f); } MapCenterPoint = Vector3.zero; MapCenterPoint.x = (ScenarioData.Size.x / 20); MapCenterPoint.z = -1 * (ScenarioData.Size.y / 20); // LoadMarkers #region Load Markers //int MarkersCount = save.GetTable("Scenario.MasterChain._MASTERCHAIN_.Markers").Values.Count; Mexes = new List<Mex>(); Hydros = new List<Hydro>(); ARMY_ = new List<Army>(); SiMarkers = new List<Marker>(); //LuaTable MasterChain = save.GetTable("Scenario.MasterChain._MASTERCHAIN_.Markers") as LuaTable; //string[] KeysArray = new string[MarkersCount]; //MasterChain.Keys.CopyTo(KeysArray, 0); LuaHelper.LHTable MarkersTable = new LuaHelper.LHTable(save.GetTable("Scenario.MasterChain._MASTERCHAIN_.Markers")); for(int m = 0; m < MarkersTable.Count; m++){ //LuaTable MarkerTab = MasterChain[KeysArray[m]] as LuaTable; LuaHelper.LHTable MarkerTable = new LuaHelper.LHTable(MarkersTable, MarkersTable.Keys[m]); Vector3 MarkerPosParsed = Vector3.zero; MarkerTable.GetVector3Value("position", out MarkerPosParsed); Vector3 MarkerRotParsed = Vector3.zero; MarkerTable.GetVector3Value("orientation", out MarkerRotParsed); string TypeOfMarker = MarkerTable.GetStringValue("type"); if(TypeOfMarker == "Mass"){ Mex newMex = new Mex(); newMex.name = MarkersTable.Keys[m]; newMex.position = HeightmapControler.MapPosInWorld(MarkerPosParsed); newMex.orientation = MarkerRotParsed; LuaHelper.ReadSpawnWithArmy(out newMex.SpawnWithArmy, MarkerTable); Mexes.Add(newMex); } else if(TypeOfMarker == "Hydrocarbon"){ Hydro NewHydro = new Hydro(); NewHydro.name = MarkersTable.Keys[m]; NewHydro.size = MarkerTable.GetFloatValue("size"); NewHydro.amount = MarkerTable.GetFloatValue("amount"); NewHydro.resource = MarkerTable.GetBoolValue("resource"); NewHydro.prop = MarkerTable.GetStringValue("prop"); NewHydro.color = MarkerTable.GetColorValue("color"); NewHydro.position = HeightmapControler.MapPosInWorld(MarkerPosParsed); NewHydro.orientation = MarkerRotParsed; LuaHelper.ReadSpawnWithArmy(out NewHydro.SpawnWithArmy, MarkerTable); Hydros.Add(NewHydro); } else if(MarkersTable.Keys[m].Contains("ARMY_")){ Army NewArmy = new Army(); NewArmy.name = MarkersTable.Keys[m]; NewArmy.Id = int.Parse(MarkersTable.Keys[m].Replace("ARMY_", "")); NewArmy.position = HeightmapControler.MapPosInWorld(MarkerPosParsed); NewArmy.orientation = MarkerRotParsed; ARMY_.Add(NewArmy); } else{ Marker NewMarker = new Marker(); NewMarker.name = MarkersTable.Keys[m]; NewMarker.position = HeightmapControler.MapPosInWorld(MarkerPosParsed); NewMarker.orientation = MarkerRotParsed; NewMarker.type = TypeOfMarker; NewMarker.prop = MarkerTable.GetStringValue("prop"); // HINT NewMarker.hintValue = MarkerTable.GetStringValue("hint"); NewMarker.hint = MarkerTable.GetBoolValue("hint"); // GRAPH NewMarker.graph = MarkerTable.GetStringValue("graph"); // adjacentTo NewMarker.adjacentTo = MarkerTable.GetStringValue("adjacentTo"); // Color if (!string.IsNullOrEmpty(MarkerTable.GetStringValue("color"))) { //Color MyColor = Color.white; //ColorUtility.TryParseHtmlString (MarkerTable.GetStringValue("color"), out MyColor); NewMarker.Kolor = MarkerTable.GetColorValue("color"); } else NewMarker.Kolor = Color.white; LuaHelper.ReadSpawnWithArmy(out NewMarker.SpawnWithArmy, MarkerTable); SiMarkers.Add(NewMarker); } } SortArmys(); MexTotalCount = Mexes.Count; HydrosTotalCount = Hydros.Count; SiTotalCount = SiMarkers.Count; #endregion #region Load Army Save SaveArmys = new List<SaveArmy> (); LuaHelper.LHTable ArmiesTable = new LuaHelper.LHTable(save.GetTable("Scenario.Armies")); for(int m = 0; m < ArmiesTable.Count; m++){ LuaHelper.LHTable ArmyTable = new LuaHelper.LHTable(ArmiesTable, ArmiesTable.Keys[m]); SaveArmy NewArmy = new SaveArmy(); NewArmy.Name = ArmiesTable.Keys[m]; AddSaveArmyMarker(NewArmy.Name); NewArmy.personality = ArmyTable.GetStringValue("personality"); NewArmy.plans = ArmyTable.GetStringValue("plans"); NewArmy.color = ArmyTable.GetIntValue("color"); NewArmy.faction = ArmyTable.GetIntValue("faction"); LuaHelper.LHTable EconomyTable = new LuaHelper.LHTable(ArmyTable, "Economy"); NewArmy.EconomyMass = EconomyTable.GetIntValue("mass"); NewArmy.EconomyEnergy = EconomyTable.GetIntValue("energy"); NewArmy.Alliances = ArmyTable.GetStringArrayValue("Alliances"); // Get units NewArmy.UnitsOrders = ""; NewArmy.UnitsPlatoon = ""; NewArmy.Units = new List<UnitGroup>(); LuaHelper.LHTable ArmyUnitsTable; ArmyTable.GetLuaArmyGroup("Units", out NewArmy.UnitsOrders, out NewArmy.UnitsPlatoon, out ArmyUnitsTable); for(int i = 0; i < ArmyUnitsTable.Count; i++){ UnitGroup NewUnitGroup = new UnitGroup(); NewUnitGroup.Name = ArmyUnitsTable.Keys[i]; LuaHelper.LHTable UnitsGroupTable; ArmyUnitsTable.GetLuaArmyGroup(ArmyUnitsTable.Keys[i], out NewUnitGroup.orders, out NewUnitGroup.platoon, out UnitsGroupTable); for(int u = 0; u < UnitsGroupTable.Count; u++){ Unit NewUnit = new Unit(); LuaHelper.LHTable UnitTable = new LuaHelper.LHTable(UnitsGroupTable, UnitsGroupTable.Keys[u]); NewUnit.Name = UnitsGroupTable.Keys[u]; NewUnit.type = UnitTable.GetStringValue("type"); NewUnit.orders = UnitTable.GetStringValue("orders"); NewUnit.platoon = UnitTable.GetStringValue("platoon"); UnitTable.GetVector3Value("Position", out NewUnit.Position); UnitTable.GetVector3Value("Orientation", out NewUnit.Orientation); NewUnitGroup.Units.Add(NewUnit); } NewArmy.Units.Add(NewUnitGroup); } SaveArmys.Add(NewArmy); } #endregion }